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// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <gp_Cone.hxx>
#include <gp_Cylinder.hxx>
#include <gp_Pnt.hxx>
#include <gp_Sphere.hxx>
#include <gp_Torus.hxx>
#include <GProp.hxx>
#include <GProp_SelGProps.hxx>
#include <math_Jacobi.hxx>
#include <math_Matrix.hxx>
#include <math_Vector.hxx>
GProp_SelGProps::GProp_SelGProps() = default;
void GProp_SelGProps::SetLocation(const gp_Pnt& SLocation)
{
loc = SLocation;
}
void GProp_SelGProps::Perform(const gp_Cylinder& S,
const double Alpha1,
const double Alpha2,
const double Z1,
const double Z2)
{
double X0, Y0, Z0, Xa1, Ya1, Za1, Xa2, Ya2, Za2, Xa3, Ya3, Za3;
S.Location().Coord(X0, Y0, Z0);
double R = S.Radius();
S.Position().XDirection().Coord(Xa1, Ya1, Za1);
S.Position().YDirection().Coord(Xa2, Ya2, Za2);
S.Position().Direction().Coord(Xa3, Ya3, Za3);
dim = R * (Z2 - Z1) * (Alpha2 - Alpha1);
double SA2 = std::sin(Alpha2);
double SA1 = std::sin(Alpha1);
double CA2 = std::cos(Alpha2);
double CA1 = std::cos(Alpha1);
double Ix = R * (SA2 - SA1) / (Alpha2 - Alpha1);
double Iy = R * (CA1 - CA2) / (Alpha2 - Alpha1);
g.SetCoord(X0 + Ix * Xa1 + Iy * Xa2 + Xa3 * (Z2 + Z1) / 2.,
Y0 + Ix * Ya1 + Iy * Ya2 + Ya3 * (Z2 + Z1) / 2.,
Z0 + Ix * Za1 + Iy * Za2 + Za3 * (Z2 + Z1) / 2.);
double ICn2 = R * R * (Alpha2 - Alpha1 + SA2 * CA2 - SA1 * CA1) / 2.;
double ISn2 = R * R * (Alpha2 - Alpha1 - SA2 * CA2 + SA1 * CA1) / 2.;
double IZ2 = (Alpha2 - Alpha1) * (Z2 * Z2 + Z2 * Z1 + Z1 * Z1) / 3.;
double ICnSn = R * R * (SA2 * SA2 - SA1 * SA1) / 2.;
double ICnz = (Z2 + Z1) * (SA2 - SA1) / 2.;
double ISnz = (Z2 + Z1) * (CA1 - CA2) / 2.;
math_Matrix Dm(1, 3, 1, 3);
Dm(1, 1) = ISn2 + IZ2;
Dm(2, 2) = ICn2 + IZ2;
Dm(3, 3) = Alpha2 - Alpha1;
Dm(1, 2) = Dm(2, 1) = -ICnSn;
Dm(1, 3) = Dm(3, 1) = -ICnz;
Dm(3, 2) = Dm(2, 3) = -ISnz;
math_Matrix Passage(1, 3, 1, 3);
Passage(1, 1) = Xa1;
Passage(1, 2) = Xa2;
Passage(1, 3) = Xa3;
Passage(2, 1) = Ya1;
Passage(2, 2) = Ya2;
Passage(2, 3) = Ya3;
Passage(3, 1) = Za1;
Passage(3, 2) = Za2;
Passage(3, 3) = Za3;
math_Jacobi J(Dm);
R = R * (Z2 - Z1);
math_Vector V1(1, 3), V2(1, 3), V3(1, 3);
J.Vector(1, V1);
V1.Multiply(Passage, V1);
V1.Multiply(R * J.Value(1));
J.Vector(2, V2);
