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use glam::dvec3;
use opencascade::{
primitives::{Direction, IntoShape, Shape},
workplane::Workplane,
};
// Demonstrates filleting a 2D profile, extruding it, then chamfering
// the top edges, resulting in a nice, rounded chamfer.
pub fn shape() -> Shape {
let shape = Workplane::xy()
.rect(16.0, 10.0)
.fillet(1.0)
.to_face()
.extrude(dvec3(0.0, 0.0, 3.0))
.into_shape();
let top_edges = shape.faces().farthest(Direction::PosZ).edges();
shape.chamfer_edges(0.7, top_edges)
}