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// HeeksFontLineData.h written automatically by HeeksFontLines.py
double RenderCharLines(char c)
{
switch(c){
case 32:
return 0.3932235970718831;
case 33:
glBegin(GL_LINE_STRIP);
glVertex2d(0.076404075922666, 1.0134529471612979);
glVertex2d(0.06902099358041801, 0.3302862280156991);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.072712534751542, 0.09394747113073515);
glVertex2d(0.076404075922666, 0.053326747349465145);
glEnd();
return 0.14402406447227198;
case 34:
glBegin(GL_LINE_STRIP);
glVertex2d(0.043986599099894, 1.0227038305673648);
glVertex2d(0.051369681442142, 0.7531299361037858);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.30239448427856597, 1.0190110375327037);
glVertex2d(0.30239448427856597, 0.7642083153411023);
glEnd();
return 0.348680704829392;
case 35:
glBegin(GL_LINE_STRIP);
glVertex2d(0.317115730142026, 1.0566388966628213);
glVertex2d(0.10669788072129797, 0.04112080079774125);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.6604290633232142, 1.0492533105934994);
glVertex2d(0.45370275520694303, 0.04481359383240218);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.047633221183316074, 0.7390586920819838);
glVertex2d(0.726876805336777, 0.7353658990473229);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.04394168001219197, 0.35870100524524523);
glVertex2d(0.7305683465079011, 0.36239379841323927);
glEnd();
return 0.767789670387692;
case 36:
glBegin(GL_LINE_STRIP);
glVertex2d(0.6019014757758823, 0.9035219794560707);
glVertex2d(0.5576029811890622, 0.977377841082622);
glVertex2d(0.42101595612414516, 1.0438481163731852);
glVertex2d(0.2686924069339702, 1.0543370329508284);
glVertex2d(0.12154871119412917, 0.9728548537234516);
glVertex2d(0.07425252316822809, 0.8309181544327542);
glVertex2d(0.11366601316759002, 0.7047521995817627);
glVertex2d(0.22139621904140216, 0.604870818619173);
glVertex2d(0.4867803846459962, 0.5260170968206369);
glVertex2d(0.6050208543774162, 0.44453491759326097);
glVertex2d(0.636551646350239, 0.30259821830256284);
glVertex2d(0.607648420341818, 0.15803306171635806);
glVertex2d(0.5235663085476233, 0.07655088248898209);
glVertex2d(0.3921880087275271, 0.026610192007686898);
glVertex2d(0.2529270108808922, 0.04763785117174113);
glVertex2d(0.13994167307827615, 0.11597774338824998);
glVertex2d(0.06636982527502203, 0.24214369823924112);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.3475193867993613, 1.1410761269025507);
glVertex2d(0.3487053306344943, -0.11313348116559);
glEnd();
return 0.6818599848124431;
case 37:
glBegin(GL_LINE_STRIP);
glVertex2d(0.20682997679043186, 1.0571559732367928);
glVertex2d(0.11783746900559071, 1.0208874668416188);
glVertex2d(0.0585091303934753, 0.9351619060893896);
glVertex2d(0.04202903639381304, 0.7834936064610866);
glVertex2d(0.07828524335306866, 0.6516081284422732);
glVertex2d(0.1672777510045767, 0.582368252609062);
glVertex2d(0.2463822024429539, 0.582368252609062);
glVertex2d(0.3221906349213992, 0.6252310329185099);
glVertex2d(0.3683348982271188, 0.6944709088850536);
glVertex2d(0.3947030487065781, 0.8263563867705346);
glVertex2d(0.37163091705371754, 0.9219733582608416);
glVertex2d(0.3386707290543938, 1.0011046450987966);
glVertex2d(0.29252646574867425, 1.0373731514939706);
glVertex2d(0.20682997679043186, 1.0571559732367928);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.8363695688041836, 1.0670473841082038);
glVertex2d(0.2859344280954759, 0.002072149486280105);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.91201812128233, 0.48848640944758975);
glVertex2d(0.9785784614143966, 0.47783314288082307);
glVertex2d(1.0438075947411558, 0.43122510220121607);
glVertex2d(1.081081385156447, 0.335345703900311);
glVertex2d(1.0850750055723712, 0.18619997329890287);
glVertex2d(1.0611132832101602, 0.0929838916730231);
glVertex2d(1.006533804325865, 0.03305926788495681);
glVertex2d(0.9319862233619497, 0.005094443397192839);
glVertex2d(0.8561074355927265, 0.01175273488475575);
glVertex2d(0.7962031294871996, 0.05303414248097903);
glVertex2d(0.753604511850677, 0.12893866605252882);
glVertex2d(0.7429548574082131, 0.2634361552746319);
glVertex2d(0.7589293390719086, 0.37795876976737997);
glVertex2d(0.8308145064252075, 0.45918992655564694);
glVertex2d(0.91201812128233, 0.48848640944758975);
glEnd();
return 1.1230601815425272;
case 38:
glBegin(GL_LINE_STRIP);
glVertex2d(0.723798011433781, 0.4370281175603083);
glVertex2d(0.6553335181954418, 0.27332578175050415);
glVertex2d(0.5434525168319777, 0.12632776591312916);
glVertex2d(0.4065235302219672, 0.054499189885018215);
glVertex2d(0.2695945436119559, 0.03779486991258903);
glVertex2d(0.18109166193638027, 0.0828965339581471);
glVertex2d(0.07422025778222527, 0.17477029387317305);
glVertex2d(0.04917227240234501, 0.286689237675114);
glVertex2d(0.07589012347421703, 0.413642069625574);
glVertex2d(0.18944099039633983, 0.5305723094325772);
glVertex2d(0.37980567915009517, 0.6424912533678513);
glVertex2d(0.5017058746655106, 0.7310241492350583);
glVertex2d(0.5601511737518976, 0.8479543891753942);
glVertex2d(0.5367730540640099, 0.9632141970251544);
glVertex2d(0.44326057544579056, 1.0333723409626894);
glVertex2d(0.31301105160374787, 1.0367132050105083);
glVertex2d(0.20947937870024405, 0.9765776530830971);
glVertex2d(0.1760820648604042, 0.8646587091478234);
glVertex2d(0.204469781624268, 0.7794666771951018);
glVertex2d(0.30466172314378825, 0.6491729813301563);
glVertex2d(0.5401127854479942, 0.34515435764528196);
glVertex2d(0.6787116378833297, 0.19481547776008806);
glVertex2d(0.798941967573421, 0.06619221398571828);
glEnd();
return 0.8381161964376037;
case 39:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06376393245643738, 1.0189366597186487);
glVertex2d(0.06845601472620269, 0.7607845897671038);
glEnd();
return 0.13029833678667757;
case 40:
glBegin(GL_LINE_STRIP);
glVertex2d(0.275297029622372, 1.067533233160245);
glVertex2d(0.16737913501778326, 0.8962141321257349);
glVertex2d(0.08761373456511651, 0.6896924760311656);
glVertex2d(0.047731034405449305, 0.4620492870072278);
glVertex2d(0.05711519921164535, 0.23909977198240903);
glVertex2d(0.0901035099406623, 0.09248586811808508);
glVertex2d(0.15868728434746454, -0.061134235964027894);
glVertex2d(0.21832534911859633, -0.18045082153848502);
glVertex2d(0.26752675251478003, -0.2759040901047169);
glEnd();
return 0.3210290434253855;
case 41:
glBegin(GL_LINE_STRIP);
glVertex2d(0.055526627583083965, 1.055775378021623);
glVertex2d(0.1170779654376872, 0.957047527508533);
glVertex2d(0.18287422321329844, 0.8307183423989518);
glVertex2d(0.22320096172953385, 0.7118202859115026);
glVertex2d(0.25185417076299954, 0.576998382567104);
glVertex2d(0.26254396497178056, 0.31471555814247104);
glVertex2d(0.23458862206031228, 0.11763012845727715);
glVertex2d(0.17194665399895617, -0.0542776981720818);
glVertex2d(0.05746286900913463, -0.2740013191283229);
glEnd();
return 0.31990301450713127;
case 42:
glBegin(GL_LINE_STRIP);
glVertex2d(0.21899920250062463, 1.0570480533732596);
glVertex2d(0.22375351261482002, 0.8584882936405666);
glVertex2d(0.037146842332662064, 0.9238822265553259);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.4008515626685872, 0.9215042653002439);
glVertex2d(0.22375351261482002, 0.8584882936405666);
glVertex2d(0.3378569542888352, 0.7039208160602268);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.22375351261482002, 0.8584882936405666);
glVertex2d(0.10846149337892118, 0.7098657190645988);
glEnd();
return 0.4267798029144912;
case 43:
glBegin(GL_LINE_STRIP);
glVertex2d(0.33947163171879874, 0.8341377478504167);
glVertex2d(0.3444812287947748, 0.23111179648573094);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.04223553867755532, 0.536800852261181);
glVertex2d(0.6550762472386208, 0.5284486922083003);
glEnd();
return 0.688105407865513;
case 44:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06221142793770755, 0.09023701680689417);
glVertex2d(0.11248373945661419, 0.048329214909993874);
