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/**
* ControlP5 ControlP5graphics
*
* shows you how to render controlP5 instances into a PGraphics buffer.
*
*/
import controlP5.*;
ControlP5 c1 , c2;
PGraphics panel1 , panel2;
void setup() {
size( 1024, 500 ,P3D );
/* create 2 buffers */
panel1 = createGraphics( 200 , height/2 );
panel2 = createGraphics( 200 , height/2 );
/* create the first instance of ControlP5 which will be rendered into panel1 */
c1 = new ControlP5( this );
c1.enableShortcuts();
c1.setBackground( color( 0 , 50 ) );
c1.addButton("hello").setSize(200,20).setPosition( 0 , 0 );
c1.addButton("world").setSize(200,100).setPosition( 0 , 70 );
c1.addSlider("slider").setSize(50,20).setPosition( 0 , 40 );
c1.setGraphics( panel1 , 0 , 0 );
/* create the second instance of ControlP5 which will be rendered into panel2 */
c2 = new ControlP5( this );
c2.enableShortcuts();
c2.setBackground( color( 0 , 50 ) );
c2.addButton("hello").setSize(200,20).setPosition( 0 , 0 );
c2.addButton("world").setSize(200,100).setPosition( 0 , 70 );
c2.addSlider("slider").setSize(50,20).setPosition( 0 , 40 );
c2.setGraphics( panel2 , 220 , 0 );
}
void draw() {
background( 100 , 0 , 0 );
/* to change location, un-comment line below */
// c1.setGraphics( panel1 , int(sin(frameCount*0.1) * 100) , 0 );
}
void controlEvent( ControlEvent ce) {
println(ce);
}