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package controlP5;
/**
* controlP5 is a processing gui library.
*
* 2006-2012 by Andreas Schlegel
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*
* @author Andreas Schlegel (http://www.sojamo.de)
* @modified 07/30/2015
* @version 2.2.5
*
*/
import processing.core.PApplet;
import processing.core.PGraphics;
import processing.event.KeyEvent;
/**
*
* The ControllerInterface is inherited by all ControllerGroup and Controller classes.
*
*/
public interface ControllerInterface< T > {
@ControlP5.Invisible public void init( );
public int getWidth( );
public int getHeight( );
public T setValue( float theValue );
public float getValue( );
public T setStringValue( String theValue );
public String getStringValue( );
public float[] getArrayValue( );
public float getArrayValue( int theIndex );
public T setArrayValue( int theIndex , float theValue );
public T setArrayValue( float[] theArray );
public int getId( );
public float[] getPosition( );
@ControlP5.Invisible public T setPosition( float theX , float theY );
@ControlP5.Invisible public T setPosition( float[] thePVector );
public float[] getAbsolutePosition( );
public T setAbsolutePosition( float[] thePVector );
public T updateAbsolutePosition( );
public ControllerInterface< ? > getParent( );
public T update( );
public T setUpdate( boolean theFlag );
public T bringToFront( );
public T bringToFront( ControllerInterface< ? > theController );
public boolean isUpdate( );
@ControlP5.Invisible public T updateEvents( );
@ControlP5.Invisible public void continuousUpdateEvents( );
/**
* a method for putting input events like e.g. mouse or keyboard events and queries. this has
* been taken out of the draw method for better overwriting capability.
*
*
*/
@ControlP5.Invisible public T updateInternalEvents( PApplet theApplet );
@ControlP5.Invisible public void draw( PGraphics theGraphics );
public T add( ControllerInterface< ? > theElement );
public T remove( ControllerInterface< ? > theElement );
public void remove( );
public String getName( );
public String getAddress( );
public ControlWindow getWindow( );
public Tab getTab( );
public boolean setMousePressed( boolean theStatus );
@ControlP5.Invisible public void keyEvent( KeyEvent theEvent );
@ControlP5.Invisible public T setAddress( String theAddress );
public T setId( int theValue );
public T setLabel( String theString );
public T setColorActive( int theColor );
public T setColorForeground( int theColor );
public T setColorBackground( int theColor );
public T setColorLabel( int theColor );
public T setColorValue( int theColor );
public T setColor( CColor theColor );
public CColor getColor( );
public T show( );
public T hide( );
public boolean isVisible( );
public T moveTo( ControllerGroup< ? > theGroup , Tab theTab , ControlWindow theWindow );
public T moveTo( ControllerGroup< ? > theGroup );
@ControlP5.Invisible public int getPickingColor( );
public ControllerProperty getProperty( String thePropertyName );
public ControllerProperty getProperty( String theSetter , String theGetter );
public T registerProperty( String thePropertyName );
public T registerProperty( String theSetter , String theGetter );
public T removeProperty( String thePropertyName );
public T removeProperty( String theSetter , String theGetter );
public boolean isMouseOver( );
public T setMouseOver( boolean theFlag );
public T addListener( ControlListener theListener );
public T setCaptionLabel( String theValue );
}