glVertex2d(0.10410502080346369, -0.05644028983225609);
glVertex2d(0.07477950571743439, -0.12558816296214095);
glVertex2d(0.03498059241496716, -0.16540057489752902);
glEnd();
return 0.1456770450064763;
case 45:
glBegin(GL_LINE_STRIP);
glVertex2d(0.051687127715190385, 0.3987163578732801);
glVertex2d(0.3407529191822395, 0.39033479749389993);
glEnd();
return 0.38750095377852717;
case 46:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06818880619422528, 0.08237232246867895);
glVertex2d(0.08075688410728522, 0.08027693237383403);
glEnd();
return 0.1494672907308397;
case 47:
glBegin(GL_LINE_STRIP);
glVertex2d(0.35223587980809845, 1.054474899139495);
glVertex2d(0.05851841103694014, 0.032826634466542);
glEnd();
return 0.3888376921700061;
case 48:
glBegin(GL_LINE_STRIP);
glVertex2d(0.35582322443971376, 1.0294585096806248);
glVertex2d(0.3036399178316402, 1.027967052342611);
glVertex2d(0.23952899824267393, 1.0055951925390667);
glVertex2d(0.16945427209659325, 0.9593600155939647);
glVertex2d(0.11428906227662902, 0.898210265402056);
glVertex2d(0.06806956209233522, 0.7550303626860405);
glVertex2d(0.0531600458995519, 0.5462263377640748);
glVertex2d(0.07552432012206034, 0.2747811053121858);
glVertex2d(0.13516238489319216, 0.14502431850496392);
glVertex2d(0.22760138526177973, 0.05702833649546881);
glVertex2d(0.34240465985287577, 0.03763939136795268);
glVertex2d(0.4616807893951409, 0.06299416584752485);
glVertex2d(0.5451740799947249, 0.14800723304765884);
glVertex2d(0.6003392898146892, 0.2717981907694909);
glVertex2d(0.6167397577467509, 0.47911075835344274);
glVertex2d(0.6077940479777474, 0.710286643078953);
glVertex2d(0.5705202575624556, 0.8489921739142585);
glVertex2d(0.5198279024269943, 0.9429539850091435);
glVertex2d(0.44528032159641223, 1.0011208205250246);
glVertex2d(0.35582322443971376, 1.0294585096806248);
glEnd();
return 0.666985072533149;
case 49:
glBegin(GL_LINE_STRIP);
glVertex2d(0.030091737037136784, 0.781609786903981);
glVertex2d(0.15786719546435884, 0.8507576600338662);
glVertex2d(0.31706284880756386, 1.0037211370908843);
glVertex2d(0.3212522080674718, 0.07546332454121722);
glEnd();
return 0.3722426213911199;
case 50:
glBegin(GL_LINE_STRIP);
glVertex2d(0.09230473057092932, 0.8254477351755032);
glVertex2d(0.12409897281845876, 0.9058957467216384);
glVertex2d(0.19516845527764168, 0.9844728741449948);
glVertex2d(0.30925367713053975, 1.02750320590223);
glVertex2d(0.4476521431335101, 1.0218905539338947);
glVertex2d(0.5598671155287112, 0.9638931502611);
glVertex2d(0.6141043520686151, 0.8815742548588531);
glVertex2d(0.6346770970366227, 0.7412579557838115);
glVertex2d(0.587920858594179, 0.6233922645821092);
glVertex2d(0.4495223925912086, 0.48494684949651196);
glVertex2d(0.2830701836561051, 0.3352761304742453);
glVertex2d(0.16711471221217392, 0.23237751105477014);
glVertex2d(0.08482373247347218, 0.06961060410638809);
glVertex2d(0.6384175960853528, 0.06212706814860833);
glEnd();
return 0.6954846268840857;
case 51:
glBegin(GL_LINE_STRIP);
glVertex2d(0.08069183066991803, 0.8611239765180103);
glVertex2d(0.1388389437017729, 0.9491199583941723);
glVertex2d(0.23575079888819497, 1.0132526231287764);
glVertex2d(0.3699364446232419, 1.0266757390375691);
glVertex2d(0.46535734820372016, 0.9968465926772883);
glVertex2d(0.5413958807735806, 0.9386797571614072);
glVertex2d(0.5622692033901437, 0.862615433722691);
glVertex2d(0.5682330098139236, 0.76268779327575);
glVertex2d(0.5220135097629628, 0.6582857808147669);
glVertex2d(0.44448402558715705, 0.6060847746509421);
glVertex2d(0.31178933145805543, 0.5792385428333562);
glVertex2d(0.4340473642122097, 0.5643239695865492);
glVertex2d(0.5279773161867426, 0.518088792641447);
glVertex2d(0.5935791873816542, 0.4464988413501062);
glVertex2d(0.6174344133434411, 0.3107762250574952);
glVertex2d(0.5905972841697651, 0.20488275539183123);
glVertex2d(0.5369230259557461, 0.10346365747354296);
glVertex2d(0.42659260618248457, 0.046788279295676055);
glVertex2d(0.320735041227059, 0.03783953540092509);
glVertex2d(0.19847700847290473, 0.07661742578929007);
glVertex2d(0.10305610489242646, 0.15566466377070112);
glVertex2d(0.05683660470813267, 0.2555923042176421);
glEnd();
return 0.6778029174884699;
case 52:
glBegin(GL_LINE_STRIP);
glVertex2d(0.5315379244852003, 0.059434375547023036);
glVertex2d(0.5261684431089368, 1.025137503949833);
glVertex2d(0.05112506005369778, 0.34787750043740817);
glVertex2d(0.052995309644727866, 0.33103954453240303);
glVertex2d(0.6926206521773733, 0.3254268925640681);
glEnd();
return 0.7325040874018691;
case 53:
glBegin(GL_LINE_STRIP);
glVertex2d(0.5905433887045018, 1.0016778236658472);
glVertex2d(0.16599674327377134, 0.9979360556869574);
glVertex2d(0.08370576353506656, 0.5732453904829413);
glVertex2d(0.11175950660053431, 0.5657618545251611);
glVertex2d(0.21275298171621354, 0.6256301420540681);
glVertex2d(0.34367044948839365, 0.6686604738113029);
glVertex2d(0.4820689154913625, 0.6368554459907383);
glVertex2d(0.5849326400647432, 0.5376985946834862);
glVertex2d(0.6260781300007614, 0.39738229560844424);
glVertex2d(0.6111161336725125, 0.21964831674450225);
glVertex2d(0.49703091168627983, 0.08307378564835032);
glVertex2d(0.36424319445640424, 0.040043453891115084);
glVertex2d(0.23332572668422416, 0.06249406176445512);
glVertex2d(0.10988925700950423, 0.15042560926837004);
glVertex2d(0.06313301856705898, 0.25332422855451214);
glEnd();
return 0.6919218451243944;
case 54:
glBegin(GL_LINE_STRIP);
glVertex2d(0.596929817938391, 0.8893253276144562);
glVertex2d(0.54297087056943, 0.971464622665705);
glVertex2d(0.4491292230408021, 1.023095036656014);
glVertex2d(0.31540487535250694, 1.023095036656014);
glVertex2d(0.162912198185153, 0.9503430896030031);
glVertex2d(0.08314679773248605, 0.8118797065623259);
glVertex2d(0.05499430358056401, 0.6476011165931609);
glVertex2d(0.05499430358056401, 0.455160482495949);
glVertex2d(0.08080075666427006, 0.26506668546496315);
glVertex2d(0.144143868706094, 0.13599065042252398);
glVertex2d(0.2497157221091341, 0.06793237750196503);
glVertex2d(0.36467174031837, 0.04211717044014415);
glVertex2d(0.484319840930704, 0.060891866436620076);
glVertex2d(0.5758154472577829, 0.15007167241988098);
glVertex2d(0.625082312223646, 0.25567933746672505);
glVertex2d(0.625082312223646, 0.391795883574509);
glVertex2d(0.5898916943337441, 0.5185250815507221);
glVertex2d(0.51012629401441, 0.600664376601971);
glVertex2d(0.4115925640826841, 0.645254279526935);
glVertex2d(0.27552217519283995, 0.633520094595804);
glVertex2d(0.17698844526111399, 0.556074473543674);
glVertex2d(0.09956908614332906, 0.44811997156393696);
glVertex2d(0.06672450945497606, 0.358940165447343);
glEnd();
return 0.689942687805635;
case 55:
glBegin(GL_LINE_STRIP);
glVertex2d(0.05287792780485008, 0.999557362700346);
glVertex2d(0.6206198952463832, 1.006597873632358);
glVertex2d(0.622965936447932, 0.971395318705632);
glVertex2d(0.48689554755808784, 0.7859951956737651);
glVertex2d(0.3414409939953811, 0.5466178215853631);
glVertex2d(0.27809788182022416, 0.35652402455437704);
glVertex2d(0.22648497578614515, 0.19224543458521207);
glVertex2d(0.2171008109799491, 0.06551623647566603);
glEnd();
return 0.669035333540818;
case 56:
glBegin(GL_LINE_STRIP);
glVertex2d(0.3505607862625098, 0.5885564844717771);
glVertex2d(0.3411766214563138, 0.5955969955371221);
glVertex2d(0.2707953858098431, 0.5979438324700149);
glVertex2d(0.18164582068431298, 0.649574246460324);
glVertex2d(0.11361062623939071, 0.74579456350893);
glVertex2d(0.10891854383629306, 0.8654832505531311);
glVertex2d(0.16756957360835198, 0.9710909155999751);
glVertex2d(0.2778335094144899, 1.0297618405222961);
glVertex2d(0.4021736922965888, 1.032108677588522);
glVertex2d(0.48428513395080475, 0.987518774530225);
glVertex2d(0.547628245992629, 0.9241541754754522);
glVertex2d(0.5804728226809817, 0.834974369492191);
glVertex2d(0.5640505342701388, 0.7340603784444659);
glVertex2d(0.5171297105058248, 0.6566147575256691);
glVertex2d(0.43032618658184385, 0.609678017534479);
