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// Created by: Peter KURNEV
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BOPDS_CommonBlock.hxx>
#include <BOPDS_PaveBlock.hxx>
#include <Standard_Type.hxx>
IMPLEMENT_STANDARD_RTTIEXT(BOPDS_CommonBlock, Standard_Transient)
//=================================================================================================
BOPDS_CommonBlock::BOPDS_CommonBlock()
: myTolerance(0.0)
{
}
//=================================================================================================
BOPDS_CommonBlock::BOPDS_CommonBlock(const occ::handle<NCollection_BaseAllocator>& theAllocator)
: myPaveBlocks(theAllocator),
myFaces(theAllocator),
myTolerance(0.0)
{
}
//=================================================================================================
void BOPDS_CommonBlock::AddPaveBlock(const occ::handle<BOPDS_PaveBlock>& aPB)
{
if (myPaveBlocks.IsEmpty())
{
myPaveBlocks.Append(aPB);
return;
}
//
// Put the pave block with the minimal index of the original edge in the first place
if (aPB->OriginalEdge() < myPaveBlocks.First()->OriginalEdge())
{
myPaveBlocks.Prepend(aPB);
}
else
{
myPaveBlocks.Append(aPB);
}
}
//=================================================================================================
void BOPDS_CommonBlock::SetPaveBlocks(const NCollection_List<occ::handle<BOPDS_PaveBlock>>& aLPB)
{
myPaveBlocks.Clear();
NCollection_List<occ::handle<BOPDS_PaveBlock>>::Iterator aIt(aLPB);
for (; aIt.More(); aIt.Next())
{
AddPaveBlock(aIt.Value());
}
}
//=================================================================================================
const NCollection_List<occ::handle<BOPDS_PaveBlock>>& BOPDS_CommonBlock::PaveBlocks() const
{
return myPaveBlocks;
}
//=================================================================================================
void BOPDS_CommonBlock::AddFace(const int aF)
{
myFaces.Append(aF);
}
//=================================================================================================
void BOPDS_CommonBlock::SetFaces(const NCollection_List<int>& aLF)
{
myFaces = aLF;
}
//=================================================================================================
void BOPDS_CommonBlock::AppendFaces(NCollection_List<int>& aLF)
{
myFaces.Append(aLF);
}
//=================================================================================================
const NCollection_List<int>& BOPDS_CommonBlock::Faces() const
{
return myFaces;
}
//=================================================================================================
const occ::handle<BOPDS_PaveBlock>& BOPDS_CommonBlock::PaveBlock1() const
{
return myPaveBlocks.First();
}
//=================================================================================================
void BOPDS_CommonBlock::SetRealPaveBlock(const occ::handle<BOPDS_PaveBlock>& thePB)
{
NCollection_List<occ::handle<BOPDS_PaveBlock>>::Iterator it(myPaveBlocks);
for (; it.More(); it.Next())
{
if (it.Value() == thePB)
{
myPaveBlocks.Prepend(thePB);
myPaveBlocks.Remove(it);
break;
}
}
}
//=================================================================================================
occ::handle<BOPDS_PaveBlock>& BOPDS_CommonBlock::PaveBlockOnEdge(const int aIx)
{
static occ::handle<BOPDS_PaveBlock> aPBs;
//
int aIOr;
NCollection_List<occ::handle<BOPDS_PaveBlock>>::Iterator anIt;
//
anIt.Initialize(myPaveBlocks);
for (; anIt.More(); anIt.Next())
{
occ::handle<BOPDS_PaveBlock>& aPB = anIt.ChangeValue();
aIOr = aPB->OriginalEdge();
if (aIOr == aIx)
{
return aPB;
}
}
return aPBs;
}
//=================================================================================================
bool BOPDS_CommonBlock::IsPaveBlockOnFace(const int aIx) const
{
bool bFound;
int nF;
NCollection_List<int>::Iterator anIt;
//
bFound = false;
anIt.Initialize(myFaces);
for (; anIt.More(); anIt.Next())
{
nF = anIt.Value();
if (nF == aIx)
{
return !bFound;
}
}
return bFound;
}
//=================================================================================================
bool BOPDS_CommonBlock::IsPaveBlockOnEdge(const int aIx) const
{
bool bFound;
int aIOr;
NCollection_List<occ::handle<BOPDS_PaveBlock>>::Iterator anIt;
//
bFound = false;
anIt.Initialize(myPaveBlocks);
for (; anIt.More(); anIt.Next())
{
const occ::handle<BOPDS_PaveBlock>& aPB = anIt.Value();
aIOr = aPB->OriginalEdge();
if (aIOr == aIx)
{
return !bFound;
}
}
return bFound;
}
//=================================================================================================
void BOPDS_CommonBlock::SetEdge(const int theEdge)
{
NCollection_List<occ::handle<BOPDS_PaveBlock>>::Iterator anIt;
//
anIt.Initialize(myPaveBlocks);
for (; anIt.More(); anIt.Next())
{
occ::handle<BOPDS_PaveBlock>& aPB = anIt.ChangeValue();
aPB->SetEdge(theEdge);
}
}
//=================================================================================================
int BOPDS_CommonBlock::Edge() const
{
const occ::handle<BOPDS_PaveBlock>& aPB1 = myPaveBlocks.First();
if (!aPB1.IsNull())
{
return aPB1->Edge();
}
return -1;
}
//=================================================================================================
bool BOPDS_CommonBlock::Contains(const occ::handle<BOPDS_PaveBlock>& aPBx) const
{
bool bFound;
int aNb1;
NCollection_List<occ::handle<BOPDS_PaveBlock>>::Iterator anIt;
//
bFound = false;
aNb1 = myPaveBlocks.Extent();
//
if (!aNb1)
{
return bFound;
}
//
anIt.Initialize(myPaveBlocks);
for (; anIt.More(); anIt.Next())
{
const occ::handle<BOPDS_PaveBlock>& aPB = anIt.Value();
if (aPB == aPBx)
{
return !bFound;
}
}
return bFound;
}
//=================================================================================================
bool BOPDS_CommonBlock::Contains(const int theF) const
{
bool bFound;
NCollection_List<int>::Iterator aIt;
//
bFound = false;
aIt.Initialize(myFaces);
for (; aIt.More(); aIt.Next())
{
if (aIt.Value() == theF)
{
return !bFound;
}
}
return bFound;
}
//=================================================================================================
void BOPDS_CommonBlock::Dump() const
{
int nF;
NCollection_List<int>::Iterator aIt;
NCollection_List<occ::handle<BOPDS_PaveBlock>>::Iterator aItPB;
//
printf(" -- CB:\n");
aItPB.Initialize(myPaveBlocks);
for (; aItPB.More(); aItPB.Next())
{
const occ::handle<BOPDS_PaveBlock>& aPB = aItPB.Value();
aPB->Dump();
printf("\n");
}
//
if (myFaces.Extent())
{
printf(" Faces:");
aIt.Initialize(myFaces);
for (; aIt.More(); aIt.Next())
{
nF = aIt.Value();
printf(" %d", nF);
}
printf("\n");
}
}
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