V2.Multiply(Passage, V2);
V2.Multiply(R * J.Value(2));
J.Vector(3, V3);
V3.Multiply(Passage, V3);
V3.Multiply(R * J.Value(3));
inertia =
gp_Mat(gp_XYZ(V1(1), V2(1), V3(1)), gp_XYZ(V1(2), V2(2), V3(2)), gp_XYZ(V1(3), V2(3), V3(3)));
gp_Mat Hop;
GProp::HOperator(g, loc, dim, Hop);
inertia = inertia + Hop;
}
void GProp_SelGProps::Perform(const gp_Cone& S,
const double Alpha1,
const double Alpha2,
const double Z1,
const double Z2)
{
double X0, Y0, Z0, Xa1, Ya1, Za1, Xa2, Ya2, Za2, Xa3, Ya3, Za3;
S.Location().Coord(X0, Y0, Z0);
S.Position().XDirection().Coord(Xa1, Ya1, Za1);
S.Position().YDirection().Coord(Xa2, Ya2, Za2);
S.Position().Direction().Coord(Xa3, Ya3, Za3);
double t = S.SemiAngle();
double Cnt = std::cos(t);
double Snt = std::sin(t);
double R = S.RefRadius();
double Sn2 = std::sin(Alpha2);
double Sn1 = std::sin(Alpha1);
double Cn2 = std::cos(Alpha2);
double Cn1 = std::cos(Alpha1);
double Auxi1 = R + (Z2 + Z1) * Snt / 2.;
double Auxi2 = (Z2 * Z2 + Z1 * Z2 + Z1 * Z1) / 3.;
dim = (Alpha2 - Alpha1) * Cnt * (Z2 - Z1) * Auxi1;
double Ix = (R * R + R * (Z2 + Z1) * Snt + Snt * Auxi2) / Auxi1;
double Iy = Ix * (Cn1 - Cn2) / (Alpha2 - Alpha1);
Ix = Ix * (Sn2 - Sn1) / (Alpha2 - Alpha1);
double Iz = Cnt * (R * (Z2 + Z1) / 2. + Snt * Auxi2) / Auxi1;
g.SetCoord(X0 + Xa1 * Ix + Xa2 * Iy + Xa3 * Iz,
Y0 + Ya1 * Ix + Ya2 * Iy + Ya3 * Iz,
Z0 + Za1 * Ix + Za2 * Iy + Za3 * Iz);
double R1 = R + Z1 * Snt;
double R2 = R + Z2 * Snt;
double ZZ = (Z2 - Z1) * Cnt;
double IR2 = ZZ * Snt * (R1 * R1 * R1 + R1 * R1 * R2 + R1 * R2 * R2 + R2 * R2 * R2) / 4.;
double ICn2 = IR2 * (Alpha2 - Alpha1 + Cn2 * Sn2 - Cn1 * Sn1) / 2.;
double ISn2 = IR2 * (Alpha2 - Alpha1 + Cn2 * Sn2 - Cn1 * Sn1) / 2.;
double IZ2 = ZZ * Cnt * Cnt * (Z2 - Z1) * (Alpha2 - Alpha1)
* (R * Auxi2 + Snt * (Z2 * Z2 * Z2 + Z2 * Z2 * Z1 + Z2 * Z1 * Z1 + Z1 * Z1 * Z1))
/ 4.;
double ICnSn = IR2 * (Cn2 * Cn2 - Cn1 * Cn1);
double ICnz = Cnt * Snt * ZZ * (R * (Z1 + Z2) / 2. + Auxi2) * (Sn2 - Sn1);
double ISnz = Cnt * Snt * ZZ * (R * (Z1 + Z2) / 2. + Auxi2) * (Cn1 - Cn2);
math_Matrix Dm(1, 3, 1, 3);
Dm(1, 1) = ISn2 + IZ2;
Dm(2, 2) = ICn2 + IZ2;
Dm(3, 3) = IR2 * (Alpha2 - Alpha1);
Dm(1, 2) = Dm(2, 1) = -ICnSn;
Dm(1, 3) = Dm(3, 1) = -ICnz;
Dm(3, 2) = Dm(2, 3) = -ISnz;