glVertex2d(0.3411766214563138, 0.5955969955371221);
glVertex2d(0.2402968504563719, 0.5697817884753009);
glVertex2d(0.1323789557184497, 0.49702984142228995);
glVertex2d(0.05730563780221407, 0.37499431744519596);
glVertex2d(0.052613555399116045, 0.2576524674672211);
glVertex2d(0.10657250263474385, 0.13796378042302);
glVertex2d(0.19806810896182278, 0.07459918136824707);
glVertex2d(0.31771620957415675, 0.037049789375295024);
glVertex2d(0.45613263966554973, 0.05817132243799697);
glVertex2d(0.5499742871941778, 0.11684224736031805);
glVertex2d(0.6227015640421978, 0.23418409747162602);
glVertex2d(0.629739687646845, 0.36091329544783896);
glVertex2d(0.5617044930685899, 0.47825514542581404);
glVertex2d(0.45613263966554973, 0.55804760354417);
glVertex2d(0.3411766214563138, 0.5955969955371221);
glEnd();
return 0.6803229227884409;
case 57:
glBegin(GL_LINE_STRIP);
glVertex2d(0.6208865388464387, 0.699827683093085);
glVertex2d(0.5947030452386702, 0.5894455278491629);
glVertex2d(0.45817482896006384, 0.462225416700236);
glVertex2d(0.30668461621987614, 0.43042038887967093);
glVertex2d(0.14397290633350088, 0.49777221249969106);
glVertex2d(0.0766439227897138, 0.621250555669728);
glVertex2d(0.06916292469225589, 0.804597186502005);
glVertex2d(0.14397290633350088, 0.941171717598157);
glVertex2d(0.29359286948265806, 1.025361496989849);
glVertex2d(0.4357318344010239, 1.012265309063734);
glVertex2d(0.5423360581564648, 0.950526137545382);
glVertex2d(0.6040542930604921, 0.8382730981786821);
glVertex2d(0.6302377865349282, 0.6773770752197449);
glVertex2d(0.6377187847657185, 0.5015139804785809);
glVertex2d(0.6134055407489808, 0.31629646565685904);
glVertex2d(0.5498170563872559, 0.15727132668736704);
glVertex2d(0.45256408032030365, 0.06185624335900509);
glVertex2d(0.3403491079251026, 0.037534751496220015);
glVertex2d(0.21130188974395483, 0.05063093942233507);
glVertex2d(0.11965966231676282, 0.12733718285624704);
glVertex2d(0.08599517061153604, 0.21526873036016198);
glEnd();
return 0.694942016240616;
case 58:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06974556136899364, 0.714105652864738);
glVertex2d(0.08859767823858429, 0.6994379222008231);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.06765088180570622, 0.087584014239417);
glVertex2d(0.07602960032552436, 0.07082089348065693);
glEnd();
return 0.14733817365364496;
case 59:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06900253842655649, 0.7183600199621272);
glVertex2d(0.07902173257850784, 0.7066669959947602);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.07234226981054002, 0.09027758857213102);
glVertex2d(0.09572038949842851, 0.060209812675092136);
glVertex2d(0.11241904641834843, -0.01997092327256685);
glVertex2d(0.09906012088241203, -0.0968107951724069);
glVertex2d(0.06900253842655649, -0.13523073112232695);
glVertex2d(0.038944955970700176, -0.16362807519545583);
glEnd();
return 0.1429681373787629;
case 60:
glBegin(GL_LINE_STRIP);
glVertex2d(0.642931274667795, 0.810764138151254);
glVertex2d(0.0401097603920148, 0.5485063144641189);
glVertex2d(0.0401097603920148, 0.5100863785141991);
glVertex2d(0.6412614089758033, 0.254510282789369);
glEnd();
return 0.6810243826347873;
case 61:
glBegin(GL_LINE_STRIP);
glVertex2d(0.6416811579264284, 0.7038089100733259);
glVertex2d(0.04839777273859927, 0.707106047030463);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.6416811579264284, 0.37739235211676103);
glVertex2d(0.041805735085400975, 0.374095215159624);
glEnd();
return 0.6767198903293782;
case 62:
glBegin(GL_LINE_STRIP);
glVertex2d(0.048414374963760325, 0.820467675759016);
glVertex2d(0.6351057224983905, 0.5665881307261319);
glVertex2d(0.6351057224983905, 0.51383393941194);
glVertex2d(0.048414374963760325, 0.25336012046478196);
glEnd();
return 0.6957967677037317;
case 63:
glBegin(GL_LINE_STRIP);
glVertex2d(0.05824598465134196, 0.8523452201982888);
glVertex2d(0.10768626678366107, 0.9347736439933809);
glVertex2d(0.18349469926210563, 1.000716383002788);
glVertex2d(0.2856712823533418, 1.040282026355099);
glVertex2d(0.41421601579070505, 1.040282026355099);
glVertex2d(0.5196886175752092, 0.990824972131377);
glVertex2d(0.5823129748805902, 0.9018022744220109);
glVertex2d(0.6020890877068513, 0.7929967551031558);
glVertex2d(0.5625368620543292, 0.6578141402605379);
glVertex2d(0.48343241074928517, 0.588574264293994);
glVertex2d(0.38125582765804894, 0.47317447106086497);
glVertex2d(0.33511156435232786, 0.38744891044196894);
glVertex2d(0.33511156435232786, 0.32810044534683597);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.3295933917477942, 0.09071950826732898);
glVertex2d(0.33520414038755436, 0.07388155249565698);
glEnd();
return 0.6596605221779059;
case 64:
glBegin(GL_LINE_STRIP);
glVertex2d(0.8892376967668668, 0.4369555761416619);
glVertex2d(0.8962758203715144, 0.5589911001187559);
glVertex2d(0.8587391614133965, 0.6293962101055409);
glVertex2d(0.7766277197591797, 0.7044949942247779);
glVertex2d(0.6405573308693367, 0.7326570382194919);
glVertex2d(0.5185631891887859, 0.6880671351611949);
glVertex2d(0.42002945925706087, 0.5801126331814579);
glVertex2d(0.35199426481213786, 0.41818088014518595);
glVertex2d(0.34495614120749174, 0.27971749710450894);
glVertex2d(0.39891508857645264, 0.16002881006030786);
glVertex2d(0.47633444782757095, 0.08023635207528503);
glVertex2d(0.5795602600290612, 0.06850216701082096);
glVertex2d(0.7132846077173566, 0.11309207006911795);
glVertex2d(0.7883579257669258, 0.19523136512036698);
glVertex2d(0.8704693672878079, 0.32900107416192487);
glVertex2d(0.8986218615730637, 0.4651176201363759);
glVertex2d(0.9314664382614164, 0.5871531441134699);
glVertex2d(0.9525808089420246, 0.7162291791559089);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.8704693672878079, 0.32900107416192487);
glVertex2d(0.8540470790102981, 0.16941615805854593);
glVertex2d(0.8610852026149456, 0.09666421100553493);
glVertex2d(0.9150441498505735, 0.06380849301170202);
glVertex2d(1.0159239209838478, 0.08023635207528503);
glVertex2d(1.1332259803946332, 0.13890727713093903);
glVertex2d(1.2505280398054186, 0.28910484510274703);
glVertex2d(1.2927567811666336, 0.5050138491955539);
glVertex2d(1.2387978337976726, 0.779593778210682);
glVertex2d(1.0464224564706526, 0.9696875752416678);
glVertex2d(0.6968623194398468, 1.056520544158703);
glVertex2d(0.36372447081988385, 0.9696875752416678);
glVertex2d(0.1572728462835686, 0.7584722451479801);
glVertex2d(0.03997078687278309, 0.44634292413989995);
glVertex2d(0.0798534870324503, 0.12247941806735602);
glVertex2d(0.29099719397186397, -0.13332581495129608);
glVertex2d(0.5256013126601004, -0.243627153997259);
glVertex2d(0.7977420904397879, -0.2670955239928541);
glVertex2d(1.0769209918241232, -0.19669041400606901);
glVertex2d(1.2927567811666336, -0.03710549790269004);
glEnd();
return 1.3808775569974776;
case 65:
glBegin(GL_LINE_STRIP);
glVertex2d(0.09373778565494993, 0.06854786156325052);
glVertex2d(0.441773190630929, 0.9953887789884975);
glVertex2d(0.5217272700785639, 0.993036390869483);
glVertex2d(0.8885753996226139, 0.06619547344423597);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.21131731437206003, 0.3884726452159589);
glVertex2d(0.766292689863486, 0.37671070475421775);
glEnd();
return 0.9837512578157069;
case 66:
glBegin(GL_LINE_STRIP);
glVertex2d(0.068472766017657, 1.0006420589219316);
glVertex2d(0.46353998248047973, 1.002994447040946);
glVertex2d(0.5670099676715367, 0.9794705659841291);
glVertex2d(0.6328545037264519, 0.9253656392467838);
glVertex2d(0.6751831340379449, 0.8477368314526217);
glVertex2d(0.6798863152132958, 0.739526978244599);
glVertex2d(0.6422608660771536, 0.6595457823314207);
glVertex2d(0.5505488336244747, 0.581916974403927);
glVertex2d(0.4917590692659197, 0.5654502577041537);
glVertex2d(0.08023071888936777, 0.5654502577041537);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.4917590692659197, 0.5654502577041537);
glVertex2d(0.5999322357656607, 0.5207548834428697);
glVertex2d(0.684589496388647, 0.4431260756487075);
