Loading files
# Source files for Shaders package
set(OCCT_Shaders_FILES_LOCATION "${CMAKE_CURRENT_LIST_DIR}")
set(OCCT_Shaders_FILES
Shaders_Declarations_glsl.pxx
Shaders_DeclarationsImpl_glsl.pxx
Shaders_LightShadow_glsl.pxx
Shaders_Display_fs.pxx
Shaders_PBRCookTorrance_glsl.pxx
Shaders_PBRDirectionalLight_glsl.pxx
Shaders_PBRDistribution_glsl.pxx
Shaders_PBREnvBaking_fs.pxx
Shaders_PBREnvBaking_vs.pxx
Shaders_PBRFresnel_glsl.pxx
Shaders_PBRGeometry_glsl.pxx
Shaders_PBRIllumination_glsl.pxx
Shaders_PBRPointLight_glsl.pxx
Shaders_PBRSpotLight_glsl.pxx
Shaders_PhongDirectionalLight_glsl.pxx
Shaders_PhongPointLight_glsl.pxx
Shaders_PhongSpotLight_glsl.pxx
Shaders_PointLightAttenuation_glsl.pxx
Shaders_RaytraceBase_fs.pxx
Shaders_RaytraceRender_fs.pxx
Shaders_PathtraceBase_fs.pxx
Shaders_RaytraceBase_vs.pxx
Shaders_RaytraceSmooth_fs.pxx
Shaders_TangentSpaceNormal_glsl.pxx
Shaders_SkydomBackground_fs.pxx
)
3d097a032This file is pinned to the selected release. Download the original to open it in your design tool.