math_Matrix Passage(1, 3, 1, 3);
Passage(1, 1) = Xa1;
Passage(1, 2) = Xa2;
Passage(1, 3) = Xa3;
Passage(2, 1) = Ya1;
Passage(2, 2) = Ya2;
Passage(2, 3) = Ya3;
Passage(3, 1) = Za1;
Passage(3, 2) = Za2;
Passage(3, 3) = Za3;
math_Jacobi J(Dm);
math_Vector V1(1, 3), V2(1, 3), V3(1, 3);
J.Vector(1, V1);
V1.Multiply(Passage, V1);
V1.Multiply(J.Value(1));
J.Vector(2, V2);
V2.Multiply(Passage, V2);
V2.Multiply(J.Value(2));
J.Vector(3, V3);
V3.Multiply(Passage, V3);
V3.Multiply(J.Value(3));
inertia =
gp_Mat(gp_XYZ(V1(1), V2(1), V3(1)), gp_XYZ(V1(2), V2(2), V3(2)), gp_XYZ(V1(3), V2(3), V3(3)));
gp_Mat Hop;
GProp::HOperator(g, loc, dim, Hop);
inertia = inertia + Hop;
}
void GProp_SelGProps::Perform(const gp_Sphere& S,
const double Teta1,
const double Teta2,
const double Alpha1,
const double Alpha2)
{
double X0, Y0, Z0, Xa1, Ya1, Za1, Xa2, Ya2, Za2, Xa3, Ya3, Za3;
S.Location().Coord(X0, Y0, Z0);
S.Position().XDirection().Coord(Xa1, Ya1, Za1);
S.Position().YDirection().Coord(Xa2, Ya2, Za2);
S.Position().Direction().Coord(Xa3, Ya3, Za3);
double R = S.Radius();
double Cnt1 = std::cos(Teta1);
double Snt1 = std::sin(Teta1);
double Cnt2 = std::cos(Teta2);
double Snt2 = std::sin(Teta2);
double Cnf1 = std::cos(Alpha1);
double Snf1 = std::sin(Alpha1);
double Cnf2 = std::cos(Alpha2);
double Snf2 = std::sin(Alpha2);
dim = R * R * (Teta2 - Teta1) * (Snf2 - Snf1);
double Ix = R * (Snt2 - Snt1) / (Teta2 - Teta1) * (Alpha2 - Alpha1 + Snf2 * Cnf2 - Snf1 * Cnf1)
/ (Snf2 - Snf1) / 2.;
double Iy = R * (Cnt1 - Cnt2) / (Teta2 - Teta1) * (Alpha2 - Alpha1 + Snf2 * Cnf2 - Snf1 * Cnf1)
/ (Snf2 - Snf1) / 2.;
double Iz = R * (Snf2 + Snf1) / 2.;
g.SetCoord(X0 + Ix * Xa1 + Iy * Xa2 + Iz * Xa3,
Y0 + Ix * Ya1 + Iy * Ya2 + Iz * Ya3,
Z0 + Ix * Za1 + Iy * Za2 + Iz * Za3);
double IR2 = (Cnf2 * Snf2 * (Cnf2 + 1.) - Cnf1 * Snf1 * (Cnf1 + 1.) + Alpha2 - Alpha1) / 3.;
double ICn2 = (Teta2 - Teta1 + Cnt2 * Snt2 - Cnt1 * Snt1) * IR2 / 2.;
double ISn2 = (Teta2 - Teta1 - Cnt2 * Snt2 + Cnt1 * Snt1) * IR2 / 2.;
double ICnSn = (Snt2 * Snt2 - Snt1 * Snt1) * IR2 / 2.;
double IZ2 = (Teta2 - Teta1) * (Snf2 * Snf2 * Snf2 - Snf1 * Snf1 * Snf1) / 3.;
double ICnz = (Snt2 - Snt1) * (Cnf1 * Cnf1 * Cnf1 - Cnf2 * Cnf2 * Cnf2) / 3.;
double ISnz = (Cnt1 - Cnt2) * (Cnf1 * Cnf1 * Cnf1 - Cnf2 * Cnf2 * Cnf2) / 3.;