glVertex2d(0.7410276700928597, 0.35373532725947104);
glVertex2d(0.7245665361791309, 0.23846830969440164);
glVertex2d(0.6634251811662337, 0.139668008829104);
glVertex2d(0.5670099676715367, 0.07850591786804668);
glVertex2d(0.48470429756955985, 0.062039201034941815);
glVertex2d(0.068472766017657, 0.07144875351100304);
glVertex2d(0.068472766017657, 1.0006420589219316);
glEnd();
return 0.7969837023357628;
case 67:
glBegin(GL_LINE_STRIP);
glVertex2d(0.828893347361451, 0.8211627216213964);
glVertex2d(0.7501515316831485, 0.924805514513767);
glVertex2d(0.5926679001932118, 1.0201568840014132);
glVertex2d(0.3813082896602258, 1.0118654605966904);
glVertex2d(0.19481451562916005, 0.9123683794733491);
glVertex2d(0.07877394506464475, 0.7175199287290271);
glVertex2d(0.074629639025436, 0.48121436096108916);
glVertex2d(0.12850561820181758, 0.24490879319315262);
glVertex2d(0.29427786177017257, 0.09151745973911142);
glVertex2d(0.48491594184044784, 0.03347749563938484);
glVertex2d(0.6506881855421359, 0.07078890116063759);
glVertex2d(0.7625844499341086, 0.16614027051495223);
glVertex2d(0.8454705717849531, 0.29465733375482317);
glEnd();
return 0.9312420610890264;
case 68:
glBegin(GL_LINE_STRIP);
glVertex2d(0.07662578283506451, 0.9989433529020397);
glVertex2d(0.49520069799516003, 0.9947976411330117);
glVertex2d(0.6153855745988841, 0.965777659149815);
glVertex2d(0.706560308528146, 0.8828634248359196);
glVertex2d(0.7770135121280304, 0.7667834967697981);
glVertex2d(0.8060236546691586, 0.6341207218942307);
glVertex2d(0.8060236546691586, 0.44341798291893675);
glVertex2d(0.7770135121280304, 0.30660949627434286);
glVertex2d(0.7231375329516487, 0.1905295683415544);
glVertex2d(0.6361071050615948, 0.11176104566335399);
glVertex2d(0.5159222284578715, 0.06201250510168191);
glVertex2d(0.07662578283506451, 0.07030392850640482);
glVertex2d(0.07662578283506451, 0.9989433529020397);
glEnd();
return 0.8806342688088244;
case 69:
glBegin(GL_LINE_STRIP);
glVertex2d(0.7054841654851761, 1.0071515143815848);
glVertex2d(0.06784781304671045, 1.0038465786439448);
glVertex2d(0.06784781304671045, 0.06854975929183975);
glVertex2d(0.7385223184895875, 0.05863495194558565);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.06454399770626863, 0.5576802513958851);
glVertex2d(0.6691421972736576, 0.5543753155249121);
glEnd();
return 0.796983702335762;
case 70:
glBegin(GL_LINE_STRIP);
glVertex2d(0.6440248075339557, 1.0035063333612277);
glVertex2d(0.06796626101725653, 0.9993606215921996);
glVertex2d(0.059677648805504406, 0.07072119732989784);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.07211056705646453, 0.5516237562704953);
glVertex2d(0.5860045221850315, 0.5557694680395233);
glEnd();
return 0.6296888185740178;
case 71:
glBegin(GL_LINE_STRIP);
glVertex2d(0.8728001407941929, 0.7997462815626306);
glVertex2d(0.8061952205069096, 0.9218967137857881);
glVertex2d(0.6507837401032484, 1.007031863480715);
glVertex2d(0.41026597273250315, 1.0107333916935377);
glVertex2d(0.2252523055344948, 0.9292997702114337);
glVertex2d(0.07724137169608795, 0.7331187730651526);
glVertex2d(0.062440278298912896, 0.4925194369649966);
glVertex2d(0.11054383177306225, 0.2815323267007579);
glVertex2d(0.24005339879833523, 0.12606814029552876);
glVertex2d(0.4287673394123039, 0.052037575372403555);
glVertex2d(0.6433831934046609, 0.06314216001087206);
glVertex2d(0.9024023275885399, 0.18899412058018394);
glVertex2d(0.9098028741537943, 0.47771332398037064);
glVertex2d(0.5915793666478858, 0.48511638040601784);
glEnd();
return 0.9559867322938606;
case 72:
glBegin(GL_LINE_STRIP);
glVertex2d(0.05012340869116438, 1.0078096146029987);
glVertex2d(0.054267714863706996, 0.07502447857166895);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.7581372743854082, 1.0086930658610311);
glVertex2d(0.7581372743854082, 0.06147482191256171);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.050176817357643386, 0.5749202252291774);
glVertex2d(0.7610871096774684, 0.5601660469147149);
glEnd();
return 0.8290858386135559;
case 73:
glBegin(GL_LINE_STRIP);
glVertex2d(0.07507294631716278, 1.003386223928168);
glVertex2d(0.06980538321943698, 0.07071140895436792);
glEnd();
return 0.1460017325947562;
case 74:
glBegin(GL_LINE_STRIP);
glVertex2d(0.48702967362277205, 0.9960651744975052);
glVertex2d(0.48113000317198507, 0.31442213914268685);
glVertex2d(0.472280497429138, 0.16392952097517297);
glVertex2d(0.401484451753028, 0.07835528704462547);
glVertex2d(0.28644087749601604, 0.039994423613691016);
glVertex2d(0.165497632788217, 0.06360110873016368);
glVertex2d(0.09175175182004704, 0.12851949310046393);
glVertex2d(0.05045405839787202, 0.2465529190828273);
glEnd();
return 0.5511196160641819;
case 75:
glBegin(GL_LINE_STRIP);
glVertex2d(0.07159242221849699, 1.000639516261622);
glVertex2d(0.07159242221849699, 0.06533002667452543);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.07159242221849699, 0.3762216315769031);
glVertex2d(0.719502682038798, 1.0085435401015128);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.3297030136070719, 0.6291503949867472);
glVertex2d(0.75637562372288, 0.05742600270130145);
glEnd();
return 0.8796614549741981;
case 76:
glBegin(GL_LINE_STRIP);
glVertex2d(0.07346748939748378, 1.0004438128842141);
glVertex2d(0.07428851347825173, 0.0694166917911701);
glVertex2d(0.5878054843492816, 0.06395716597335163);
glEnd();
return 0.669636106705548;
case 77:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06842720879821668, 0.07889353849899378);
glVertex2d(0.07218037661527403, 0.9913668901099114);
glVertex2d(0.175650361806331, 0.9866621138718823);
glVertex2d(0.4837087269918256, 0.08569746575579991);
glVertex2d(0.5448500820047224, 0.08804985387481522);
glVertex2d(0.8623148094075863, 0.9866621138718823);
glVertex2d(0.9399172983342123, 0.9890145019908969);
glVertex2d(0.9516752512059234, 0.08099268951777006);
glEnd();
return 1.0127748640565097;
case 78:
glBegin(GL_LINE_STRIP);
glVertex2d(0.060931608337265616, 0.07814372690686126);
glVertex2d(0.06959509721182275, 0.9649844791327716);
glVertex2d(0.12774221037700922, 0.96945885101348);
glVertex2d(0.7375414224085021, 0.07756737328108236);
glVertex2d(0.7703423580059579, 0.08055028782377766);
glVertex2d(0.7718333096119032, 1.0007794547117754);
glEnd();
return 0.831279288063251;
case 79:
glBegin(GL_LINE_STRIP);
glVertex2d(0.4889974812365743, 1.0227244854490602);
glVertex2d(0.6021500595544209, 1.0120712190156267);
glVertex2d(0.6993281560752388, 0.9747847863652752);
glVertex2d(0.7725445302338458, 0.9228501123356175);
glVertex2d(0.848423317869736, 0.8362923221973014);
glVertex2d(0.9003403831434152, 0.7111164411377858);
glVertex2d(0.9282957260548834, 0.5380008609944852);
glVertex2d(0.9163148648071107, 0.3968450802848185);
glVertex2d(0.8848400498943454, 0.2797217293605948);
glVertex2d(0.8194682863908291, 0.17865837868627024);
glVertex2d(0.7006105346026186, 0.09067381451489691);
glVertex2d(0.5960157131569926, 0.0466815323625437);
glVertex2d(0.4319920157505933, 0.041925609985712695);
glVertex2d(0.28223124855344855, 0.09186279500910484);
glVertex2d(0.17644784941260738, 0.1905481845616812);
glVertex2d(0.0825502256239197, 0.35462750702901613);
glVertex2d(0.06234440773859067, 0.5448644026355881);
glVertex2d(0.10394462093779773, 0.7517470264944022);
glVertex2d(0.20735086495487468, 0.9063145040747411);
glVertex2d(0.3214876612121708, 0.9888690243545917);
glVertex2d(0.4889974812365743, 1.0227244854490602);
glEnd();
return 0.9837601756600795;
case 80:
glBegin(GL_LINE_STRIP);
glVertex2d(0.05711529321140913, 0.07486176124512876);
glVertex2d(0.06130465247131858, 1.0052149638896404);
glVertex2d(0.5032820581917081, 0.9968334035102607);
glVertex2d(0.6101107201860528, 0.96749794218243);
glVertex2d(0.6792351485745494, 0.9088270195267703);
glVertex2d(0.7127500229204882, 0.8438699264532433);
glVertex2d(0.729507460093456, 0.7537681523749079);
glVertex2d(0.7169393823137292, 0.644807867442968);
glVertex2d(0.6666670706614894, 0.5714692139900598);
