Loading files
3d097a032This file is pinned to the selected release. Download the original to open it in your design tool.
// Created on: 1993-08-31
// Created by: Jean Yves LEBEY
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <TopOpeBRepDS_ListOfShapeOn1State.hxx>
//=================================================================================================
TopOpeBRepDS_ListOfShapeOn1State::TopOpeBRepDS_ListOfShapeOn1State()
: mySplits(0)
{
}
//=================================================================================================
const NCollection_List<TopoDS_Shape>& TopOpeBRepDS_ListOfShapeOn1State::ListOnState() const
{
return myList;
}
//=================================================================================================
NCollection_List<TopoDS_Shape>& TopOpeBRepDS_ListOfShapeOn1State::ChangeListOnState()
{
return myList;
}
//=================================================================================================
void TopOpeBRepDS_ListOfShapeOn1State::Clear()
{
myList.Clear();
mySplits = 0;
}
//=================================================================================================
bool TopOpeBRepDS_ListOfShapeOn1State::IsSplit() const
{
bool res = false;
if (mySplits & 1)
{
res = true;
}
return res;
}
//=================================================================================================
void TopOpeBRepDS_ListOfShapeOn1State::Split(const bool B)
{
int mask = 1;
if (B)
{
mySplits |= mask;
}
else
{
mySplits &= ~mask;
}
}