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// Created on: 1993-06-25
// Created by: Laurent BOURESCHE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepSweep_Revol.hxx>
#include <BRepSweep_Rotation.hxx>
#include <gp_Ax1.hxx>
#include <gp_Trsf.hxx>
#include <Precision.hxx>
#include <Standard_ConstructionError.hxx>
#include <Sweep_NumShape.hxx>
#include <TopLoc_Location.hxx>
#include <TopoDS_Shape.hxx>
//=================================================================================================
BRepSweep_Revol::BRepSweep_Revol(const TopoDS_Shape& S,
const gp_Ax1& Ax,
const double D,
const bool C)
: myRotation(S.Oriented(TopAbs_FORWARD), NumShape(D), Location(Ax, D), Axe(Ax, D), Angle(D), C)
{
Standard_ConstructionError_Raise_if(Angle(D) <= Precision::Angular(),
"BRepSweep_Revol::Constructor");
}
//=================================================================================================
BRepSweep_Revol::BRepSweep_Revol(const TopoDS_Shape& S, const gp_Ax1& Ax, const bool C)
: myRotation(S.Oriented(TopAbs_FORWARD),
NumShape(2 * M_PI),
Location(Ax, 2 * M_PI),
Axe(Ax, 2 * M_PI),
Angle(2 * M_PI),
C)
{
}
//=================================================================================================
TopoDS_Shape BRepSweep_Revol::Shape()
{
return myRotation.Shape();
}
//=================================================================================================
TopoDS_Shape BRepSweep_Revol::Shape(const TopoDS_Shape& aGenS)
{
return myRotation.Shape(aGenS);
}
//=================================================================================================
TopoDS_Shape BRepSweep_Revol::FirstShape()
{
return myRotation.FirstShape();
}
//=================================================================================================
TopoDS_Shape BRepSweep_Revol::FirstShape(const TopoDS_Shape& aGenS)
{
return myRotation.FirstShape(aGenS);
}
//=================================================================================================
TopoDS_Shape BRepSweep_Revol::LastShape()
{
return myRotation.LastShape();
}
//=================================================================================================
TopoDS_Shape BRepSweep_Revol::LastShape(const TopoDS_Shape& aGenS)
{
return myRotation.LastShape(aGenS);
}
//=================================================================================================
Sweep_NumShape BRepSweep_Revol::NumShape(const double D) const
{
Sweep_NumShape N;
if (std::abs(Angle(D) - 2 * M_PI) <= Precision::Angular())
{
N.Init(2, TopAbs_EDGE, true, false, false);
}
else
{
N.Init(2, TopAbs_EDGE);
}
return N;
}
//=================================================================================================
TopLoc_Location BRepSweep_Revol::Location(const gp_Ax1& Ax, const double D) const
{
gp_Trsf gpt;
gpt.SetRotation(Axe(Ax, D), Angle(D));
TopLoc_Location L(gpt);
return L;
}
//=================================================================================================
gp_Ax1 BRepSweep_Revol::Axe(const gp_Ax1& Ax, const double D) const
{
gp_Ax1 A = Ax;
if (D < 0.)
{
A.Reverse();
}
return A;
}
//=================================================================================================
double BRepSweep_Revol::Angle(const double D) const
{
double d = std::abs(D);
while (d > (2 * M_PI + Precision::Angular()))
{
d = d - 2 * M_PI;
}
return d;
}
//=================================================================================================
double BRepSweep_Revol::Angle() const
{
return myRotation.Angle();
}
//=================================================================================================
gp_Ax1 BRepSweep_Revol::Axe() const
{
return myRotation.Axe();
}
//=================================================================================================
bool BRepSweep_Revol::IsUsed(const TopoDS_Shape& aGenS) const
{
return myRotation.IsUsed(aGenS);
}