glVertex2d(0.6059213609261433, 0.5274660219983146);
glVertex2d(0.511660776711527, 0.5023213408601745);
glVertex2d(0.4069267944138043, 0.4939397804807948);
glVertex2d(0.05920997277469806, 0.49603517057563973);
glEnd();
return 0.7786853666150498;
case 81:
glBegin(GL_LINE_STRIP);
glVertex2d(0.4718492186406711, 0.04188617901762425);
glVertex2d(0.33577882975082657, 0.07474189701145717);
glVertex2d(0.21613072913849332, 0.15218751793025476);
glVertex2d(0.1246351228114129, 0.276569878973574);
glVertex2d(0.0800603402486488, 0.4267674470787153);
glVertex2d(0.070676175442452, 0.6074738961114633);
glVertex2d(0.12228908160986522, 0.8069550411406878);
glVertex2d(0.28651196478496405, 0.9782741421751979);
glVertex2d(0.4653719228339508, 1.0283181631981646);
glVertex2d(0.6624393725640939, 1.0046620467386045);
glVertex2d(0.8279760303214149, 0.8968952936228274);
glVertex2d(0.9094305761512086, 0.7102748185751814);
glVertex2d(0.9304511041330904, 0.4999982270679745);
glVertex2d(0.9015478781246691, 0.3265200391645287);
glVertex2d(0.8358587282146214, 0.19509716945585756);
glVertex2d(0.7412663524294854, 0.12150036238166831);
glVertex2d(0.6387912786178098, 0.06104584231834619);
glVertex2d(0.4718492186406711, 0.04188617901762425);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.5775076687605518, 0.23191193955203523);
glVertex2d(0.6635391475479836, 0.19636514375258013);
glVertex2d(0.7720136208944561, 0.11591713233977809);
glVertex2d(0.8505641014510962, 0.05791972866698335);
glVertex2d(0.9571683252065372, -0.007561210963591538);
glEnd();
return 1.0036879937070762;
case 82:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06872982870833137, 0.0770133741327503);
glVertex2d(0.06610226274393075, 1.0048588342466345);
glVertex2d(0.549574405927217, 1.0101157489709818);
glVertex2d(0.6494219137744889, 0.9890880898069279);
glVertex2d(0.7308764597376156, 0.9233766550192585);
glVertex2d(0.7650348176748397, 0.8418944757918825);
glVertex2d(0.770289949603644, 0.7236138930940784);
glVertex2d(0.7256213276754797, 0.6132186825494611);
glVertex2d(0.6310289518903438, 0.5553926199149792);
glVertex2d(0.5075333499634533, 0.5369934180464324);
glVertex2d(0.06872982870833137, 0.529108045893245);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.42607880413366117, 0.5343649607509253);
glVertex2d(0.5469468399628133, 0.43974049451268227);
glVertex2d(0.6441667818456845, 0.32671682667255786);
glVertex2d(0.8123310055674078, 0.07438491683724321);
glEnd();
return 0.9275149877400671;
case 83:
glBegin(GL_LINE_STRIP);
glVertex2d(0.706239957595692, 0.8369904272520341);
glVertex2d(0.662096847287077, 0.9341382019819902);
glVertex2d(0.5561533825464009, 1.0106788728965008);
glVertex2d(0.35603794910290193, 1.0283421046049774);
glVertex2d(0.18240838184457203, 0.9665207935586422);
glVertex2d(0.09706503520347202, 0.8428781711993036);
glVertex2d(0.13237952345036408, 0.6721335975284718);
glVertex2d(0.2912947206947111, 0.6014806705612307);
glVertex2d(0.600296492855016, 0.4984451520173375);
glVertex2d(0.709182831571822, 0.43662384083766903);
glVertex2d(0.75921168996603, 0.32181283439923547);
glVertex2d(0.7180114536335449, 0.17461923638415064);
glVertex2d(0.600296492855016, 0.07747146178752774);
glVertex2d(0.382523815288071, 0.04803274218451047);
glVertex2d(0.20006562596801802, 0.11574179731144997);
glVertex2d(0.114722279326918, 0.18639472427869108);
glVertex2d(0.067636295042173, 0.28354249887531396);
glEnd();
return 0.806451664532465;
case 84:
glBegin(GL_LINE_STRIP);
glVertex2d(0.04172690354914681, 1.0098784414309179);
glVertex2d(0.7706754210399638, 1.007783051336073);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.3978224437080708, 1.0098784414309179);
glVertex2d(0.40201180296797984, 0.07114367854035884);
glEnd();
return 0.814175599355913;
case 85:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06581778612179033, 1.0067700072020227);
glVertex2d(0.05793508809525155, 0.40222480656880305);
glVertex2d(0.07632805011273126, 0.27080193686013193);
glVertex2d(0.1446447659871811, 0.1630351837443548);
glVertex2d(0.23398200984351353, 0.09469529152784595);
glVertex2d(0.331201951726384, 0.06841071750611245);
glVertex2d(0.44155972356459827, 0.05526843062857844);
glVertex2d(0.5492899293050774, 0.06578226021060536);
glVertex2d(0.638627173161409, 0.11309449326306036);
glVertex2d(0.720081719124535, 0.20771895950130345);
glVertex2d(0.7594952089905642, 0.29445805345302595);
glVertex2d(0.7621227750882995, 0.42062400830401747);
glVertex2d(0.7621227750882995, 1.0093984644975298);
glEnd();
return 0.8082589960141252;
case 86:
glBegin(GL_LINE_STRIP);
glVertex2d(0.0838740619143204, 1.0117621084550723);
glVertex2d(0.4357802426800029, 0.06464578505180031);
glVertex2d(0.5049046710684995, 0.06045500486210968);
glVertex2d(0.8630948909240443, 1.018048278739607);
glEnd();
return 0.9340864567780199;
case 87:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06787922510151201, 1.007346210294845);
glVertex2d(0.29742339883964414, 0.08297041510677694);
glVertex2d(0.3680523753334273, 0.07708267115950747);
glVertex2d(0.6211395411472646, 1.007346210294845);
glVertex2d(0.7123686357406244, 0.9955707225336383);
glVertex2d(0.9536843053832752, 0.08297041510677694);
glVertex2d(1.0331419040721148, 0.0800265431331422);
glVertex2d(1.271514699738637, 1.0132339542421152);
glEnd();
return 1.3279940120066698;
case 88:
glBegin(GL_LINE_STRIP);
glVertex2d(0.0745730961001271, 1.0304498093357028);
glVertex2d(0.7443663166795569, 0.06677844745346415);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.74098590219728, 1.0154663541277682);
glVertex2d(0.03942578116863417, 0.06922169241200289);
glEnd();
return 0.7924568771195212;
case 89:
glBegin(GL_LINE_STRIP);
glVertex2d(0.011287272715080789, 1.012371579998056);
glVertex2d(0.36529879915071867, 0.4861855005332097);
glVertex2d(0.36529879915071867, 0.06690706899857576);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.7410185795822534, 1.0140420120886322);
glVertex2d(0.36529879915071867, 0.4861855005332097);
glEnd();
return 0.7561263382127617;
case 90:
glBegin(GL_LINE_STRIP);
glVertex2d(0.12294995822433671, 1.0133967657017522);
glVertex2d(0.7452939554271201, 1.016007801840812);
glVertex2d(0.7393301490033418, 0.9414349357401106);
glVertex2d(0.06989287220071717, 0.13455652534117898);
glVertex2d(0.06691096898882654, 0.07042386047324262);
glVertex2d(0.7766039394186306, 0.06445803125451967);
glEnd();
return 0.8347710576004731;
case 91:
glBegin(GL_LINE_STRIP);
glVertex2d(0.232517149905671, 1.023410415067566);
glVertex2d(0.061256143125926074, 1.021063578134673);
glVertex2d(0.06594822552902296, -0.24153472802833686);
glVertex2d(0.2465933969816331, -0.24388156509456288);
glEnd();
return 0.2959558018419793;
case 92:
glBegin(GL_LINE_STRIP);
glVertex2d(0.05568051319836872, 1.0574551136889399);
glVertex2d(0.33720545565091997, 0.02484683361609384);
glEnd();
return 0.3993620457257216;
case 93:
glBegin(GL_LINE_STRIP);
glVertex2d(0.04596375842365011, 1.0220451528807302);
glVertex2d(0.21462019318151024, 1.018704288832911);
glVertex2d(0.21970884619317899, -0.2521767594231919);
glVertex2d(0.04172383062349669, -0.2488796224660549);
glEnd();
return 0.27574998395665024;
case 94:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06518438730529176, 0.568414341493927);
glVertex2d(0.27942560983422965, 1.033310651250247);
glVertex2d(0.31897783548675174, 1.0399049251645212);
glVertex2d(0.536515076708956, 0.561820067579653);
glEnd();
return 0.5930501764375192;
case 95:
glBegin(GL_LINE_STRIP);
glVertex2d(0.02924573728547345, -0.24310351570635802);
glVertex2d(0.8168452849483486, -0.251485076085738);
glEnd();
return 0.8542232216366066;
case 96:
glBegin(GL_LINE_STRIP);
glVertex2d(0.09795173272005664, 1.039388171656408);
glVertex2d(0.17810528580233884, 0.9141057717965241);
glEnd();
return 0.23136257839210775;
case 97:
glBegin(GL_LINE_STRIP);
glVertex2d(0.08070190677806206, 0.6128930545635327);
glVertex2d(0.13131809397061134, 0.6785288832735505);
glVertex2d(0.2344251418023472, 0.725411618066421);
