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using Godot;
namespace OpenScadGraphEditor.Widgets.ProjectTree
{
public class ProjectTreeDragData : Reference
{
private readonly ProjectTree _sourceItemList;
private readonly string _id;
public ProjectTreeEntry Entry => _sourceItemList.GetEntry(_id);
public ProjectTreeDragData(ProjectTree sourceItemList, string id)
{
_sourceItemList = sourceItemList;
_id = id;
}
}
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