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// Sphere.h
// Copyright (c) 2009, Dan Heeks
// This program is released under the BSD license. See the file COPYING for details.
#pragma once
#include "Solid.h"
class CSphere: public CSolid{
protected:
// CShape's virtual functions
void MakeTransformedShape(const gp_Trsf &mat);
std::wstring StretchedName();
public:
gp_Pnt m_pos;
double m_radius;
CSphere(const gp_Pnt& pos, double radius, const wchar_t* title, const HeeksColor& col, float opacity);
CSphere(const TopoDS_Solid &solid, const wchar_t* title, const HeeksColor& col, float opacity);
CSphere(const CSphere & rhs);
CSphere & operator= ( const CSphere &rhs );
// HeeksObj's virtual functions
const wchar_t* GetTypeString(void)const{return L"Sphere";}
const wchar_t* GetIconFilePath();
HeeksObj *MakeACopy(void)const;
void GetProperties(std::list<Property *> *list);
void GetGripperPositions(std::list<GripData> *list, bool just_for_endof);
bool GetCentrePoint(Point3d &pos);
bool GetScaleAboutMatrix(Matrix &m);
bool DescendForUndo(){ return false; }
// CShape's virtual functions
void SetXMLElement(TiXmlElement* element);
void SetFromXMLElement(TiXmlElement* pElem);
void OnApplyPropertiesRaw();
// CSolid's virtual functions
SolidTypeEnum GetSolidType(){return SOLID_TYPE_SPHERE;}
};
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