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// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2022 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <GeomConvert_FuncCylinderLSDist.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
#include <math_Vector.hxx>
//=================================================================================================
GeomConvert_FuncCylinderLSDist::GeomConvert_FuncCylinderLSDist(
const occ::handle<NCollection_HArray1<gp_XYZ>>& thePoints,
const gp_Dir& theDir)
: myPoints(thePoints),
myDir(theDir)
{
}
//=================================================================================================
int GeomConvert_FuncCylinderLSDist::NbVariables() const
{
return 4;
}
//=================================================================================================
bool GeomConvert_FuncCylinderLSDist::Value(const math_Vector& X, double& F)
{
gp_XYZ aLoc(X(1), X(2), X(3));
double anR2 = X(4) * X(4);
F = 0.;
int i;
for (i = myPoints->Lower(); i <= myPoints->Upper(); ++i)
{
gp_Vec aV(myPoints->Value(i) - aLoc);
double aD2 = aV.CrossSquareMagnitude(myDir);
double d = aD2 - anR2;
F += d * d;
}
return true;
}
//=================================================================================================
bool GeomConvert_FuncCylinderLSDist::Gradient(const math_Vector& X, math_Vector& G)
{
gp_XYZ aLoc(X(1), X(2), X(3));
double anR = X(4), anR2 = anR * anR;
double x = myDir.X(), y = myDir.Y(), z = myDir.Z();
G.Init(0.);
int i;
for (i = myPoints->Lower(); i <= myPoints->Upper(); ++i)
{
gp_Vec aV(myPoints->Value(i) - aLoc);
double aD2 = aV.CrossSquareMagnitude(myDir);
double d = aD2 - anR2;
double Dx0 = 2. * (aV.Z() * x - aV.X() * z) * z - 2. * (aV.X() * y - aV.Y() * x) * y;
double Dy0 = -2. * (aV.Y() * z - aV.Z() * y) * z + 2. * (aV.X() * y - aV.Y() * x) * x;
double Dz0 = 2. * (aV.Y() * z - aV.Z() * y) * y - 2. * (aV.Z() * x - aV.X() * z) * x;
G(1) += d * Dx0;
G(2) += d * Dy0;
G(3) += d * Dz0;
//
G(4) += d;
}
G *= 2;
G(6) *= -2. * anR;
return true;
}
//=================================================================================================
bool GeomConvert_FuncCylinderLSDist::Values(const math_Vector& X, double& F, math_Vector& G)
{
gp_XYZ aLoc(X(1), X(2), X(3));
double anR = X(4), anR2 = anR * anR;
double x = myDir.X(), y = myDir.Y(), z = myDir.Z();
F = 0.;
G.Init(0.);
int i;
for (i = myPoints->Lower(); i <= myPoints->Upper(); ++i)
{
gp_Vec aV(myPoints->Value(i) - aLoc);
double aD2 = aV.CrossSquareMagnitude(myDir);
double d = aD2 - anR2;
double Dx0 = 2. * (aV.Z() * x - aV.X() * z) * z - 2. * (aV.X() * y - aV.Y() * x) * y;
double Dy0 = -2. * (aV.Y() * z - aV.Z() * y) * z + 2. * (aV.X() * y - aV.Y() * x) * x;
double Dz0 = 2. * (aV.Y() * z - aV.Z() * y) * y - 2. * (aV.Z() * x - aV.X() * z) * x;
G(1) += d * Dx0;
G(2) += d * Dy0;
G(3) += d * Dz0;
//
G(4) += d;
//
F += d * d;
}
G *= 2;
G(4) *= -2. * anR;
return true;
}
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