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using Godot;
using JetBrains.Annotations;
using OpenScadGraphEditor.Utils;
namespace OpenScadGraphEditor.Nodes
{
[UsedImplicitly]
public class ExponentiationOperator : BinaryOperator
{
public override string NodeTitle => "^";
public override string NodeQuickLookup => "^";
public override string NodeDescription => "Exponentiation of the given inputs (first to the power of second).";
protected override string OperatorSign => "^";
public override Texture NodeBackground => Resources.ExpIcon;
public ExponentiationOperator()
{
InputPorts
.Number()
.Number();
OutputPorts
.Number(allowLiteral: false);
}
}
}7192f5216This file is pinned to the selected release. Download the original to open it in your design tool.