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// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// #ifndef OCCT_DEBUG
#define No_Standard_RangeError
#define No_Standard_OutOfRange
#define No_Standard_DimensionError
// #endif
#include <math_BracketMinimum.hxx>
#include <math_BrentMinimum.hxx>
#include <math_FRPR.hxx>
#include <math_Function.hxx>
#include <math_MultipleVarFunctionWithGradient.hxx>
// l'utilisation de math_BrentMinumim pur trouver un minimum dans une direction
// donnee n'est pas du tout optimale. voir peut etre interpolation cubique
// classique et aussi essayer "recherche unidimensionnelle economique"
// PROGRAMMATION MATHEMATIQUE (theorie et algorithmes) tome1 page 82.
class DirFunctionTer : public math_Function
{
math_Vector* P0;
math_Vector* Dir;
math_Vector* P;
math_MultipleVarFunction* F;
public:
DirFunctionTer(math_Vector& V1, math_Vector& V2, math_Vector& V3, math_MultipleVarFunction& f);
void Initialize(const math_Vector& p0, const math_Vector& dir);
bool Value(const double x, double& fval) override;
};
DirFunctionTer::DirFunctionTer(math_Vector& V1,
math_Vector& V2,
math_Vector& V3,
math_MultipleVarFunction& f)
{
P0 = &V1;
Dir = &V2;
P = &V3;
F = &f;
}
void DirFunctionTer::Initialize(const math_Vector& p0, const math_Vector& dir)
{
*P0 = p0;
*Dir = dir;
}
bool DirFunctionTer::Value(const double x, double& fval)
{
*P = *Dir;
P->Multiply(x);
P->Add(*P0);
fval = 0.;
return F->Value(*P, fval);
}
static bool MinimizeDirection(math_Vector& P, math_Vector& Dir, double& Result, DirFunctionTer& F)
{
double ax, xx, bx;
F.Initialize(P, Dir);
math_BracketMinimum Bracket(F, 0.0, 1.0);
if (Bracket.IsDone())
{
Bracket.Values(ax, xx, bx);
math_BrentMinimum Sol(1.e-10);
Sol.Perform(F, ax, xx, bx);
if (Sol.IsDone())
{
double Scale = Sol.Location();
Result = Sol.Minimum();
Dir.Multiply(Scale);
P.Add(Dir);
return true;
}
}
return false;
}
//=================================================================================================
math_FRPR::math_FRPR(const math_MultipleVarFunctionWithGradient& theFunction,
const double theTolerance,
const int theNbIterations,
const double theZEPS)
: TheLocation(1, theFunction.NbVariables()),
TheGradient(1, theFunction.NbVariables()),
TheMinimum(0.0),
PreviousMinimum(0.0),
XTol(theTolerance),
EPSZ(theZEPS),
Done(false),
Iter(0),
State(0),
TheStatus(math_NotBracketed),
Itermax(theNbIterations)
{
}
//=================================================================================================
math_FRPR::~math_FRPR() = default;
//=================================================================================================
void math_FRPR::Perform(math_MultipleVarFunctionWithGradient& F, const math_Vector& StartingPoint)
{
bool Good;
int n = TheLocation.Length();
int j, its;
double gg, gam, dgg;
math_Vector g(1, n), h(1, n);
math_Vector Temp1(1, n);
math_Vector Temp2(1, n);
math_Vector Temp3(1, n);
DirFunctionTer F_Dir(Temp1, Temp2, Temp3, F);
TheLocation = StartingPoint;
Good = F.Values(TheLocation, PreviousMinimum, TheGradient);
if (!Good)
{
Done = false;
TheStatus = math_FunctionError;
return;
}
g = -TheGradient;
h = g;
TheGradient = g;
for (its = 1; its <= Itermax; its++)
{
Iter = its;
bool IsGood = MinimizeDirection(TheLocation, TheGradient, TheMinimum, F_Dir);
if (IsSolutionReached(F))
{
Done = true;
State = F.GetStateNumber();
TheStatus = math_OK;
return;
}
if (!IsGood)
{
Done = false;
TheStatus = math_DirectionSearchError;
return;
}
Good = F.Values(TheLocation, PreviousMinimum, TheGradient);
if (!Good)
{
Done = false;
TheStatus = math_FunctionError;
return;
}
dgg = 0.0;
gg = 0.0;
for (j = 1; j <= n; j++)
{
gg += g(j) * g(j);
// dgg += TheGradient(j)*TheGradient(j); //for Fletcher-Reeves
dgg += (TheGradient(j) + g(j)) * TheGradient(j); // for Polak-Ribiere
}
if (gg == 0.0)
{
// Unlikely. If gradient is exactly 0 then we are already done.
Done = false;
TheStatus = math_FunctionError;
return;
}
gam = dgg / gg;
g = -TheGradient;
TheGradient = g + gam * h;
h = TheGradient;
}
Done = false;
TheStatus = math_TooManyIterations;
}
//=================================================================================================
void math_FRPR::Dump(Standard_OStream& o) const
{
o << "math_FRPR ";
if (Done)
{
o << " Status = Done \n";
o << " Location Vector = " << TheLocation << "\n";
o << " Minimum value = " << TheMinimum << "\n";
o << " Number of iterations = " << Iter << "\n";
}
else
{
o << " Status = not Done because " << (int)TheStatus << "\n";
}
}