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// Created on: 1995-03-08
// Created by: Mister rmi
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _StdSelect_BRepSelectionTool_HeaderFile
#define _StdSelect_BRepSelectionTool_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <SelectMgr_Selection.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <NCollection_Sequence.hxx>
#include <StdSelect_BRepOwner.hxx>
#include <TopTools_ShapeMapHasher.hxx>
#include <NCollection_IndexedMap.hxx>
class Select3D_SensitiveEntity;
class SelectMgr_SelectableObject;
class TopoDS_Face;
//! Tool to create specific selections (sets of primitives)
//! for Shapes from Topology.
//! These Selections may be used in dynamic selection
//! Mechanism
//! Given a Shape and a mode of selection
//! (selection of vertices,
//! edges,faces ...) , This Tool Computes corresponding sensitive primitives,
//! puts them in an entity called Selection (see package SelectMgr) and returns it.
//!
//! A Priority for the decomposed pickable objects can be given ;
//! by default There is A Preset Hierarchy:
//! Vertex priority : 5
//! Edge priority : 4
//! Wire priority : 3
//! Face priority : 2
//! Shell,solid,shape priority : 1
//! the default priority in the following methods has no sense - it's only taken in account
//! when the user gives a value between 0 and 10.
//! IMPORTANT : This decomposition creates BRepEntityOwner instances (from StdSelect).
//! which are stored in the Sensitive Entities coming from The Decomposition.
//!
//! the result of picking in a ViewerSelector return EntityOwner from SelectMgr;
//! to know what kind of object was picked :
//!
//! ENTITY_OWNER -> Selectable() gives the selectableobject which
//! was decomposed into pickable elements.
//! occ::down_cast<StdSelect_BRepOwner>(ENTITY_OWNER) -> Shape()
//! gives the real picked shape (edge,vertex,shape...)
class StdSelect_BRepSelectionTool
{
public:
DEFINE_STANDARD_ALLOC
//! Decomposition of <aShape> into sensitive entities following
//! a mode of decomposition <aType>. These entities are stored in <aSelection>.
//! BrepOwners are created to store the identity of the picked shapes
//! during the selection process.
//! In those BRepOwners is also stored the original shape.
//! But One can't get the selectable object which was decomposed to give
//! the sensitive entities.
//! maximal parameter is used for infinite objects, to limit the sensitive Domain....
//! If AutoTriangulation = True, a Triangulation will be
//! computed for faces which have no existing one.
//! if AutoTriangulation = False the old algorithm will be
//! called to compute sensitive entities on faces.
Standard_EXPORT static void Load(const occ::handle<SelectMgr_Selection>& aSelection,
const TopoDS_Shape& aShape,
const TopAbs_ShapeEnum aType,
const double theDeflection,
const double theDeviationAngle,
const bool AutoTriangulation = true,
const int aPriority = -1,
const int NbPOnEdge = 9,
const double MaximalParameter = 500);
//! Same functionalities. The only
//! difference is that the selectable object from which the
//! selection comes is stored in each Sensitive EntityOwner;
//! decomposition of <aShape> into sensitive entities following
//! a mode of decomposition <aType>. These entities are stored in <aSelection>
//! The Major difference is that the known users are first inserted in the
//! BRepOwners. the original shape is the last user...
//! (see EntityOwner from SelectBasics and BrepOwner)...
Standard_EXPORT static void Load(const occ::handle<SelectMgr_Selection>& aSelection,
const occ::handle<SelectMgr_SelectableObject>& Origin,
const TopoDS_Shape& aShape,
const TopAbs_ShapeEnum aType,
const double theDeflection,
const double theDeviationAngle,
const bool AutoTriangulation = true,
const int aPriority = -1,
const int NbPOnEdge = 9,
const double MaximalParameter = 500);
//! Returns the standard priority of the shape aShap having the type aType.
//! This priority is passed to a StdSelect_BRepOwner object.
