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#ifndef _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA
#define _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA
/*******************************************************************
Class contributed by Brian Lough, and expanded by Faptastic.
Originally designed to allow CHAINING of panels together to create
a 'bigger' display of panels. i.e. Chaining 4 panels into a 2x2
grid.
However, the function of this class has expanded now to also manage
the output for
1) TWO scan panels = Two rows updated in parallel.
* 64px high panel = sometimes referred to as 1/32 scan
* 32px high panel = sometimes referred to as 1/16 scan
* 16px high panel = sometimes referred to as 1/8 scan
2) FOUR scan panels = Four rows updated in parallel
* 32px high panel = sometimes referred to as 1/8 scan
* 16px high panel = sometimes referred to as 1/4 scan
YouTube: https://www.youtube.com/brianlough
Tindie: https://www.tindie.com/stores/brianlough/
Twitter: https://twitter.com/witnessmenow
*******************************************************************/
#include "ESP32-HUB75-MatrixPanel-I2S-DMA.h"
#ifdef USE_GFX_LITE
// Slimmed version of Adafruit GFX + FastLED: https://github.com/mrcodetastic/GFX_Lite
#include "GFX_Lite.h"
#include <Fonts/FreeSansBold12pt7b.h>
#elif !defined NO_GFX
#include "Adafruit_GFX.h" // Adafruit class with all the other stuff
#include <Fonts/FreeSansBold12pt7b.h>
#endif
#warning "VirtualMatrixPanel is depreciated. Please include 'ESP32-HUB75-VirtualMatrixPanel_T.hpp' and use VirtualMatrixPanel_T instead. Refer to the documentation and VirtualMatrixPanel.ino example."
struct VirtualCoords
{
int16_t x;
int16_t y;
int16_t virt_row; // chain of panels row
int16_t virt_col; // chain of panels col
VirtualCoords() : x(0), y(0)
{
}
};
enum PANEL_SCAN_RATE
{
NORMAL_TWO_SCAN,
NORMAL_ONE_SIXTEEN, // treated as the same
FOUR_SCAN_32PX_HIGH,
FOUR_SCAN_16PX_HIGH,
FOUR_SCAN_64PX_HIGH,
FOUR_SCAN_40PX_HIGH
};
// Chaining approach... From the perspective of the DISPLAY / LED side of the chain of panels.
enum PANEL_CHAIN_TYPE
{
CHAIN_NONE,
CHAIN_TOP_LEFT_DOWN,
CHAIN_TOP_RIGHT_DOWN,
CHAIN_BOTTOM_LEFT_UP,
CHAIN_BOTTOM_RIGHT_UP,
CHAIN_TOP_LEFT_DOWN_ZZ, /// ZigZag chaining. Might need a big ass cable to do this, all panels right way up.
CHAIN_TOP_RIGHT_DOWN_ZZ,
CHAIN_BOTTOM_RIGHT_UP_ZZ,
CHAIN_BOTTOM_LEFT_UP_ZZ
};
//[[deprecated("VirtualMatrixPanel is depreciated. Please include 'ESP32-VirtualMatrixPanel_T.hpp' and use VirtualMatrixPanel_T instead. Refer to the documentation and VirtualMatrixPanel.ino example.")]]
#ifdef USE_GFX_LITE
class VirtualMatrixPanel : public GFX
#elif !defined NO_GFX
class VirtualMatrixPanel : public Adafruit_GFX
#else
class VirtualMatrixPanel
#endif
{
public:
VirtualMatrixPanel(MatrixPanel_I2S_DMA &disp, int _vmodule_rows, int _vmodule_cols, int _panelResX, int _panelResY, PANEL_CHAIN_TYPE _panel_chain_type = CHAIN_NONE)
#ifdef USE_GFX_LITE
: GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
#elif !defined NO_GFX
: Adafruit_GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
#endif
{
this->display = &disp;
panel_chain_type = _panel_chain_type;
panelResX = _panelResX;
panelResY = _panelResY;
panel_pixel_base = _panelResX;
vmodule_rows = _vmodule_rows;
vmodule_cols = _vmodule_cols;
virtualResX = vmodule_cols * _panelResX;
virtualResY = vmodule_rows * _panelResY;
_virtualResX = virtualResX;
_virtualResY = virtualResY;
dmaResX = panelResX * vmodule_rows * vmodule_cols - 1;
/* Virtual Display width() and height() will return a real-world value. For example:
* Virtual Display width: 128
* Virtual Display height: 64
*
* So, not values that at 0 to X-1
*/
coords.x = coords.y = -1; // By default use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
}
// equivalent methods of the matrix library so it can be just swapped out.