glVertex2d(0.37502566163350204, 0.7291622368231835);
glVertex2d(0.5006287926915561, 0.6879054302321244);
glVertex2d(0.5531196534640762, 0.6222696015221065);
glVertex2d(0.5643676950772353, 0.5416312976517037);
glVertex2d(0.5737410629770902, 0.38973123700280493);
glVertex2d(0.5681170422371773, 0.1853225133592247);
glVertex2d(0.5981118197833791, 0.06905333109957391);
glVertex2d(0.5681170422371773, 0.1853225133592247);
glVertex2d(0.440639237599152, 0.09530766253024811);
glVertex2d(0.2887906761548381, 0.04092369022385262);
glVertex2d(0.1744355867099431, 0.050300237182426384);
glVertex2d(0.06008049713171503, 0.1309385410528292);
glVertex2d(0.048832455651889026, 0.25095834206924256);
glVertex2d(0.13131809397061134, 0.354100358613557);
glVertex2d(0.236299815382318, 0.38785592755775633);
glVertex2d(0.37502566163350204, 0.4122349496767166);
glVertex2d(0.489380751078397, 0.4403645905524379);
glVertex2d(0.5718663893971193, 0.47224485018492324);
glEnd();
return 0.6265335956620951;
case 98:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06849836062033711, 1.0076571196509037);
glVertex2d(0.0655485253282769, 0.06338971125865966);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.0655485253282769, 0.47650670246359844);
glVertex2d(0.1333947358456601, 0.6092943067604244);
glVertex2d(0.23073929861697767, 0.7037210476263158);
glVertex2d(0.35463237861683705, 0.7332294041219063);
glVertex2d(0.45197694152148776, 0.7066718831825428);
glVertex2d(0.5375221633912322, 0.6269993206311123);
glVertex2d(0.5935690328737077, 0.47355586677403994);
glVertex2d(0.5935690328737077, 0.29945656335671955);
glVertex2d(0.5404719985499593, 0.15781645212454962);
glVertex2d(0.4342779300357942, 0.057488039879541104);
glVertex2d(0.33103369681368927, 0.03683219045262773);
glVertex2d(0.20714061681382986, 0.07519305388356218);
glVertex2d(0.10979605390917921, 0.17257063030567907);
glVertex2d(0.06849836062033711, 0.3083090702920635);
glEnd();
return 0.6625952636410332;
case 99:
glBegin(GL_LINE_STRIP);
glVertex2d(0.5882173789195432, 0.5890365372716427);
glVertex2d(0.5386601494795928, 0.6617451238997212);
glVertex2d(0.40981135293572324, 0.7311487747901599);
glVertex2d(0.2380129573661192, 0.7146240959686276);
glVertex2d(0.10916416082224889, 0.615476023306096);
glVertex2d(0.05960693124896613, 0.42378974932297897);
glVertex2d(0.09264508425337668, 0.2188837323893012);
glVertex2d(0.21158243504259, 0.08668630208370345);
glVertex2d(0.3437350469269014, 0.03711226575243683);
glVertex2d(0.48579910469920207, 0.06355175178689006);
glVertex2d(0.6014326401479744, 0.22218866812694102);
glEnd();
return 0.664329956770956;
case 100:
glBegin(GL_LINE_STRIP);
glVertex2d(0.5995588729657362, 1.007689531436541);
glVertex2d(0.6078474851774868, 0.05832154846243081);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.6037031791382788, 0.4604555849914941);
glVertex2d(0.5415385877501451, 0.6138469184455337);
glVertex2d(0.45450815986009263, 0.6926154409904026);
glVertex2d(0.31774605883286666, 0.7299268465116554);
glVertex2d(0.20170548840168445, 0.7009068643951255);
glVertex2d(0.1022421421273388, 0.59311835986706);
glVertex2d(0.06494338737445844, 0.4231441794702398);
glVertex2d(0.07737630562541856, 0.24487857566869678);
glVertex2d(0.13125228480180015, 0.14538149454535565);
glVertex2d(0.21413840665264458, 0.07075868363618172);
glVertex2d(0.33017897708382676, 0.04173870165298499);
glVertex2d(0.4503638538208831, 0.07490439540520974);
glVertex2d(0.5291056694991849, 0.15367291795007856);
glVertex2d(0.5995588729657362, 0.31535567494217576);
glEnd();
return 0.660085036983281;
case 101:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06308922520987503, 0.40491530850919766);
glVertex2d(0.626507755593362, 0.4078661441987562);
glVertex2d(0.6058589089489399, 0.5288504058706797);
glVertex2d(0.5527618746251908, 0.6321296536719151);
glVertex2d(0.4554173118538732, 0.7088513805337855);
glVertex2d(0.33152423185401453, 0.7383597371627091);
glVertex2d(0.1899321405017939, 0.6970480380422146);
glVertex2d(0.09258757759714324, 0.5701621049911741);
glVertex2d(0.06308922520987503, 0.40491530850919766);
glVertex2d(0.0807882366955686, 0.2337668407814373);
glVertex2d(0.15158428237167967, 0.1157334146657393);
glVertex2d(0.2666278566286908, 0.05376586598499833);
glVertex2d(0.390520936628551, 0.04196252336009582);
glVertex2d(0.5114641813363494, 0.07442171554524633);
glVertex2d(0.6088087442410001, 0.1895043059713843);
glEnd();
return 0.6729296856715795;
case 102:
glBegin(GL_LINE_STRIP);
glVertex2d(0.2650833471566424, 1.0195402008764594);
glVertex2d(0.15822695203163104, 1.0120389633629325);
glVertex2d(0.06636794567972079, 0.9407772064511035);
glVertex2d(0.05137055690661967, 0.8282586429482154);
glVertex2d(0.06261859851977841, 0.06688303012533992);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(-0.06860855327818774, 0.723241317092187);
glVertex2d(0.22571520157725183, 0.7213660076471383);
glEnd();
return 0.12826228201016032;
case 103:
glBegin(GL_LINE_STRIP);
glVertex2d(0.6031123383487177, 0.4901314784015746);
glVertex2d(0.5106055100163673, 0.6520733304792654);
glVertex2d(0.3685414521107328, 0.7413065959288777);
glVertex2d(0.22317357899799106, 0.7148671098944245);
glVertex2d(0.09102096711368045, 0.5859746153264666);
glVertex2d(0.05137518356172012, 0.43394757046169524);
glVertex2d(0.07450189067814059, 0.24887116808719104);
glVertex2d(0.14718582723451223, 0.13650335234076688);
glVertex2d(0.2958575155543612, 0.0704046371879665);
glVertex2d(0.43461775811955544, 0.07370957292560784);
glVertex2d(0.5535551087754349, 0.1761625814591125);
glVertex2d(0.6064161535558263, 0.28192052559692393);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.6031123383487177, 0.7181720456320643);
glVertex2d(0.5965047076678356, -0.015523692524004427);
glVertex2d(0.5568589241158752, -0.15763593004252316);
glVertex2d(0.4577444652359759, -0.23034451680393478);
glVertex2d(0.305768961442352, -0.2534790671007482);
glVertex2d(0.15709727312250155, -0.21381983798240103);
glVertex2d(0.08110952122568961, -0.13450137974570975);
glEnd();
return 0.6503670979448568;
case 104:
glBegin(GL_LINE_STRIP);
glVertex2d(0.05839429454723124, 1.0074044912158089);
glVertex2d(0.05839429454723124, 0.056286953948929866);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.06102807609609262, 0.45675749597007154);
glVertex2d(0.12687261468433497, 0.6253766716210781);
glVertex2d(0.21642118721234493, 0.7044169101533214);
glVertex2d(0.3349413566445137, 0.7386676801261823);
glVertex2d(0.4455601814300922, 0.7070515847666189);
glVertex2d(0.5219398462137861, 0.6411847193008599);
glVertex2d(0.5535452248001439, 0.5568751315420231);
glVertex2d(0.5535452248001439, 0.49627761530285897);
glVertex2d(0.5561790063490053, 0.0668256524021182);
glEnd();
return 0.6166224260400797;
case 105:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06278945315930944, 1.0037330765277013);
glVertex2d(0.06446326884142418, 0.9786173234505737);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.06446326884142418, 0.7056928074969029);
glVertex2d(0.05860669468289863, 0.06290695606554911);
glEnd();
return 0.12710778996306293;
case 106:
glBegin(GL_LINE_STRIP);
glVertex2d(0.18731877410189393, 0.9981615775231513);
glVertex2d(0.18731877410189393, 0.9747202081267202);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.18614431303805407, 0.7058802116950591);
glVertex2d(0.1831545013126019, -0.08804598428448908);
glVertex2d(0.17139654844089094, -0.18214150891175612);
glVertex2d(0.12201314629970494, -0.2385988236347828);
glVertex2d(0.058520200899132055, -0.269179869181978);
glVertex2d(0.023246342283999008, -0.25506554046788843);
glEnd();
return 0.25958532650172794;
case 107:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06763140065440895, 1.006589202054037);
glVertex2d(0.07183066962287718, 0.061433318016320994);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.06973103513864325, 0.3302776584371235);
