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// Created on: 2001-12-28
// Created by: Andrey BETENEV
// Copyright (c) 2001-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Generator: ExpToCas (EXPRESS -> CASCADE/XSTEP Translator) V1.1
#include <StepShape_FaceBasedSurfaceModel.hxx>
#include <TCollection_HAsciiString.hxx>
IMPLEMENT_STANDARD_RTTIEXT(StepShape_FaceBasedSurfaceModel, StepGeom_GeometricRepresentationItem)
//=================================================================================================
StepShape_FaceBasedSurfaceModel::StepShape_FaceBasedSurfaceModel() = default;
//=================================================================================================
void StepShape_FaceBasedSurfaceModel::Init(
const occ::handle<TCollection_HAsciiString>& aRepresentationItem_Name,
const occ::handle<NCollection_HArray1<occ::handle<StepShape_ConnectedFaceSet>>>& aFbsmFaces)
{
StepGeom_GeometricRepresentationItem::Init(aRepresentationItem_Name);
theFbsmFaces = aFbsmFaces;
}
//=================================================================================================
occ::handle<NCollection_HArray1<occ::handle<StepShape_ConnectedFaceSet>>>
StepShape_FaceBasedSurfaceModel::FbsmFaces() const
{
return theFbsmFaces;
}
//=================================================================================================
void StepShape_FaceBasedSurfaceModel::SetFbsmFaces(
const occ::handle<NCollection_HArray1<occ::handle<StepShape_ConnectedFaceSet>>>& aFbsmFaces)
{
theFbsmFaces = aFbsmFaces;
}
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