void drawPixel(int16_t x, int16_t y, uint16_t color); // overwrite adafruit implementation
void fillScreen(uint16_t color); // overwrite adafruit implementation
void setRotation(uint8_t rotate); // overwrite adafruit implementation
void fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b);
void clearScreen() { display->clearScreen(); }
void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
#ifdef USE_GFX_LITE
// 24bpp FASTLED CRGB colour struct support
void fillScreen(CRGB color);
void drawPixel(int16_t x, int16_t y, CRGB color);
#endif
#ifdef NO_GFX
inline uint16_t width() const { return _virtualResX; }
inline uint16_t height() const { return _virtualResY; }
#endif
uint16_t color444(uint8_t r, uint8_t g, uint8_t b) { return display->color444(r, g, b); }
uint16_t color565(uint8_t r, uint8_t g, uint8_t b) { return display->color565(r, g, b); }
void flipDMABuffer() { display->flipDMABuffer(); }
void drawDisplayTest();
void setPhysicalPanelScanRate(PANEL_SCAN_RATE rate);
void setPhysicalPanelScanRate(PANEL_SCAN_RATE rate, uint8_t pixel_base);
void setZoomFactor(int scale);
virtual VirtualCoords getCoords(int16_t x, int16_t y);
VirtualCoords coords;
uint8_t panelResX;
uint8_t panelResY;
uint8_t panel_pixel_base;
private:
MatrixPanel_I2S_DMA *display;
PANEL_CHAIN_TYPE panel_chain_type;
PANEL_SCAN_RATE panel_scan_rate = NORMAL_TWO_SCAN;
uint16_t virtualResX; ///< Display width as combination of panels
uint16_t virtualResY; ///< Display height as combination of panels
uint16_t _virtualResX; ///< Display width as modified by current rotation
uint16_t _virtualResY; ///< Display height as modified by current rotation
uint8_t vmodule_rows;
uint8_t vmodule_cols;
uint16_t dmaResX; // The width of the chain in pixels (as the DMA engine sees it)
int _rotate = 0;
int _scale_factor = 0;
}; // end Class header
/**
* Calculate virtual->real co-ordinate mapping to underlying single chain of panels connected to ESP32.
* Updates the private class member variable 'coords', so no need to use the return value.
* Not thread safe, but not a concern for ESP32 sketch anyway... I think.
*/
inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t virt_x, int16_t virt_y)
{
#if !defined NO_GFX
// I don't give any support if Adafruit GFX isn't being used.
if (virt_x < 0 || virt_x >= _width || virt_y < 0 || virt_y >= _height) // _width and _height are defined in the adafruit constructor
{ // Co-ordinates go from 0 to X-1 remember! otherwise they are out of range!
coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
return coords;
}
#else
if (virt_x < 0 || virt_x >= _virtualResX || virt_y < 0 || virt_y >= _virtualResY) // _width and _height are defined in the adafruit constructor
{ // Co-ordinates go from 0 to X-1 remember! otherwise they are out of range!
coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
return coords;
}
#endif
// Do we want to rotate?
switch (_rotate) {
case 0: //no rotation, do nothing
break;
case (1): //90 degree rotation
{
int16_t temp_x = virt_x;
virt_x = virt_y;
virt_y = virtualResY - 1 - temp_x;
break;
}
case (2): //180 rotation
{
virt_x = virtualResX - 1 - virt_x;
virt_y = virtualResY - 1 - virt_y;
break;
}
case (3): //270 rotation
{
int16_t temp_x = virt_x;
virt_x = virtualResX - 1 - virt_y;
virt_y = temp_x;
break;
}
}
int row = (virt_y / panelResY); // 0 indexed
switch (panel_chain_type)
{
case (CHAIN_TOP_RIGHT_DOWN):
{
if ((row % 2) == 1)
{ // upside down panel
// Serial.printf("Condition 1, row %d ", row);
// reversed for the row
coords.x = dmaResX - virt_x - (row * virtualResX);
// y co-ord inverted within the panel
coords.y = panelResY - 1 - (virt_y % panelResY);
}
else
{
// Serial.printf("Condition 2, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
}
break;
case (CHAIN_TOP_RIGHT_DOWN_ZZ):
{
// Right side up. Starting from top right all the way down.
