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using Godot;
using JetBrains.Annotations;
using OpenScadGraphEditor.Nodes;
namespace OpenScadGraphEditor.Library.IO
{
/// <summary>
/// Saved variant of <see cref="VariableDescription"/>
/// </summary>
public class SavedVariableDescription : Resource
{
/// <summary>
/// Id of the variable.
/// </summary>
[Export]
public string Id { get; set; } = "";
/// <summary>
/// The name of the variable.
/// </summary>
[Export]
public string Name { get; set; } = "";
/// <summary>
/// Description of the variable.
/// </summary>
[Export]
public string Description { get; set; } = "";
/// <summary>
/// Type hint for the variable.
/// </summary>
[Export]
public PortType TypeHint { get; set; } = PortType.Any;
/// <summary>
/// The default value of the variable, or null if it is not set.
/// </summary>
[Export]
[CanBeNull]
public string DefaultValue { get; set; }
/// <summary>
/// Should the variable be shown in the customizer?
/// </summary>
[Export]
public bool ShowInCustomizer { get; set; } = true;
/// <summary>
/// Customizer setup for this variable.
/// </summary>
[Export]
[CanBeNull]
public SavedVariableCustomizerDescription CustomizerDescription { get; set; }
}
}