glVertex2d(0.4686615971430782, 0.7230424369227225);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.227203625456183, 0.4899039855036414);
glVertex2d(0.531650633270094, 0.0551322788356253);
glEnd();
return 0.6433706562360051;
case 108:
glBegin(GL_LINE_STRIP);
glVertex2d(0.07266800539619911, 1.006266602193872);
glVertex2d(0.0697181701041389, 0.06790086504741347);
glEnd();
return 0.13218842966143296;
case 109:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06079237855200698, 0.07195989116648917);
glVertex2d(0.06079237855200698, 0.726445782281004);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.06604751061414361, 0.4819992445988761);
glVertex2d(0.15275718850607392, 0.6370782309004406);
glVertex2d(0.23946686626467112, 0.7185604099944835);
glVertex2d(0.32092141222779713, 0.7369596118630309);
glVertex2d(0.4339067500304128, 0.7211888674233237);
glVertex2d(0.4864580699851174, 0.6633628047888417);
glVertex2d(0.5153612958602057, 0.5845090829903059);
glVertex2d(0.531126691913284, 0.0745883485953286);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.5127337298958036, 0.5555960516730646);
glVertex2d(0.6178363698052135, 0.6528489752068147);
glVertex2d(0.741331971598771, 0.726445782281004);
glVertex2d(0.8438070454104457, 0.726445782281004);
glVertex2d(0.9410269872933169, 0.6738766343708686);
glVertex2d(0.9751853452305418, 0.5897659977146524);
glVertex2d(0.977812911194944, 0.0772168060241688);
glEnd();
return 1.0423349261561698;
case 110:
glBegin(GL_LINE_STRIP);
glVertex2d(0.06283507411192203, 0.7181840388020805);
glVertex2d(0.06283507411192203, 0.06504512738677472);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.0611652084199295, 0.4943461510648654);
glVertex2d(0.14632835871152086, 0.6313215748921164);
glVertex2d(0.26989841978559653, 0.7265361987216284);
glVertex2d(0.3951383465516632, 0.7298770627694474);
glVertex2d(0.49700015376317525, 0.6881162627717087);
glVertex2d(0.540416661621634, 0.6296511429348738);
glVertex2d(0.5637947813095218, 0.509380038946719);
glVertex2d(0.5637947813095218, 0.07339728743965586);
glEnd();
return 0.6254401359957503;
case 111:
glBegin(GL_LINE_STRIP);
glVertex2d(0.3552390009669443, 0.7318399642621821);
glVertex2d(0.4433589877330928, 0.715726548145823);
glVertex2d(0.5040006990617687, 0.6844475640768124);
glVertex2d(0.5655899372216227, 0.6294723799151165);
glVertex2d(0.6072811136600882, 0.5526966917214832);
glVertex2d(0.6306635436038664, 0.4480110699695252);
glVertex2d(0.6316110704350428, 0.3399563977068813);
glVertex2d(0.6183456959985631, 0.23000602951682256);
glVertex2d(0.5700218322751905, 0.14564755721353004);
glVertex2d(0.50653754071965, 0.07550680509918249);
glVertex2d(0.43712848637605206, 0.04044778554695);
glVertex2d(0.35647500921024966, 0.03407824680417065);
glVertex2d(0.27582153204444576, 0.04257096517232132);
glVertex2d(0.204719124467576, 0.06698753026408914);
glVertex2d(0.1346779469042921, 0.12962132794587072);
glVertex2d(0.0805552188781168, 0.2092405622306205);
glVertex2d(0.05508569975207406, 0.30903000248972934);
glVertex2d(0.05402446973848821, 0.4459750854594994);
glVertex2d(0.10071858806956795, 0.5892897071720494);
glVertex2d(0.17075976563285183, 0.6752784801995794);
glVertex2d(0.2471683230109816, 0.7177420719070011);
glVertex2d(0.3552390009669443, 0.7318399642621821);
glEnd();
return 0.6896459470808223;
case 112:
glBegin(GL_LINE_STRIP);
glVertex2d(0.07090071261444299, -0.2099484548608845);
glVertex2d(0.06827314665004085, 0.7205254625485067);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.07090071261444299, 0.5023634988881123);
glVertex2d(0.16549308853291206, 0.6600709424851846);
glVertex2d(0.2705957283089882, 0.7310392921305336);
glVertex2d(0.38095350014720325, 0.7415531217125605);
glVertex2d(0.46503561207473065, 0.7152685478241594);
glVertex2d(0.5517452899666602, 0.6232725390147565);
glVertex2d(0.5964139118948261, 0.49184966930608537);
glVertex2d(0.6069241758857677, 0.3735690866082813);
glVertex2d(0.5911587798326902, 0.2421462168996109);
glVertex2d(0.5333523279491805, 0.11860871934412646);
glVertex2d(0.4361323860663093, 0.06341111413848474);
glVertex2d(0.3257746142280957, 0.04764036969877743);
glVertex2d(0.21804440848761744, 0.0844387733025386);
glVertex2d(0.14710012651543236, 0.15540712281455454);
glVertex2d(0.07090071261444299, 0.2552885037771449);
glEnd();
return 0.6646403446616518;
case 113:
glBegin(GL_LINE_STRIP);
glVertex2d(0.6008822840571991, 0.7219860810302852);
glVertex2d(0.5914981192510053, -0.23082974105753806);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.5985362428556499, 0.49199605507345395);
glVertex2d(0.5140787601332201, 0.6445404599781552);
glVertex2d(0.3897385771177885, 0.7243329180965106);
glVertex2d(0.2513221470263932, 0.7196392440973921);
glVertex2d(0.13167404641406, 0.6468872970443806);
glVertex2d(0.06833093437223539, 0.5201580990681683);
glVertex2d(0.06129281076758778, 0.3793478789612649);
glVertex2d(0.08240718144819599, 0.2573123549841711);
glVertex2d(0.1293280052125108, 0.14466417900531514);
glVertex2d(0.21613152926982443, 0.07191223195230377);
glVertex2d(0.30997317679845404, 0.036709676892244636);
glVertex2d(0.42492919487435726, 0.05548437288872113);
glVertex2d(0.5258089660076315, 0.12588948300883862);
glVertex2d(0.5914981192510053, 0.2502718439188263);
glEnd();
return 0.6537176346351585;
case 114:
glBegin(GL_LINE_STRIP);
glVertex2d(0.07307463584628898, 0.7200674231602756);
glVertex2d(0.07307463584628898, 0.06558153204576003);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.06519193781974944, 0.4782493429069872);
glVertex2d(0.15715674777381639, 0.6438421586572463);
glVertex2d(0.25174912355895235, 0.722695880589115);
glVertex2d(0.3226934055311359, 0.7174389657314354);
glVertex2d(0.34634149947741993, 0.7016682214250612);
glEnd();
return 0.4145297884729387;
case 115:
glBegin(GL_LINE_STRIP);
glVertex2d(0.07771432651369797, 0.1898085856106824);
glVertex2d(0.12480031079844288, 0.12209953061707676);
glVertex2d(0.23074377553911876, 0.06027821943740749);
glVertex2d(0.37200172866002007, 0.05733434746377276);
glVertex2d(0.4779451934006959, 0.08382919509315453);
glVertex2d(0.545631295785017, 0.14859437824645852);
glVertex2d(0.5750600360796488, 0.23396666508187483);
glVertex2d(0.539745547832757, 0.3252266957312275);
glVertex2d(0.43380208309208107, 0.37527251901635705);
glVertex2d(0.22780090156298907, 0.4400377021696611);
glVertex2d(0.11597168873672, 0.5077467572965998);
glVertex2d(0.09537157063714395, 0.601950659919588);
glVertex2d(0.15128617698361194, 0.7079300504371158);
glVertex2d(0.29548700408064293, 0.746200385961038);
glVertex2d(0.42497346103035777, 0.7285371542525605);
glVertex2d(0.5279740516615709, 0.643164867417145);
glEnd();
return 0.6263092146230488;
case 116:
glBegin(GL_LINE_STRIP);
glVertex2d(0.14266564373499896, 0.9428259583958776);
glVertex2d(0.1489496826915293, 0.18219935356714362);
glVertex2d(0.16151776060458922, 0.11514687053210407);
glVertex2d(0.1908432756906178, 0.08371601910942848);
glVertex2d(0.24111558720952517, 0.06904828844551392);
glVertex2d(0.29976661738158306, 0.06695289835066898);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.027458263087504094, 0.7311915586831996);
glVertex2d(0.3018612970782043, 0.7249053883986648);
glEnd();
return 0.36093659765624997;
case 117:
glBegin(GL_LINE_STRIP);
glVertex2d(0.05596052796499706, 0.7188676486930522);
glVertex2d(0.05596052796499706, 0.27465834921907734);
glVertex2d(0.07698105594687892, 0.1590062238167804);
glVertex2d(0.12690480980384905, 0.0906663316002708);
glVertex2d(0.20047665774043627, 0.05386792812984349);
glVertex2d(0.28981390159676795, 0.04861101327216309);
glVertex2d(0.3896614094440413, 0.07489558729389734);
glVertex2d(0.455350559354089, 0.12220782034635233);
glVertex2d(0.5604531991301659, 0.26940143436139696);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.5551980672013623, 0.726753020979572);
glVertex2d(0.5578256331657645, 0.08278095944708407);
glEnd();
return 0.6168717315501491;
case 118:
glBegin(GL_LINE_STRIP);
glVertex2d(0.07319410968093536, 0.7249187104986935);
