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// Created by: Kirill GAVRILOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef NCollection_Vec2_HeaderFile
#define NCollection_Vec2_HeaderFile
#include <cmath> // std::sqrt()
#include <Standard_Dump.hxx>
//! Auxiliary macros to define couple of similar access components as vector methods.
//! @return 2 components by their names in specified order
#define NCOLLECTION_VEC_COMPONENTS_2D(theX, theY) \
constexpr NCollection_Vec2<Element_t> theX##theY() const noexcept \
{ \
return NCollection_Vec2<Element_t>(theX(), theY()); \
} \
constexpr NCollection_Vec2<Element_t> theY##theX() const noexcept \
{ \
return NCollection_Vec2<Element_t>(theY(), theX()); \
}
//! Defines the 2D-vector template.
//! The main target for this class - to handle raw low-level arrays (from/to graphic driver etc.).
template <typename Element_t>
class NCollection_Vec2
{
public:
//! Returns the number of components.
static constexpr int Length() noexcept { return 2; }
//! Empty constructor. Construct the zero vector.
constexpr NCollection_Vec2() noexcept
: v{Element_t(0), Element_t(0)}
{
}
//! Initialize ALL components of vector within specified value.
explicit constexpr NCollection_Vec2(const Element_t theXY) noexcept
: v{theXY, theXY}
{
}
//! Per-component constructor.
explicit constexpr NCollection_Vec2(const Element_t theX, const Element_t theY) noexcept
: v{theX, theY}
{
}
//! Conversion constructor (explicitly converts some 2-component vector with other element type
//! to a new 2-component vector with the element type Element_t,
//! whose elements are static_cast'ed corresponding elements of theOtherVec2 vector)
//! @tparam OtherElement_t the element type of the other 2-component vector theOtherVec2
//! @param theOtherVec2 the 2-component vector that needs to be converted
template <typename OtherElement_t>
explicit constexpr NCollection_Vec2(const NCollection_Vec2<OtherElement_t>& theOtherVec2) noexcept
: v{static_cast<Element_t>(theOtherVec2[0]), static_cast<Element_t>(theOtherVec2[1])}
{
}
//! Assign new values to the vector.
constexpr void SetValues(const Element_t theX, const Element_t theY) noexcept
{
v[0] = theX;
v[1] = theY;
}
//! Alias to 1st component as X coordinate in XY.
constexpr Element_t x() const noexcept { return v[0]; }
//! Alias to 2nd component as Y coordinate in XY.
constexpr Element_t y() const noexcept { return v[1]; }
//! @return 2 components by their names in specified order (in GLSL-style)
NCOLLECTION_VEC_COMPONENTS_2D(x, y)
//! Alias to 1st component as X coordinate in XY.
constexpr Element_t& x() noexcept { return v[0]; }
//! Alias to 2nd component as Y coordinate in XY.
constexpr Element_t& y() noexcept { return v[1]; }
//! Check this vector with another vector for equality (without tolerance!).
constexpr bool IsEqual(const NCollection_Vec2& theOther) const noexcept
{
return v[0] == theOther.v[0] && v[1] == theOther.v[1];
}
//! Check this vector with another vector for equality (without tolerance!).
constexpr bool operator==(const NCollection_Vec2& theOther) const noexcept
{
return IsEqual(theOther);
}
//! Check this vector with another vector for non-equality (without tolerance!).
constexpr bool operator!=(const NCollection_Vec2& theOther) const noexcept
{
return !IsEqual(theOther);
}
//! Raw access to the data (for OpenGL exchange).
constexpr const Element_t* GetData() const noexcept { return v; }
constexpr Element_t* ChangeData() noexcept { return v; }
constexpr operator const Element_t*() const noexcept { return v; }
constexpr operator Element_t*() noexcept { return v; }
//! Compute per-component summary.
constexpr NCollection_Vec2& operator+=(const NCollection_Vec2& theAdd) noexcept
{
v[0] += theAdd.v[0];
v[1] += theAdd.v[1];
return *this;
}
//! Compute per-component summary.
friend constexpr NCollection_Vec2 operator+(const NCollection_Vec2& theLeft,
const NCollection_Vec2& theRight) noexcept
{
return NCollection_Vec2(theLeft.v[0] + theRight.v[0], theLeft.v[1] + theRight.v[1]);
}
//! Compute per-component subtraction.
constexpr NCollection_Vec2& operator-=(const NCollection_Vec2& theDec) noexcept
{
v[0] -= theDec.v[0];
v[1] -= theDec.v[1];
return *this;
}
//! Compute per-component subtraction.
friend constexpr NCollection_Vec2 operator-(const NCollection_Vec2& theLeft,
const NCollection_Vec2& theRight) noexcept
{
return NCollection_Vec2(theLeft.v[0] - theRight.v[0], theLeft.v[1] - theRight.v[1]);
}
//! Unary -.
