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// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Interface_EntityIterator.hxx>
#include <Interface_IntVal.hxx>
#include <Standard_NoMoreObject.hxx>
#include <Standard_NoSuchObject.hxx>
#include <Standard_Transient.hxx>
// Iterator for for writing, or while with Next at the end :
// for (create iterator; iter.More(); iter.Next()) { val = iter.Value(); ... }
// .... Initial definitions : in particular those required for
// graph tools (construction with graph, with a vertex)
Interface_EntityIterator::Interface_EntityIterator()
{
// thecurr = new Interface_IntVal;
// thecurr->CValue() = 0;
// thelist = new NCollection_HSequence<occ::handle<Standard_Transient>>(); // empty constructor
// thelist sera construit au premier Add (quelquefois, il nyena pas)
}
Interface_EntityIterator::Interface_EntityIterator(
const occ::handle<NCollection_HSequence<occ::handle<Standard_Transient>>>& list)
{
thecurr = new Interface_IntVal;
thecurr->CValue() = 0;
thelist = list;
}
void Interface_EntityIterator::AddList(
const occ::handle<NCollection_HSequence<occ::handle<Standard_Transient>>>& list)
{
if (thelist.IsNull())
{
thelist = new NCollection_HSequence<occ::handle<Standard_Transient>>();
}
if (thecurr.IsNull())
{
thecurr = new Interface_IntVal;
}
thecurr->CValue() = 0;
thelist->Append(list);
}
void Interface_EntityIterator::AddItem(const occ::handle<Standard_Transient>& anentity)
{
if (anentity.IsNull())
{
return;
}
if (thecurr.IsNull())
{
thecurr = new Interface_IntVal;
}
if (thelist.IsNull())
{
thelist = new NCollection_HSequence<occ::handle<Standard_Transient>>();
}
thecurr->CValue() = 0;
thelist->Append(anentity);
}
void Interface_EntityIterator::GetOneItem(const occ::handle<Standard_Transient>& anentity)
{
AddItem(anentity);
}
void Interface_EntityIterator::Reset()
{
if (thecurr.IsNull())
{
thecurr = new Interface_IntVal;
}
thecurr->CValue() = 0;
thelist = new NCollection_HSequence<occ::handle<Standard_Transient>>();
}
// .... Pre-iteration sorting functionalities ....
// "Dumb" way : remove terms that don't fit : slow !
// Better to make another sequence alongside
void Interface_EntityIterator::SelectType(const occ::handle<Standard_Type>& atype, const bool keep)
{
if (thelist.IsNull())
{
return;
}
int i, n = thelist->Length();
occ::handle<NCollection_HSequence<occ::handle<Standard_Transient>>> nlist =
new NCollection_HSequence<occ::handle<Standard_Transient>>();
for (i = 1; i <= n; i++)
{
if (thelist->Value(i)->IsKind(atype) == keep)
{
nlist->Append(thelist->Value(i));
}
}
thelist = nlist;
}
// .... Iteration proprement dite ....
int Interface_EntityIterator::NbEntities() const
{
if (thelist.IsNull())
{
return 0;
}
if (!thecurr.IsNull() && thecurr->Value() == 0)
{
Start();
}
return thelist->Length();
}
int Interface_EntityIterator::NbTyped(const occ::handle<Standard_Type>& atype) const
{
int res = 0;
if (thelist.IsNull())
{
return res;
}
int i, n = thelist->Length();
for (i = 1; i <= n; i++)
{
if (thelist->Value(i)->IsKind(atype))
{
res++;
}
}
return res;
}
Interface_EntityIterator Interface_EntityIterator::Typed(
const occ::handle<Standard_Type>& atype) const
{
Interface_EntityIterator res;
if (thelist.IsNull())
{
return res;
}
int i, n = thelist->Length();
for (i = 1; i <= n; i++)
{
if (thelist->Value(i)->IsKind(atype))
{
res.AddItem(thelist->Value(i));
}
}
return res;
}
void Interface_EntityIterator::Start() const
{
if (!thecurr.IsNull())
{
thecurr->CValue() = 1;
}
} // can be redefined ...
bool Interface_EntityIterator::More() const
{
if (thecurr.IsNull())
{
return false;
}
if (thecurr->Value() == 0)
{
Start(); // iteration preparation
}
if (thelist.IsNull())
{
return false;
}
return (thecurr->Value() <= thelist->Length());
}
void Interface_EntityIterator::Next() const
{
thecurr->CValue()++;
} // Next ne verifie rien : soin laisse a Value
const occ::handle<Standard_Transient>& Interface_EntityIterator::Value() const
{
// NbEntity not const (we don't know how it is implemented after all)
if (thelist.IsNull())
{
throw Standard_NoSuchObject("Interface_EntityIterator");
}
if (thecurr->Value() < 1 || thecurr->Value() > thelist->Length())
{
throw Standard_NoSuchObject("Interface_EntityIterator");
}
return thelist->Value(thecurr->Value());
}
occ::handle<NCollection_HSequence<occ::handle<Standard_Transient>>> Interface_EntityIterator::
Content() const
{
if (!thecurr.IsNull() && thecurr->Value() == 0)
{
Start();
}
if (thelist.IsNull())
{
return new NCollection_HSequence<occ::handle<Standard_Transient>>(); // empty
}
return thelist;
}
void Interface_EntityIterator::Destroy()
{
thecurr.Nullify();
} // becomes empty again !
Interface_EntityIterator::~Interface_EntityIterator()
{
Destroy();
}