math_Matrix Dm(1, 3, 1, 3);
Dm(1, 1) = ISn2 + IZ2;
Dm(2, 2) = ICn2 + IZ2;
Dm(3, 3) = IR2 * (Teta2 - Teta1);
Dm(1, 2) = Dm(2, 1) = -ICnSn;
Dm(1, 3) = Dm(3, 1) = -ICnz;
Dm(3, 2) = Dm(2, 3) = -ISnz;
math_Matrix Passage(1, 3, 1, 3);
Passage(1, 1) = Xa1;
Passage(1, 2) = Xa2;
Passage(1, 3) = Xa3;
Passage(2, 1) = Ya1;
Passage(2, 2) = Ya2;
Passage(2, 3) = Ya3;
Passage(3, 1) = Za1;
Passage(3, 2) = Za2;
Passage(3, 3) = Za3;
math_Jacobi J(Dm);
R = R * R * R * R;
math_Vector V1(1, 3), V2(1, 3), V3(1, 3);
J.Vector(1, V1);
V1.Multiply(Passage, V1);
V1.Multiply(R * J.Value(1));
J.Vector(2, V2);
V2.Multiply(Passage, V2);
V2.Multiply(R * J.Value(2));
J.Vector(3, V3);
V3.Multiply(Passage, V3);
V3.Multiply(R * J.Value(3));
inertia =
gp_Mat(gp_XYZ(V1(1), V2(1), V3(1)), gp_XYZ(V1(2), V2(2), V3(2)), gp_XYZ(V1(3), V2(3), V3(3)));
gp_Mat Hop;
GProp::HOperator(g, loc, dim, Hop);
inertia = inertia + Hop;
}
void GProp_SelGProps::Perform(const gp_Torus& S,
const double Teta1,
const double Teta2,
const double Alpha1,
const double Alpha2)
{
double X0, Y0, Z0, Xa1, Ya1, Za1, Xa2, Ya2, Za2, Xa3, Ya3, Za3;
S.Location().Coord(X0, Y0, Z0);
S.XAxis().Direction().Coord(Xa1, Ya1, Za1);
S.YAxis().Direction().Coord(Xa2, Ya2, Za2);
S.Axis().Direction().Coord(Xa3, Ya3, Za3);
double RMax = S.MajorRadius();
double Rmin = S.MinorRadius();
double Cnt1 = std::cos(Teta1);
double Snt1 = std::sin(Teta1);
double Cnt2 = std::cos(Teta2);
double Snt2 = std::sin(Teta2);
double Cnf1 = std::cos(Alpha1);
double Snf1 = std::sin(Alpha1);
double Cnf2 = std::cos(Alpha2);
double Snf2 = std::sin(Alpha2);
dim = RMax * Rmin * (Teta2 - Teta1) * (Alpha2 - Alpha1);
double Ix = (Snt2 - Snt1) / (Teta2 - Teta1) * (Rmin * (Snf2 - Snf1) / (Alpha2 - Alpha1) + RMax);
double Iy = (Cnt1 - Cnt2) / (Teta2 - Teta1) * (Rmin * (Snf2 - Snf1) / (Alpha2 - Alpha1) + RMax);
double Iz = Rmin * (Cnf1 - Cnf2) / (Alpha2 - Alpha1);
g.SetCoord(X0 + Ix * Xa1 + Iy * Xa2 + Iz * Xa3,
Y0 + Ix * Ya1 + Iy * Ya2 + Iz * Ya3,
Z0 + Ix * Za1 + Iy * Za2 + Iz * Za3);
double IR2 =
RMax * RMax + 2. * RMax * Rmin * (Snf2 - Snf1) + Rmin * Rmin / 2. * (Snf2 * Cnf2 - Snf1 * Cnf1);
double ICn2 = IR2 * (Teta2 - Teta1 + Snt2 * Cnt2 - Snt1 * Cnt1) / 2.;