//! You can use the function Load to modify the
//! selection priority of an owner to make one entity
//! more selectable than another one.
static int GetStandardPriority(const TopoDS_Shape& theShape, const TopAbs_ShapeEnum theType)
{
switch (theType)
{
case TopAbs_VERTEX:
return 8;
case TopAbs_EDGE:
return 7;
case TopAbs_WIRE:
return 6;
case TopAbs_FACE:
return 5;
case TopAbs_SHAPE:
default:
break;
}
switch (theShape.ShapeType())
{
case TopAbs_VERTEX:
return 9;
case TopAbs_EDGE:
return 8;
case TopAbs_WIRE:
return 7;
case TopAbs_FACE:
return 6;
case TopAbs_SHELL:
return 5;
case TopAbs_COMPOUND:
case TopAbs_COMPSOLID:
case TopAbs_SOLID:
case TopAbs_SHAPE:
default:
return 4;
}
}
//! Computes the sensitive primitives, stores them in the SelectMgr_Selection object, and returns
//! this object.
//! @param[in] theShape shape to compute sensitive entities
//! @param[in] theOwner selectable owner object
//! @param[in] theSelection selection to append new sensitive entities
//! @param[in] theDeflection linear deflection
//! @param[in] theDeflAngle angular deflection
//! @param[in] theNbPOnEdge sensitivity parameters for edges and wires
//! @param[in] theMaxiParam sensitivity parameters for infinite objects (the default value is
//! 500)
//! @param[in] theAutoTriang flag to compute triangulation for the faces which have none
Standard_EXPORT static void ComputeSensitive(const TopoDS_Shape& theShape,
const occ::handle<SelectMgr_EntityOwner>& theOwner,
const occ::handle<SelectMgr_Selection>& theSelection,
const double theDeflection,
const double theDeflAngle,
const int theNbPOnEdge,
const double theMaxiParam,
const bool theAutoTriang = true);
//! Creates the 3D sensitive entities for Face selection.
//! @param[in] theFace face to compute sensitive entities
//! @param[in] theOwner selectable owner object
//! @param[out] theOutList output result list to append created entities
//! @param[in] theAutoTriang obsolete flag (has no effect)
//! @param[in] theNbPOnEdge sensitivity parameters
//! @param[in] theMaxiParam sensitivity parameters
//! @param[in] theInteriorFlag flag indicating that face interior (TRUE) or face boundary (FALSE)
//! should be selectable
Standard_EXPORT static bool GetSensitiveForFace(
const TopoDS_Face& theFace,
const occ::handle<SelectMgr_EntityOwner>& theOwner,
NCollection_Sequence<occ::handle<Select3D_SensitiveEntity>>& theOutList,
const bool theAutoTriang = true,
const int theNbPOnEdge = 9,
const double theMaxiParam = 500,
const bool theInteriorFlag = true);
//! Creates a sensitive cylinder.
//! @param[in] theSubfacesMap map of cylinder faces
//! @param[in] theOwner selectable owner object
//! @param[in] theSelection selection to append new sensitive entities
Standard_EXPORT static bool GetSensitiveForCylinder(
const NCollection_IndexedMap<TopoDS_Shape, TopTools_ShapeMapHasher>& theSubfacesMap,
const occ::handle<SelectMgr_EntityOwner>& theOwner,
const occ::handle<SelectMgr_Selection>& theSelection);
//! Create a sensitive edge or sensitive wire.
//! @param[in] theShape either TopoDS_Edge or TopoDS_Wire to compute sensitive entities
//! @param[in] theOwner selectable owner object
//! @param[in] theSelection selection to append new sensitive entities
//! @param[in] theDeflection linear deflection
//! @param[in] theDeviationAngle angular deflection
//! @param[in] theNbPOnEdge sensitivity parameters
//! @param[out] theMaxiParam sensitivity parameters
Standard_EXPORT static void GetEdgeSensitive(const TopoDS_Shape& theShape,
const occ::handle<SelectMgr_EntityOwner>& theOwner,
const occ::handle<SelectMgr_Selection>& theSelection,
const double theDeflection,
const double theDeviationAngle,
const int theNbPOnEdge,
const double theMaxiParam,
occ::handle<Select3D_SensitiveEntity>& theSensitive);
//! Traverses the selection given and pre-builds BVH trees for heavyweight
//! sensitive entities containing more than BVH_PRIMITIVE_LIMIT (defined in .cxx file)
//! sub-elements.
Standard_EXPORT static void PreBuildBVH(const occ::handle<SelectMgr_Selection>& theSelection);
};
#endif // _StdSelect_BRepSelectionTool_HeaderFile