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using Godot;
using Godot.Collections;
namespace OpenScadGraphEditor.Library.IO
{
/// <summary>
/// This resource represents a module or function implementation as a node graph.
/// </summary>
public class SavedGraph : Resource
{
[Export]
public SavedInvokableDescription Description;
[Export]
public Array<SavedNode> Nodes = new Array<SavedNode>();
[Export]
public Array<SavedConnection> Connections = new Array<SavedConnection>();
}
}