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// Created on: 2002-12-26
// Created by: data exchange team
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Generator: ExpToCas (EXPRESS -> CASCADE/XSTEP Translator) V1.2
#include <StepFEA_ConstantSurface3dElementCoordinateSystem.hxx>
#include <TCollection_HAsciiString.hxx>
IMPLEMENT_STANDARD_RTTIEXT(StepFEA_ConstantSurface3dElementCoordinateSystem,
StepFEA_FeaRepresentationItem)
//=================================================================================================
StepFEA_ConstantSurface3dElementCoordinateSystem::
StepFEA_ConstantSurface3dElementCoordinateSystem() = default;
//=================================================================================================
void StepFEA_ConstantSurface3dElementCoordinateSystem::Init(
const occ::handle<TCollection_HAsciiString>& aRepresentationItem_Name,
const int aAxis,
const double aAngle)
{
StepFEA_FeaRepresentationItem::Init(aRepresentationItem_Name);
theAxis = aAxis;
theAngle = aAngle;
}
//=================================================================================================
int StepFEA_ConstantSurface3dElementCoordinateSystem::Axis() const
{
return theAxis;
}
//=================================================================================================
void StepFEA_ConstantSurface3dElementCoordinateSystem::SetAxis(const int aAxis)
{
theAxis = aAxis;
}
//=================================================================================================
double StepFEA_ConstantSurface3dElementCoordinateSystem::Angle() const
{
return theAngle;
}
//=================================================================================================
void StepFEA_ConstantSurface3dElementCoordinateSystem::SetAngle(const double aAngle)
{
theAngle = aAngle;
}