glVertex2d(0.3098929099324558, 0.08372934107612402);
glVertex2d(0.36435458071127036, 0.08792012126581467);
glVertex2d(0.6052427402227002, 0.716537150119313);
glEnd();
return 0.6727348749586084;
case 119:
glBegin(GL_LINE_STRIP);
glVertex2d(0.05957890105237558, 0.725603146254266);
glVertex2d(0.25408485318627844, 0.07640640245018261);
glVertex2d(0.3064518402684838, 0.08201905441851791);
glVertex2d(0.4822552970254107, 0.7143778423175962);
glVertex2d(0.5439735317961049, 0.7106360743387057);
glVertex2d(0.6954637445362926, 0.09137347436574289);
glVertex2d(0.7571819793069867, 0.08388993840796276);
glVertex2d(0.953558180898588, 0.7218613782753763);
glEnd();
return 1.0168290037878018;
case 120:
glBegin(GL_LINE_STRIP);
glVertex2d(0.1309405182478873, 0.7172273721270874);
glVertex2d(0.6012748316091644, 0.057484566288225326);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.5855094355560853, 0.7303696591379546);
glVertex2d(0.11517512232814134, 0.06536993857474516);
glEnd();
return 0.7010851154161637;
case 121:
glBegin(GL_LINE_STRIP);
glVertex2d(0.07620206669435783, 0.7174079996755165);
glVertex2d(0.3449462601655276, 0.0018923532691043003);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2d(0.6095559275730381, 0.7256798568624888);
glVertex2d(0.3242736298472332, -0.03119507547878364);
glVertex2d(0.2622557390256799, -0.18422443330443244);
glVertex2d(0.20437237426778737, -0.23385557642626434);
glVertex2d(0.12995090538859116, -0.25039929080020834);
glVertex2d(0.10514374900663755, -0.25039929080020834);
glEnd();
return 0.6647189851317159;
case 122:
glBegin(GL_LINE_STRIP);
glVertex2d(0.07683268031781927, 0.7239851082993709);
glVertex2d(0.5853536787454782, 0.7306433997869343);
glVertex2d(0.598665746798559, 0.7120001834617578);
glVertex2d(0.05686457823820101, 0.08612077843084912);
glVertex2d(0.05686457823820101, 0.059487612213931264);
glVertex2d(0.6252898827713861, 0.062150928888955834);
glEnd();
return 0.6717964585046556;
case 123:
glBegin(GL_LINE_STRIP);
glVertex2d(0.3658366847393358, 1.046966440310689);
glVertex2d(0.27367078022133995, 1.0260125393622388);
glVertex2d(0.20245167226955446, 0.9338153750557258);
glVertex2d(0.20035699257293393, 0.7955196287959561);
glVertex2d(0.18778891465987402, 0.5713128885142079);
glVertex2d(0.1584633995738447, 0.4770203341128499);
glVertex2d(0.09981236953511917, 0.4246355817417249);
glVertex2d(0.04325601892634946, 0.4057770708881199);
glVertex2d(0.047445378319592016, 0.36806004918090984);
glVertex2d(0.11866448627137596, 0.3345338076633899);
glVertex2d(0.17522083674681255, 0.27167210481803983);
glVertex2d(0.2014549295614174, 0.15661893191835788);
glVertex2d(0.20773896851794735, -0.07596936874277004);
glVertex2d(0.23496980390735464, -0.20588355475649311);
glVertex2d(0.29362083407941325, -0.25198213684308307);
glVertex2d(0.37740801994425865, -0.2582683071276181);
glEnd();
return 0.39315811110226584;
case 124:
glBegin(GL_LINE_STRIP);
glVertex2d(0.04759620074253313, 1.0462222755044392);
glVertex2d(0.04969088030582206, -0.27596887500942097);
glEnd();
return 0.1097249151536948;
case 125:
glBegin(GL_LINE_STRIP);
glVertex2d(0.043369369042973706, 1.039381265140341);
glVertex2d(0.09992571951840878, 1.039381265140341);
glVertex2d(0.1753341868634368, 0.9765195622949909);
glVertex2d(0.20256502225284562, 0.8989901287857259);
glVertex2d(0.20465970194946612, 0.6286848062840549);
glVertex2d(0.23189053733887188, 0.5155337411624249);
glVertex2d(0.29892028603074944, 0.45267203831707487);
glVertex2d(0.3722340736791539, 0.40866884632532985);
glVertex2d(0.36595003472262394, 0.3814287750923449);
glVertex2d(0.29892028603074944, 0.3395209730621119);
glVertex2d(0.21722777972919144, 0.22846529803532692);
glVertex2d(0.20047034255622206, 0.12998196357761196);
glVertex2d(0.19837566299293616, -0.10889250736805096);
glVertex2d(0.17952354612334626, -0.18642194101064907);
glVertex2d(0.12715655490781758, -0.23880669338177404);
glVertex2d(0.030801291129910743, -0.2639513745199141);
glEnd();
return 0.3922379386027011;
case 126:
glBegin(GL_LINE_STRIP);
glVertex2d(0.03270192851164088, 0.521037687535858);
glVertex2d(0.11523675030740149, 0.5703090450238231);
glVertex2d(0.2536822576594355, 0.5782989947822321);
glVertex2d(0.36949724945456663, 0.5370175873193421);
glVertex2d(0.48664344805500287, 0.485082913289685);
glVertex2d(0.5798279242932312, 0.4770929633979431);
glVertex2d(0.7049613637255159, 0.5396809038610342);
glEnd();
return 0.729299261680619;
default:
return 0.0; }
}
double GetLinesCharWidth(char c)
{
switch(c){
case 32:
return 0.3932235970718831;
case 33:
return 0.14402406447227198;
case 34:
return 0.348680704829392;
case 35:
return 0.767789670387692;
case 36:
return 0.6818599848124431;
case 37:
return 1.1230601815425272;
case 38:
return 0.8381161964376037;
case 39:
return 0.13029833678667757;
case 40:
return 0.3210290434253855;
case 41:
return 0.31990301450713127;
case 42:
return 0.4267798029144912;
case 43:
return 0.688105407865513;
case 44:
return 0.1456770450064763;
case 45:
return 0.38750095377852717;
case 46:
return 0.1494672907308397;
case 47:
return 0.3888376921700061;
case 48:
return 0.666985072533149;
case 49:
return 0.3722426213911199;
case 50:
return 0.6954846268840857;
case 51:
return 0.6778029174884699;
case 52:
return 0.7325040874018691;
case 53:
return 0.6919218451243944;
case 54:
return 0.689942687805635;
case 55:
return 0.669035333540818;
case 56:
return 0.6803229227884409;
case 57:
return 0.694942016240616;
case 58:
return 0.14733817365364496;
case 59:
return 0.1429681373787629;
case 60:
return 0.6810243826347873;
case 61:
return 0.6767198903293782;
case 62:
return 0.6957967677037317;
case 63:
return 0.6596605221779059;
case 64:
return 1.3808775569974776;
case 65:
return 0.9837512578157069;
case 66:
return 0.7969837023357628;
case 67:
return 0.9312420610890264;
case 68:
return 0.8806342688088244;
case 69:
return 0.796983702335762;
case 70:
return 0.6296888185740178;
case 71:
return 0.9559867322938606;
case 72:
return 0.8290858386135559;
case 73:
return 0.1460017325947562;
case 74:
return 0.5511196160641819;
case 75:
return 0.8796614549741981;
case 76:
return 0.669636106705548;
case 77:
return 1.0127748640565097;
case 78:
return 0.831279288063251;
case 79:
return 0.9837601756600795;
case 80:
return 0.7786853666150498;
case 81:
return 1.0036879937070762;
case 82:
return 0.9275149877400671;
case 83:
return 0.806451664532465;
case 84:
return 0.814175599355913;
case 85:
return 0.8082589960141252;
case 86:
return 0.9340864567780199;
case 87:
return 1.3279940120066698;
case 88:
return 0.7924568771195212;
case 89:
return 0.7561263382127617;
case 90:
return 0.8347710576004731;
case 91:
return 0.2959558018419793;
case 92:
return 0.3993620457257216;
case 93:
return 0.27574998395665024;
case 94:
return 0.5930501764375192;
case 95:
return 0.8542232216366066;
case 96:
return 0.23136257839210775;
case 97:
return 0.6265335956620951;
case 98:
return 0.6625952636410332;
case 99:
return 0.664329956770956;
case 100:
return 0.660085036983281;
case 101:
return 0.6729296856715795;
case 102:
return 0.12826228201016032;
case 103:
return 0.6503670979448568;
case 104:
return 0.6166224260400797;
case 105:
return 0.12710778996306293;
case 106:
return 0.25958532650172794;
case 107:
return 0.6433706562360051;
case 108:
return 0.13218842966143296;
case 109:
return 1.0423349261561698;
case 110:
return 0.6254401359957503;
case 111:
return 0.6896459470808223;
case 112:
return 0.6646403446616518;
case 113:
return 0.6537176346351585;
case 114:
return 0.4145297884729387;
case 115:
return 0.6263092146230488;
case 116:
return 0.36093659765624997;
case 117:
return 0.6168717315501491;
case 118:
return 0.6727348749586084;
case 119:
return 1.0168290037878018;
case 120:
return 0.7010851154161637;
case 121:
return 0.6647189851317159;
case 122:
return 0.6717964585046556;
case 123:
return 0.39315811110226584;
case 124:
return 0.1097249151536948;
case 125:
return 0.3922379386027011;
case 126:
return 0.729299261680619;
default:
return 0.0; }
}