Loading files
// Created on: 1995-12-21
// Created by: Jean Yves LEBEY
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <TopOpeBRepBuild_Area3dBuilder.hxx>
#include <TopOpeBRepBuild_Loop.hxx>
#include <TopOpeBRepBuild_LoopClassifier.hxx>
#include <TopOpeBRepBuild_LoopSet.hxx>
//=================================================================================================
TopOpeBRepBuild_Area3dBuilder::TopOpeBRepBuild_Area3dBuilder() = default;
//=================================================================================================
TopOpeBRepBuild_Area3dBuilder::TopOpeBRepBuild_Area3dBuilder(TopOpeBRepBuild_LoopSet& LS,
TopOpeBRepBuild_LoopClassifier& LC,
const bool ForceClass)
{
InitAreaBuilder(LS, LC, ForceClass);
}
//=================================================================================================
void TopOpeBRepBuild_Area3dBuilder::InitAreaBuilder(TopOpeBRepBuild_LoopSet& LS,
TopOpeBRepBuild_LoopClassifier& LC,
const bool ForceClass)
{
TopAbs_State state;
bool Loopinside;
bool loopoutside;
NCollection_List<NCollection_List<occ::handle<TopOpeBRepBuild_Loop>>>::Iterator AreaIter;
NCollection_List<occ::handle<TopOpeBRepBuild_Loop>>::Iterator LoopIter;
// boundaryloops : list of boundary loops out of the areas.
NCollection_List<occ::handle<TopOpeBRepBuild_Loop>> boundaryloops;
myArea.Clear(); // Clear the list of Area to be built
for (LS.InitLoop(); LS.MoreLoop(); LS.NextLoop())
{
// process a new loop : L is the new current Loop
const occ::handle<TopOpeBRepBuild_Loop>& L = LS.Loop();
bool boundaryL = L->IsShape();
// L = shape et ForceClass : on traite L comme un block
// L = shape et !ForceClass : on traite L comme un pur shape
// L = !shape : on traite L comme un block
bool traitercommeblock = (!boundaryL) || ForceClass;
if (!traitercommeblock)
{
// the loop L is a boundary loop :
// - try to insert it in an existing area, such as L is inside all
// the block loops. Only block loops of the area are compared.
// - if L could not be inserted, store it in list of boundary loops.
Loopinside = false;
for (AreaIter.Initialize(myArea); AreaIter.More(); AreaIter.Next())
{
NCollection_List<occ::handle<TopOpeBRepBuild_Loop>>& aArea = AreaIter.ChangeValue();
if (aArea.IsEmpty())
{
continue;
}
state = CompareLoopWithListOfLoop(LC, L, aArea, TopOpeBRepBuild_BLOCK);
if (state == TopAbs_UNKNOWN)
{
Atomize(state, TopAbs_IN);
}
Loopinside = (state == TopAbs_IN);
if (Loopinside)
{
break;
}
} // end of Area scan
if (Loopinside)
{
NCollection_List<occ::handle<TopOpeBRepBuild_Loop>>& aArea = AreaIter.ChangeValue();
ADD_Loop_TO_LISTOFLoop(L, aArea, (void*)("IN, to current area"));
}
else if (!Loopinside)
{
ADD_Loop_TO_LISTOFLoop(L, boundaryloops, (void*)("! IN, to boundaryloops"));
}
} // end of boundary loop
else
{
// the loop L is a block loop
// if L is IN theArea :
// - stop area scan, insert L in theArea.
// - remove from the area all the loops outside L
// - make a new area with them, unless they are all boundary
// - if they are all boundary put them back in boundaryLoops
// else :
// - create a new area with L.
