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import type { LivePreset } from "./types";
export const preset: LivePreset = {
id: "pattern-0511",
num: 511,
name: "0511",
desc: "Sliding segmented rows with dynamic glitches",
author: "Seunghun LEE",
license: "CC-BY-SA-4.0",
date: "2026-05-11",
lineage: "AI generated and curated",
code: `// Pattern: 0511
// Author: Seunghun LEE
// SPDX-License-Identifier: CC-BY-SA-4.0
// Date: 2026-05-11
// Lineage: AI generated and curated
//
// 5. Sliding Segmented Rows (Kinetic/Ticker/Glitch Foundation)
function hsvToRgb(h, s, v) {
let r, g, b;
let i = Math.floor(h * 6);
let f = h * 6 - i;
let p = v * (1 - s);
let q = v * (1 - f * s);
let t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v; g = t; b = p; break;
case 1: r = q; g = v; b = p; break;
case 2: r = p; g = v; b = t; break;
case 3: r = p; g = q; b = v; break;
case 4: r = t; g = p; b = v; break;
case 5: r = v; g = p; b = q; break;
}
return [Math.floor(r * 255), Math.floor(g * 255), Math.floor(b * 255)];
}
function clamp(val, min, max) { return Math.max(min, Math.min(max, val)); }
export function setup(params) {
params.hueBase = 0.2;
params.speed = 1.0;
params.rowHeight = 8.0;
params.segWidth = 16.0;
params.timeAcc = 0.0;
}
export function update(dt, input, params) {
params.hueBase = (params.hueBase + input.knobDeltas[0] * 0.05) % 1.0;
if (params.hueBase < 0) params.hueBase += 1.0;
params.speed = Math.max(0.0, params.speed + input.knobDeltas[1] * 0.05);
params.rowHeight = clamp(params.rowHeight + input.knobDeltas[2] * 0.5, 4.0, 16.0);
params.segWidth = clamp(params.segWidth + input.knobDeltas[3] * 1.0, 8.0, 48.0);
params.timeAcc += dt * params.speed;
}
export function draw(display, params, time) {
let t = params.timeAcc;
let rh = Math.floor(params.rowHeight);
let sw = Math.floor(params.segWidth);
for (let y = 0; y < display.height; y++) {
let rowIdx = Math.floor(y / rh);
let ly = y % rh;
let halfRh = rh >> 1;
// Each row has a unique speed and direction based on its index
let speedMult = (rowIdx % 2 === 0 ? 1 : -1) * ((rowIdx % 3) * 0.5 + 0.5);
let rowOffset = t * 20.0 * speedMult;
for (let x = 0; x < display.width; x++) {
let adjX = x + rowOffset;
let segIdx = Math.floor(adjX / sw);
let lx = Math.floor(adjX % sw);
if (lx < 0) lx += sw; // JS modulo fix for negative numbers
let halfSw = sw >> 1;
// Pseudo-random hash for this specific block segment
let hash = Math.abs(Math.sin(rowIdx * 12.9898 + segIdx * 78.233)) * 10000;
let val = hash - Math.floor(hash); // Random value 0.0 - 1.0
let r = 0, g = 0, b = 0;
let draw = false;
let hOffset = 0;
// Coordinate relative to segment center
let cx = lx - halfSw;
let cy = ly - halfRh;
let maxL = Math.max(Math.abs(cx), Math.abs(cy));
// Map random segment value to distinct UI/HUD style blocks
if (val < 0.2) {
// Loading bar segment
if (ly > halfRh - 2 && ly < halfRh + 2 && lx < sw * 0.8) { draw = true; hOffset = 0.0; }
} else if (val < 0.4) {
// Caution Chevrons
if ((lx + ly) % 6 < 3) { draw = true; hOffset = 0.2; }
} else if (val < 0.6) {
// Empty Space (Spacing block)
} else if (val < 0.8) {
// Data nodes (Dots)
if (lx % 4 === 0 && ly % 4 === 0) { draw = true; hOffset = 0.6; }
} else {
// Signal waveform (Sine within segment)
let waveY = halfRh + Math.sin(lx * 0.5) * (halfRh - 1);
if (Math.abs(ly - waveY) < 1.5) { draw = true; hOffset = 0.8; }
}
// Draw segment boundary
if (lx === 0) {
draw = true;
hOffset = 0.5; // Boundary marker color
}
if (draw) {
let rgb = hsvToRgb((params.hueBase + hOffset) % 1.0, 0.9, 1.0);
r = rgb[0]; g = rgb[1]; b = rgb[2];
}
display.setPixel(x, y, r, g, b);
}
}
}`,
};
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