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using Godot;
using OpenScadGraphEditor.Library;
using OpenScadGraphEditor.Utils;
namespace OpenScadGraphEditor.Widgets.ProjectTree
{
public class ScadMainModuleTreeEntry : ScadInvokableTreeEntry
{
public override Texture Icon => Resources.ModuleIcon;
public ScadMainModuleTreeEntry(InvokableDescription description) : base(description)
{
}
}
}