constexpr NCollection_Vec2 operator-() const noexcept { return NCollection_Vec2(-x(), -y()); }
//! Compute per-component multiplication.
constexpr NCollection_Vec2& operator*=(const NCollection_Vec2& theRight) noexcept
{
v[0] *= theRight.v[0];
v[1] *= theRight.v[1];
return *this;
}
//! Compute per-component multiplication.
friend constexpr NCollection_Vec2 operator*(const NCollection_Vec2& theLeft,
const NCollection_Vec2& theRight) noexcept
{
return NCollection_Vec2(theLeft.v[0] * theRight.v[0], theLeft.v[1] * theRight.v[1]);
}
//! Compute per-component multiplication by scale factor.
constexpr void Multiply(const Element_t theFactor) noexcept
{
v[0] *= theFactor;
v[1] *= theFactor;
}
//! Compute per-component multiplication by scale factor.
constexpr NCollection_Vec2 Multiplied(const Element_t theFactor) const noexcept
{
return NCollection_Vec2(v[0] * theFactor, v[1] * theFactor);
}
//! Compute component-wise minimum of two vectors.
constexpr NCollection_Vec2 cwiseMin(const NCollection_Vec2& theVec) const noexcept
{
return NCollection_Vec2(v[0] < theVec.v[0] ? v[0] : theVec.v[0],
v[1] < theVec.v[1] ? v[1] : theVec.v[1]);
}
//! Compute component-wise maximum of two vectors.
constexpr NCollection_Vec2 cwiseMax(const NCollection_Vec2& theVec) const noexcept
{
return NCollection_Vec2(v[0] > theVec.v[0] ? v[0] : theVec.v[0],
v[1] > theVec.v[1] ? v[1] : theVec.v[1]);
}
//! Compute component-wise modulus of the vector.
NCollection_Vec2 cwiseAbs() const noexcept
{
return NCollection_Vec2(std::abs(v[0]), std::abs(v[1]));
}
//! Compute maximum component of the vector.
constexpr Element_t maxComp() const noexcept { return v[0] > v[1] ? v[0] : v[1]; }
//! Compute minimum component of the vector.
constexpr Element_t minComp() const noexcept { return v[0] < v[1] ? v[0] : v[1]; }
//! Compute per-component multiplication by scale factor.
constexpr NCollection_Vec2& operator*=(const Element_t theFactor) noexcept
{
Multiply(theFactor);
return *this;
}
//! Compute per-component division by scale factor.
constexpr NCollection_Vec2& operator/=(const Element_t theInvFactor)
{
v[0] /= theInvFactor;
v[1] /= theInvFactor;
return *this;
}
//! Compute per-component division.
constexpr NCollection_Vec2& operator/=(const NCollection_Vec2& theRight)
{
v[0] /= theRight.v[0];
v[1] /= theRight.v[1];
return *this;
}
//! Compute per-component multiplication by scale factor.
constexpr NCollection_Vec2 operator*(const Element_t theFactor) const noexcept
{
return Multiplied(theFactor);
}
//! Compute per-component division by scale factor.
constexpr NCollection_Vec2 operator/(const Element_t theInvFactor) const
{
return NCollection_Vec2(v[0] / theInvFactor, v[1] / theInvFactor);
}
//! Compute per-component division.
friend constexpr NCollection_Vec2 operator/(const NCollection_Vec2& theLeft,
const NCollection_Vec2& theRight)
{
return NCollection_Vec2(theLeft.v[0] / theRight.v[0], theLeft.v[1] / theRight.v[1]);
}
//! Computes the dot product.
constexpr Element_t Dot(const NCollection_Vec2& theOther) const noexcept
{
return x() * theOther.x() + y() * theOther.y();
}
//! Computes the vector modulus (magnitude, length).
Element_t Modulus() const noexcept { return std::sqrt(x() * x() + y() * y()); }
//! Computes the square of vector modulus (magnitude, length).
//! This method may be used for performance tricks.
constexpr Element_t SquareModulus() const noexcept { return x() * x() + y() * y(); }
//! Construct DX unit vector.
static constexpr NCollection_Vec2 DX() noexcept
{
return NCollection_Vec2(Element_t(1), Element_t(0));
}
//! Construct DY unit vector.
static constexpr NCollection_Vec2 DY() noexcept
{
return NCollection_Vec2(Element_t(0), Element_t(1));
}
//! Dumps the content of me into the stream
void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const
{
(void)theDepth;
OCCT_DUMP_FIELD_VALUES_NUMERICAL(theOStream, "Vec2", 2, v[0], v[1])
}
private:
Element_t v[2];
};
#endif // _NCollection_Vec2_H__
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