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// Created on : Thu Mar 24 18:30:11 2022
// Created by: snn
// Generator: Express (EXPRESS -> CASCADE/XSTEP Translator) V2.0
// Copyright (c) Open CASCADE 2022
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <StepVisual_CubicBezierTriangulatedFace.hxx>
IMPLEMENT_STANDARD_RTTIEXT(StepVisual_CubicBezierTriangulatedFace, StepVisual_TessellatedFace)
//=================================================================================================
StepVisual_CubicBezierTriangulatedFace::StepVisual_CubicBezierTriangulatedFace() = default;
//=================================================================================================
void StepVisual_CubicBezierTriangulatedFace::Init(
const occ::handle<TCollection_HAsciiString>& theRepresentationItem_Name,
const occ::handle<StepVisual_CoordinatesList>& theTessellatedFace_Coordinates,
const int theTessellatedFace_Pnmax,
const occ::handle<NCollection_HArray2<double>>& theTessellatedFace_Normals,
const bool theHasTessellatedFace_GeometricLink,
const StepVisual_FaceOrSurface& theTessellatedFace_GeometricLink,
const occ::handle<NCollection_HArray2<int>>& theCtriangles)
{
StepVisual_TessellatedFace::Init(theRepresentationItem_Name,
theTessellatedFace_Coordinates,
theTessellatedFace_Pnmax,
theTessellatedFace_Normals,
theHasTessellatedFace_GeometricLink,
theTessellatedFace_GeometricLink);
myCtriangles = theCtriangles;
}
//=================================================================================================
occ::handle<NCollection_HArray2<int>> StepVisual_CubicBezierTriangulatedFace::Ctriangles() const
{
return myCtriangles;
}
//=================================================================================================
void StepVisual_CubicBezierTriangulatedFace::SetCtriangles(
const occ::handle<NCollection_HArray2<int>>& theCtriangles)
{
myCtriangles = theCtriangles;
}
int StepVisual_CubicBezierTriangulatedFace::NbCtriangles() const
{
if (myCtriangles.IsNull())
{
return 0;
}
return myCtriangles->ColLength();
}3d097a032This file is pinned to the selected release. Download the original to open it in your design tool.