// Connected in a Zig Zag manner = some long ass cables being used potentially
// Serial.printf("Condition 2, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
break;
case (CHAIN_TOP_LEFT_DOWN): // OK -> modulus opposite of CHAIN_TOP_RIGHT_DOWN
{
if ((row % 2) == 0)
{ // reversed panel
// Serial.printf("Condition 1, row %d ", row);
coords.x = dmaResX - virt_x - (row * virtualResX);
// y co-ord inverted within the panel
coords.y = panelResY - 1 - (virt_y % panelResY);
}
else
{
// Serial.printf("Condition 2, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
}
break;
case (CHAIN_TOP_LEFT_DOWN_ZZ):
{
// Serial.printf("Condition 2, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
break;
case (CHAIN_BOTTOM_LEFT_UP): //
{
row = vmodule_rows - row - 1;
if ((row % 2) == 1)
{
// Serial.printf("Condition 1, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
else
{ // inverted panel
// Serial.printf("Condition 2, row %d ", row);
coords.x = dmaResX - (row * virtualResX) - virt_x;
coords.y = panelResY - 1 - (virt_y % panelResY);
}
}
break;
case (CHAIN_BOTTOM_LEFT_UP_ZZ): //
{
row = vmodule_rows - row - 1;
// Serial.printf("Condition 1, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
break;
case (CHAIN_BOTTOM_RIGHT_UP): // OK -> modulus opposite of CHAIN_BOTTOM_LEFT_UP
{
row = vmodule_rows - row - 1;
if ((row % 2) == 0)
{ // right side up
// Serial.printf("Condition 1, row %d ", row);
// refersed for the row
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
else
{ // inverted panel
// Serial.printf("Condition 2, row %d ", row);
coords.x = dmaResX - (row * virtualResX) - virt_x;
coords.y = panelResY - 1 - (virt_y % panelResY);
}
}
break;
case (CHAIN_BOTTOM_RIGHT_UP_ZZ):
{
// Right side up. Starting bottom right all the way up.
// Connected in a Zig Zag manner = some long ass cables being used potentially
row = vmodule_rows - row - 1;
// Serial.printf("Condition 2, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
break;
// Q: 1 row!? Why?
// A: In cases people are only using virtual matrix panel for panels of non-standard scan rates.
default:
coords.x = virt_x; coords.y = virt_y;
break;
} // end switch
/* START: Pixel remapping AGAIN to convert TWO parallel scanline output that the
* the underlying hardware library is designed for (because
* there's only 2 x RGB pins... and convert this to 1/4 or something
*/
switch (panel_scan_rate) {
case FOUR_SCAN_64PX_HIGH:
// https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-DMA/issues/345#issuecomment-1510401192
if ((virt_y & 8) != ((virt_y & 16) >> 1))
virt_y = (virt_y & 0b11000) ^ 0b11000 + (virt_y & 0b11100111);
// no break, rest of code is the same for 64 and 32px high screens
case FOUR_SCAN_32PX_HIGH:
/* Convert Real World 'VirtualMatrixPanel' co-ordinates (i.e. Real World pixel you're looking at
on the panel or chain of panels, per the chaining configuration) to a 1/8 panels
double 'stretched' and 'squished' coordinates which is what needs to be sent from the
DMA buffer.
Note: Look at the FourScanPanel example code and you'll see that the DMA buffer is setup
as if the panel is 2 * W and 0.5 * H !
