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import type { LivePreset } from "./types";
export const preset: LivePreset = {
id: "pattern-0528",
num: 528,
name: "0528",
desc: "Mechanical grid blocks with contrast variations",
author: "Seunghun LEE",
license: "CC-BY-SA-4.0",
date: "2026-05-28",
lineage: "AI generated and curated",
code: `// Pattern: 0528
// Author: Seunghun LEE
// SPDX-License-Identifier: CC-BY-SA-4.0
// Date: 2026-05-28
// Lineage: AI generated and curated
//
// Contrast Remix: Mechanical Grid Blocks
// Knob 1: Grid Block Size [0.0 to 1.0]
// Knob 2: Animation Speed [0.1 to 10.0]
// Knob 3: Sparsity Threshold Limit [0.0 to 4.9]
// Knob 4: Chaos Noise Modulation [0.0 to 1.0]
export function setup(params) {
params.time = 0;
}
export function update(dt, input, params) {
const knobs = input.knobValues || [0.4, 2.5, 2.0, 0.5];
params.blockSize = 4 + Math.floor(knobs[0] * 12);
params.speed = knobs[1];
params.sparsity = knobs[2] / 4.9;
params.chaos = knobs[3] * 1.5;
params.time += dt * params.speed;
}
export function draw(display, params, globalTime) {
for (let y = 0; y < display.height; y++) {
const blockY = Math.floor(y / params.blockSize);
const innerY = (y % params.blockSize) / params.blockSize - 0.5;
for (let x = 0; x < display.width; x++) {
const blockX = Math.floor(x / params.blockSize);
const innerX = (x % params.blockSize) / params.blockSize - 0.5;
// Compute individual cellular energy levels
let cellEnergy = Math.sin(blockX * 0.35 + blockY * 0.25 + params.time) * 0.5 + 0.5;
// Inject high-frequency structural disorder based on chaos control
if (params.chaos > 0.05) {
const structuralNoise = Math.sin(blockX * 3.1 - blockY * 2.3 - params.time * 2.0);
cellEnergy += structuralNoise * params.chaos * 0.3;
cellEnergy = Math.max(0.0, Math.min(1.0, cellEnergy));
}
let r = 0, g = 0, b = 0;
// Strict clip to keep background stark, sparse, and black
if (cellEnergy > params.sparsity) {
// Define mechanical circular dot mask inside the cell bounds
const radiusSq = innerX * innerX + innerY * innerY;
const maxRadius = cellEnergy * 0.45;
if (radiusSq < maxRadius) {
const edgeProfile = 1.0 - (radiusSq / maxRadius);
// Color selection based completely on cell parity and local energy states
if ((blockX + blockY) % 2 === 0) {
// Bright Orange/Yellow block cells
r = 255;
g = 80 + cellEnergy * 175;
b = edgeProfile * 100;
} else {
// High-voltage Emerald/Teal block cells
r = edgeProfile * 50;
g = 230;
b = 150 + cellEnergy * 105;
}
// Force hot-white cores inside energetic blocks
if (edgeProfile > 0.85) {
r = 255; g = 255; b = 255;
}
}
}
display.setPixel(x, y, r, g, b);
}
}
}`,
};
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