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using Godot;
namespace OpenScadGraphEditor.Utils
{
public static class Resources
{
public static readonly Texture FunctionIcon = GD.Load<Texture>("res://Icons/function0000.png");
public static readonly Texture VariableIcon = GD.Load<Texture>("res://Icons/variable0000.png");
public static readonly Texture ModuleIcon = GD.Load<Texture>("res://Icons/module0000.png");
public static readonly Texture ScadBuiltinIcon = GD.Load<Texture>("res://Icons/scad_builtin0000.png");
public static readonly Texture ImportIcon = GD.Load<Texture>("res://Icons/import0000.png");
public static readonly Texture TransitiveImportIcon = GD.Load<Texture>("res://Icons/transitive_import0000.png");
public static readonly Texture EditIcon = GD.Load<Texture>("res://Icons/pencil0000.png");
public static readonly Texture DebugIcon = GD.Load<Texture>("res://Icons/debug0000.png");
public static readonly Texture BackgroundIcon = GD.Load<Texture>("res://Icons/background0000.png");
public static readonly Texture RootIcon = GD.Load<Texture>("res://Icons/root0000.png");
// icons for node background
public static readonly Texture PlusIcon = GD.Load<Texture>("res://Icons/plus0000.png");
public static readonly Texture MinusIcon = GD.Load<Texture>("res://Icons/minus0000.png");
public static readonly Texture TimesIcon = GD.Load<Texture>("res://Icons/times0000.png");
public static readonly Texture DivideIcon = GD.Load<Texture>("res://Icons/divide0000.png");
public static readonly Texture SumIcon = GD.Load<Texture>("res://Icons/sum0000.png");
public static readonly Texture ExpIcon = GD.Load<Texture>("res://Icons/exp0000.png");
public static readonly Texture GreaterIcon = GD.Load<Texture>("res://Icons/greater0000.png");
public static readonly Texture GreaterEqualIcon = GD.Load<Texture>("res://Icons/greater_equal0000.png");
public static readonly Texture LessIcon = GD.Load<Texture>("res://Icons/less0000.png");
public static readonly Texture LessEqualIcon = GD.Load<Texture>("res://Icons/less_equal0000.png");
public static readonly Texture EqualIcon = GD.Load<Texture>("res://Icons/equal0000.png");
public static readonly Texture ModulusIcon = GD.Load<Texture>("res://Icons/modulus0000.png");
public static readonly Texture PairwiseMultiplyIcon = GD.Load<Texture>("res://Icons/pairwise_multiply0000.png");
public static readonly Texture Vector3SplitIcon = GD.Load<Texture>("res://Icons/vector3split0000.png");
public static readonly Texture Vector3MergeIcon = GD.Load<Texture>("res://Icons/vector3merge0000.png");
public static readonly Texture Vector2SplitIcon = GD.Load<Texture>("res://Icons/vector2split0000.png");
public static readonly Texture Vector2MergeIcon = GD.Load<Texture>("res://Icons/vector2merge0000.png");
public static readonly Texture CastIcon = GD.Load<Texture>("res://Icons/cast0000.png");
public static readonly Texture RangeIcon = GD.Load<Texture>("res://Icons/range0000.png");
public static readonly Texture WirelessIcon = GD.Load<Texture>("res://Icons/wireless0000.png");
public static readonly Texture AndIcon = GD.Load<Texture>("res://Icons/and0000.png");
public static readonly Texture OrIcon = GD.Load<Texture>("res://Icons/or0000.png");
public static readonly Texture NotIcon = GD.Load<Texture>("res://Icons/not0000.png");
public static readonly Texture NegateIcon = GD.Load<Texture>("res://Icons/negate0000.png");
public static readonly Texture MinusOneIcon = GD.Load<Texture>("res://Icons/minus_one0000.png");
public static readonly Texture PlusOneIcon = GD.Load<Texture>("res://Icons/plus_one0000.png");
public static readonly Texture HalfIcon = GD.Load<Texture>("res://Icons/half0000.png");
public static readonly Texture DoubleIcon = GD.Load<Texture>("res://Icons/double0000.png");
public static readonly Theme SimpleNodeWidgetTheme = GD.Load<Theme>("res://Widgets/SimpleNodeWidgetTheme.tres");
public static readonly Theme StandardNodeWidgetTheme = GD.Load<Theme>("res://Widgets/StandardNodeWidgetTheme.tres");
public static readonly Theme NodeInnerTheme = GD.Load<Theme>("res://Widgets/PortContainer/node_inner_theme.tres");
public static readonly Theme DefaultTheme = GD.Load<Theme>("res://ui_theme.tres");
public static readonly Theme[] AllThemes = {
SimpleNodeWidgetTheme,
StandardNodeWidgetTheme,
NodeInnerTheme,
DefaultTheme
};
}
}7192f5216This file is pinned to the selected release. Download the original to open it in your design tool.