*/
if ((coords.y & 8) == 0)
// 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
coords.x += ((coords.x / panel_pixel_base) + 1) * panel_pixel_base;
else
// 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
coords.x += (coords.x / panel_pixel_base) * panel_pixel_base;
coords.y = (coords.y >> 4) * 8 + (coords.y & 0b00000111);
break;
case FOUR_SCAN_16PX_HIGH:
if ((coords.y & 4) == 0)
// 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
coords.x += ((coords.x / panel_pixel_base) + 1) * panel_pixel_base;
else
// 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
coords.x += (coords.x / panel_pixel_base) * panel_pixel_base;
coords.y = (coords.y >> 3) * 4 + (coords.y & 0b00000011);
break;
case FOUR_SCAN_40PX_HIGH:
if ((coords.y / 10) % 2 == 0)
coords.x += ((coords.x / panel_pixel_base) + 1) * panel_pixel_base;
else
coords.x += (coords.x / panel_pixel_base) * panel_pixel_base;
coords.y = (coords.y / 20) * 10 + (coords.y % 10);
break;
default:
break;
}
return coords;
}
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
{ // adafruit virtual void override
if (_scale_factor > 1) // only from 2 and beyond
{
int16_t scaled_x_start_pos = x * _scale_factor;
int16_t scaled_y_start_pos = y * _scale_factor;
for (int16_t x = 0; x < _scale_factor; x++) {
for (int16_t y = 0; y < _scale_factor; y++) {
VirtualCoords result = this->getCoords(scaled_x_start_pos+x, scaled_y_start_pos+y);
// Serial.printf("Requested virtual x,y coord (%d, %d), got phyical chain coord of (%d,%d)\n", x,y, coords.x, coords.y);
this->display->drawPixel(result.x, result.y, color);
}
}
}
else
{
this->getCoords(x, y);
// Serial.printf("Requested virtual x,y coord (%d, %d), got phyical chain coord of (%d,%d)\n", x,y, coords.x, coords.y);
this->display->drawPixel(coords.x, coords.y, color);
}
}
inline void VirtualMatrixPanel::fillScreen(uint16_t color)
{ // adafruit virtual void override
this->display->fillScreen(color);
}
inline void VirtualMatrixPanel::fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b)
{
this->display->fillScreenRGB888(r, g, b);
}
inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
{
this->getCoords(x, y);
this->display->drawPixelRGB888(coords.x, coords.y, r, g, b);
}
#ifdef USE_GFX_LITE
// Support for CRGB values provided via FastLED
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, CRGB color)
{
this->getCoords(x, y);
this->display->drawPixel(coords.x, coords.y, color);
}
inline void VirtualMatrixPanel::fillScreen(CRGB color)
{
this->display->fillScreen(color);
}
#endif
inline void VirtualMatrixPanel::setRotation(uint8_t rotate)
{
if(rotate < 4 && rotate >= 0)
_rotate = rotate;
// Change the _width and _height variables used by the underlying adafruit gfx library.
// Actual pixel rotation / mapping is done in the getCoords function.
#ifdef NO_GFX
int8_t rotation;
#endif
rotation = (rotate & 3);
switch (rotation) {
case 0: // nothing
case 2: // 180
_virtualResX = virtualResX;
_virtualResY = virtualResY;
#if !defined NO_GFX
_width = virtualResX; // adafruit base class
_height = virtualResY; // adafruit base class
#endif
break;
case 1:
case 3:
_virtualResX = virtualResY;
_virtualResY = virtualResX;
#if !defined NO_GFX
_width = virtualResY; // adafruit base class
_height = virtualResX; // adafruit base class
#endif
break;
}
}
inline void VirtualMatrixPanel::setPhysicalPanelScanRate(PANEL_SCAN_RATE rate)
{
panel_scan_rate = rate;
}
inline void VirtualMatrixPanel::setPhysicalPanelScanRate(PANEL_SCAN_RATE rate, uint8_t pixel_base)
{
panel_scan_rate = rate;
panel_pixel_base = pixel_base;
}
inline void VirtualMatrixPanel::setZoomFactor(int scale)
{
if(scale < 5 && scale > 0)
_scale_factor = scale;
}
#ifndef NO_GFX
inline void VirtualMatrixPanel::drawDisplayTest()
{
// Write to the underlying panels only via the dma_display instance.
this->display->setFont(&FreeSansBold12pt7b);
this->display->setTextColor(this->display->color565(255, 255, 0));
this->display->setTextSize(1);
for (int panel = 0; panel < vmodule_cols * vmodule_rows; panel++)
{
int top_left_x = (panel == 0) ? 0 : (panel * panelResX);
this->display->drawRect(top_left_x, 0, panelResX, panelResY, this->display->color565(0, 255, 0));
this->display->setCursor((panel * panelResX) + 2, panelResY - 4);
this->display->print((vmodule_cols * vmodule_rows) - panel);
}
}
#endif
#endif