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// Created on: 2016-10-13
// Created by: Alexander MALYSHEV
// Copyright (c) 1999-2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepOffset_MakeSimpleOffset_HeaderFile
#define _BRepOffset_MakeSimpleOffset_HeaderFile
#include <BRepTools_Modifier.hxx>
#include <ShapeBuild_ReShape.hxx>
#include <NCollection_DataMap.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Real.hxx>
#include <TCollection_AsciiString.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Shape.hxx>
enum BRepOffsetSimple_Status
{
BRepOffsetSimple_OK,
BRepOffsetSimple_NullInputShape,
BRepOffsetSimple_ErrorOffsetComputation,
BRepOffsetSimple_ErrorWallFaceComputation,
BRepOffsetSimple_ErrorInvalidNbShells,
BRepOffsetSimple_ErrorNonClosedShell
};
//! This class represents simple offset algorithm itself. It builds simple offset without
//! intersection. Solid can be created using SetBuildSolidFlag method (set flag to true). By default
//! shell will be constructed.
//!
//! Algorithm:
//! 1. Build source-image maps for vertices, edges and faces.BRepTools_Modification class will be
//! used
//! to store this information. An image of a shared edge can be constructed from the
//! corresponding edge of the first iterated face.
//! 2. Run BRepTools_Modifier to obtain offset shape.
// 3. Ensure topological integrity of the output shape.
//!
//! Limitations:
//! According to the algorithm nature result depends on the smoothness of input data. Smooth
//! (G1-continuity) input shape will lead to the good result.
//!
//! The possible drawback of the simple algorithm is that it leads, in general case, to tolerance
//! increasing. The tolerances have to grow in order to cover the gaps between the neighbor faces in
//! the output. It should be noted that the actual tolerance growth depends on the offset distance
//! and the quality of joints between the input faces. Anyway the good input shell (smooth
//! connections between adjacent faces) will lead to good result.
class BRepOffset_MakeSimpleOffset
{
public:
//! Constructor. Does nothing.
Standard_EXPORT BRepOffset_MakeSimpleOffset();
//! Constructor.
Standard_EXPORT BRepOffset_MakeSimpleOffset(const TopoDS_Shape& theInputShape,
const double theOffsetValue);
//! Initialise shape for modifications.
Standard_EXPORT void Initialize(const TopoDS_Shape& theInputShape, const double theOffsetValue);
//! Computes offset shape.
Standard_EXPORT void Perform();
//! Gets error message.
Standard_EXPORT TCollection_AsciiString GetErrorMessage() const;
//! Gets error code.
BRepOffsetSimple_Status GetError() const { return myError; }
// Inline methods.
//! Gets solid building flag.
bool GetBuildSolidFlag() const { return myIsBuildSolid; }
//! Sets solid building flag.
void SetBuildSolidFlag(const bool theBuildFlag) { myIsBuildSolid = theBuildFlag; }
//! Gets offset value.
double GetOffsetValue() const { return myOffsetValue; }
//! Sets offset value.
void SetOffsetValue(const double theOffsetValue) { myOffsetValue = theOffsetValue; }
//! Gets tolerance (used for handling singularities).
double GetTolerance() const { return myTolerance; }
//! Sets tolerance (used for handling singularities).
void SetTolerance(const double theValue) { myTolerance = theValue; }
//! Gets done state.
bool IsDone() const { return myIsDone; }
//! Returns result shape.
const TopoDS_Shape& GetResultShape() const { return myResShape; }
//! Computes max safe offset value for the given tolerance.
double GetSafeOffset(const double theExpectedToler);
//! Returns result shape for the given one (if exists).
Standard_EXPORT const TopoDS_Shape Generated(const TopoDS_Shape& theShape) const;
//! Returns modified shape for the given one (if exists).
Standard_EXPORT const TopoDS_Shape Modified(const TopoDS_Shape& theShape) const;
protected:
//! Computes max angle in faces junction.
void ComputeMaxAngle();
//! Clears previous result.
void Clear();
private:
//! Builds face on specified wall.
TopoDS_Face BuildWallFace(const TopoDS_Edge& theOrigEdge);
//! Builds missing walls.
bool BuildMissingWalls();
// Input data.
//! Input shape.
TopoDS_Shape myInputShape;
//! Offset value.
double myOffsetValue;
//! Tolerance (for singularities)
double myTolerance;
//! Solid building flag. True means solid construction.
bool myIsBuildSolid;
// Internal data.
//! Maximal angle in faces junction. This value helps to estimate result tolerance.
double myMaxAngle;
//! Error message.
BRepOffsetSimple_Status myError;
//! Done state.
bool myIsDone;
//! Map of vertex - wall edge.
//! Used to build shared edge between adjacent wall faces.
NCollection_DataMap<TopoDS_Vertex, TopoDS_Edge> myMapVE;
//! Used for histrory support.
BRepTools_Modifier myBuilder;
//! Used for history support.
occ::handle<ShapeBuild_ReShape> myReShape;
// Output data.
//! Result shape.
TopoDS_Shape myResShape;
};
#endif // _BRepOffset_MakeSimpleOffset_HeaderFile