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// Created on: 1995-09-08
// Created by: Laurent BOURESCHE
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BSplCLib.hxx>
#include <gp_Pnt.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Vec.hxx>
#include <gp_Vec2d.hxx>
#include <NCollection_Array1.hxx>
#include "BSplCLib_CurveComputation.pxx"
#define No_Standard_RangeError
#define No_Standard_OutOfRange
//=================================================================================================
void BSplCLib::IncreaseDegree(const int NewDegree,
const NCollection_Array1<gp_Pnt>& Poles,
const NCollection_Array1<double>* Weights,
NCollection_Array1<gp_Pnt>& NewPoles,
NCollection_Array1<double>* NewWeights)
{
BSplCLib_IncreaseDegree_Bezier<gp_Pnt, gp_Vec, NCollection_Array1<gp_Pnt>, 3>(NewDegree,
Poles,
Weights,
NewPoles,
NewWeights);
}
//=================================================================================================
void BSplCLib::IncreaseDegree(const int NewDegree,
const NCollection_Array1<gp_Pnt2d>& Poles,
const NCollection_Array1<double>* Weights,
NCollection_Array1<gp_Pnt2d>& NewPoles,
NCollection_Array1<double>* NewWeights)
{
BSplCLib_IncreaseDegree_Bezier<gp_Pnt2d, gp_Vec2d, NCollection_Array1<gp_Pnt2d>, 2>(NewDegree,
Poles,
Weights,
NewPoles,
NewWeights);
}
//=================================================================================================
void BSplCLib::PolesCoefficients(const NCollection_Array1<gp_Pnt>& Poles,
const NCollection_Array1<double>* Weights,
NCollection_Array1<gp_Pnt>& CachePoles,
NCollection_Array1<double>* CacheWeights)
{
BSplCLib_PolesCoefficients_Bezier<gp_Pnt, gp_Vec, NCollection_Array1<gp_Pnt>, 3>(Poles,
Weights,
CachePoles,
CacheWeights);
}
//=================================================================================================
void BSplCLib::PolesCoefficients(const NCollection_Array1<gp_Pnt2d>& Poles,
const NCollection_Array1<double>* Weights,
NCollection_Array1<gp_Pnt2d>& CachePoles,
NCollection_Array1<double>* CacheWeights)
{
BSplCLib_PolesCoefficients_Bezier<gp_Pnt2d, gp_Vec2d, NCollection_Array1<gp_Pnt2d>, 2>(
Poles,
Weights,
CachePoles,
CacheWeights);
}
//=================================================================================================
void BSplCLib::D0(const double U,
const NCollection_Array1<gp_Pnt>& Poles,
const NCollection_Array1<double>* Weights,
gp_Pnt& P)
{
const int aDegree = Poles.Length() - 1;
BSplCLib_KnotArrays<2> aBezierKnots(aDegree);
BSplCLib::D0(U, 1, aDegree, false, Poles, Weights, aBezierKnots.Knot, &aBezierKnots.Mult, P);
}
//=================================================================================================
void BSplCLib::D0(const double U,
const NCollection_Array1<gp_Pnt2d>& Poles,
const NCollection_Array1<double>* Weights,
gp_Pnt2d& P)
{
const int aDegree = Poles.Length() - 1;
BSplCLib_KnotArrays<2> aBezierKnots(aDegree);
BSplCLib::D0(U, 1, aDegree, false, Poles, Weights, aBezierKnots.Knot, &aBezierKnots.Mult, P);
}
//=================================================================================================
void BSplCLib::D1(const double U,
const NCollection_Array1<gp_Pnt>& Poles,
const NCollection_Array1<double>* Weights,
gp_Pnt& P,
gp_Vec& V)
{
const int aDegree = Poles.Length() - 1;
BSplCLib_KnotArrays<2> aBezierKnots(aDegree);
BSplCLib::D1(U, 1, aDegree, false, Poles, Weights, aBezierKnots.Knot, &aBezierKnots.Mult, P, V);
}
//=================================================================================================
void BSplCLib::D1(const double U,
const NCollection_Array1<gp_Pnt2d>& Poles,
const NCollection_Array1<double>* Weights,
gp_Pnt2d& P,
gp_Vec2d& V)
{
const int aDegree = Poles.Length() - 1;
BSplCLib_KnotArrays<2> aBezierKnots(aDegree);
BSplCLib::D1(U, 1, aDegree, false, Poles, Weights, aBezierKnots.Knot, &aBezierKnots.Mult, P, V);
}
//=================================================================================================
void BSplCLib::D2(const double U,
const NCollection_Array1<gp_Pnt>& Poles,
const NCollection_Array1<double>* Weights,
gp_Pnt& P,
gp_Vec& V1,
gp_Vec& V2)
{
const int aDegree = Poles.Length() - 1;
BSplCLib_KnotArrays<2> aBezierKnots(aDegree);
BSplCLib::D2(U,
1,
aDegree,
false,
Poles,
Weights,
aBezierKnots.Knot,
&aBezierKnots.Mult,
P,
V1,
V2);
}
//=================================================================================================
void BSplCLib::D2(const double U,
const NCollection_Array1<gp_Pnt2d>& Poles,
const NCollection_Array1<double>* Weights,
gp_Pnt2d& P,
gp_Vec2d& V1,
gp_Vec2d& V2)
{
const int aDegree = Poles.Length() - 1;
BSplCLib_KnotArrays<2> aBezierKnots(aDegree);
BSplCLib::D2(U,
1,
aDegree,
false,
Poles,
Weights,
aBezierKnots.Knot,
&aBezierKnots.Mult,
P,
V1,
V2);
}
//=================================================================================================
void BSplCLib::D3(const double U,
const NCollection_Array1<gp_Pnt>& Poles,
const NCollection_Array1<double>* Weights,
gp_Pnt& P,
gp_Vec& V1,
gp_Vec& V2,
gp_Vec& V3)
{
const int aDegree = Poles.Length() - 1;
BSplCLib_KnotArrays<2> aBezierKnots(aDegree);
BSplCLib::D3(U,
1,
aDegree,
false,
Poles,
Weights,
aBezierKnots.Knot,
&aBezierKnots.Mult,
P,
V1,
V2,
V3);
}
//=================================================================================================
void BSplCLib::D3(const double U,
const NCollection_Array1<gp_Pnt2d>& Poles,
const NCollection_Array1<double>* Weights,
gp_Pnt2d& P,
gp_Vec2d& V1,
gp_Vec2d& V2,
gp_Vec2d& V3)
{
const int aDegree = Poles.Length() - 1;
BSplCLib_KnotArrays<2> aBezierKnots(aDegree);
BSplCLib::D3(U,
1,
aDegree,
false,
Poles,
Weights,
aBezierKnots.Knot,
&aBezierKnots.Mult,
P,
V1,
V2,
V3);
}
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