double ISn2 = IR2 * (Teta2 - Teta1 - Snt2 * Cnt2 + Snt1 * Cnt1) / 2.;
double ICnSn = IR2 * (Snt2 * Snt2 - Snt1 * Snt1) / 2.;
double IZ2 = (Teta2 - Teta1) * Rmin * Rmin * (Alpha2 - Alpha1 - Snf2 * Cnf2 + Snf1 * Cnf1) / 2.;
double ICnz = Rmin * (Snt2 - Snt1) * (Cnf1 - Cnf2) * (RMax + Rmin * (Cnf1 + Cnf2) / 2.);
double ISnz = Rmin * (Cnt2 - Cnt1) * (Cnf1 - Cnf2) * (RMax + Rmin * (Cnf1 + Cnf2) / 2.);
math_Matrix Dm(1, 3, 1, 3);
Dm(1, 1) = ISn2 + IZ2;
Dm(2, 2) = ICn2 + IZ2;
Dm(3, 3) = IR2 * (Teta2 - Teta1);
Dm(1, 2) = Dm(2, 1) = -ICnSn;
Dm(1, 3) = Dm(3, 1) = -ICnz;
Dm(3, 2) = Dm(2, 3) = -ISnz;
math_Matrix Passage(1, 3, 1, 3);
Passage(1, 1) = Xa1;
Passage(1, 2) = Xa2;
Passage(1, 3) = Xa3;
Passage(2, 1) = Ya1;
Passage(2, 2) = Ya2;
Passage(2, 3) = Ya3;
Passage(3, 1) = Za1;
Passage(3, 2) = Za2;
Passage(3, 3) = Za3;
math_Jacobi J(Dm);
RMax = RMax * Rmin;
math_Vector V1(1, 3), V2(1, 3), V3(1, 3);
J.Vector(1, V1);
V1.Multiply(Passage, V1);
V1.Multiply(RMax * J.Value(1));
J.Vector(2, V2);
V2.Multiply(Passage, V2);
V2.Multiply(RMax * J.Value(2));
J.Vector(3, V3);
V3.Multiply(Passage, V3);
V3.Multiply(RMax * J.Value(3));
inertia =
gp_Mat(gp_XYZ(V1(1), V2(1), V3(1)), gp_XYZ(V1(2), V2(2), V3(2)), gp_XYZ(V1(3), V2(3), V3(3)));
gp_Mat Hop;
GProp::HOperator(g, loc, dim, Hop);
inertia = inertia + Hop;
}
GProp_SelGProps::GProp_SelGProps(const gp_Cone& S,
const double Alpha1,
const double Alpha2,
const double Z1,
const double Z2,
const gp_Pnt& SLocation)
{
SetLocation(SLocation);
Perform(S, Alpha1, Alpha2, Z1, Z2);
}
GProp_SelGProps::GProp_SelGProps(const gp_Cylinder& S,
const double Alpha1,
const double Alpha2,
const double Z1,
const double Z2,
const gp_Pnt& SLocation)
{
SetLocation(SLocation);
Perform(S, Alpha1, Alpha2, Z1, Z2);
}
GProp_SelGProps::GProp_SelGProps(const gp_Sphere& S,
const double Teta1,
const double Teta2,
const double Alpha1,
const double Alpha2,
const gp_Pnt& SLocation)
{
SetLocation(SLocation);
Perform(S, Teta1, Teta2, Alpha1, Alpha2);
}
GProp_SelGProps::GProp_SelGProps(const gp_Torus& S,
const double Teta1,
const double Teta2,
const double Alpha1,
const double Alpha2,
const gp_Pnt& SLocation)
{
SetLocation(SLocation);
Perform(S, Teta1, Teta2, Alpha1, Alpha2);
}
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