// - insert boundary loops that are IN the new area
// (and remove them from 'boundaryloops')
Loopinside = false;
for (AreaIter.Initialize(myArea); AreaIter.More(); AreaIter.Next())
{
NCollection_List<occ::handle<TopOpeBRepBuild_Loop>>& aArea = AreaIter.ChangeValue();
if (aArea.IsEmpty())
{
continue;
}
state = CompareLoopWithListOfLoop(LC, L, aArea, TopOpeBRepBuild_ANYLOOP);
if (state == TopAbs_UNKNOWN)
{
Atomize(state, TopAbs_IN);
}
Loopinside = (state == TopAbs_IN);
if (Loopinside)
{
break;
}
} // end of Area scan
if (Loopinside)
{
NCollection_List<occ::handle<TopOpeBRepBuild_Loop>>& aArea = AreaIter.ChangeValue();
bool allShape = true;
NCollection_List<occ::handle<TopOpeBRepBuild_Loop>> removedLoops;
LoopIter.Initialize(aArea);
while (LoopIter.More())
{
const occ::handle<TopOpeBRepBuild_Loop>& LLI1 = LoopIter.Value();
state = LC.Compare(LLI1, L);
if (state == TopAbs_UNKNOWN)
{
Atomize(state, TopAbs_IN); // not OUT
}
loopoutside = (state == TopAbs_OUT);
if (loopoutside)
{
const occ::handle<TopOpeBRepBuild_Loop>& curL = LoopIter.Value();
// remove the loop from the area
ADD_Loop_TO_LISTOFLoop(curL,
removedLoops,
(void*)("loopoutside = 1, area = removedLoops"));
allShape = allShape && curL->IsShape();
REM_Loop_FROM_LISTOFLoop(LoopIter,
AreaIter.ChangeValue(),
(void*)("loop of cur. area, cur. area"));
}
else
{
LoopIter.Next();
}
}
// insert the loop in the area
ADD_Loop_TO_LISTOFLoop(L, aArea, (void*)("area = current"));
if (!removedLoops.IsEmpty())
{
if (allShape)
{
ADD_LISTOFLoop_TO_LISTOFLoop(removedLoops,
boundaryloops,
(void*)("allShape = 1"),
(void*)("removedLoops"),
(void*)("boundaryloops"));
}
else
{
// make a new area with the removed loops
NCollection_List<occ::handle<TopOpeBRepBuild_Loop>> thelist;
myArea.Append(thelist);
ADD_LISTOFLoop_TO_LISTOFLoop(removedLoops,
myArea.Last(),
(void*)("allShape = 0"),
(void*)("removedLoops"),
(void*)("new area"));
}
}
} // Loopinside == True
else
{
int ashapeinside, ablockinside;
NCollection_List<occ::handle<TopOpeBRepBuild_Loop>> thelist1;
myArea.Append(thelist1);
NCollection_List<occ::handle<TopOpeBRepBuild_Loop>>& newArea0 = myArea.Last();
ADD_Loop_TO_LISTOFLoop(L, newArea0, (void*)("new area"));
LoopIter.Initialize(boundaryloops);
while (LoopIter.More())
{
ashapeinside = ablockinside = false;
const occ::handle<TopOpeBRepBuild_Loop>& LLI2 = LoopIter.Value();
state = LC.Compare(LLI2, L);
if (state == TopAbs_UNKNOWN)
{
Atomize(state, TopAbs_IN);
}
ashapeinside = (state == TopAbs_IN);
if (ashapeinside)
{
const occ::handle<TopOpeBRepBuild_Loop>& LLI3 = LoopIter.Value();
state = LC.Compare(L, LLI3);
if (state == TopAbs_UNKNOWN)
{
Atomize(state, TopAbs_IN);
}
ablockinside = (state == TopAbs_IN);
}
if (ashapeinside && ablockinside)
{
const occ::handle<TopOpeBRepBuild_Loop>& curL = LoopIter.Value();
ADD_Loop_TO_LISTOFLoop(curL,
newArea0,
(void*)("ashapeinside && ablockinside, new area"));
REM_Loop_FROM_LISTOFLoop(LoopIter,
boundaryloops,
(void*)("loop of boundaryloops, boundaryloops"));
}
else
{
LoopIter.Next();
}
} // end of boundaryloops scan
} // Loopinside == False
} // end of block loop
} // end of LoopSet LS scan
InitArea();
}
3d097a032This file is pinned to the selected release. Download the original to open it in your design tool.