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// Created on: 2004-11-23
// Created by: Pavel TELKOV
// Copyright (c) 2004-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// The original implementation Copyright: (C) RINA S.p.A
#include <TObj_ModelIterator.hxx>
#include <TObj_Model.hxx>
IMPLEMENT_STANDARD_RTTIEXT(TObj_ModelIterator, TObj_ObjectIterator)
//=================================================================================================
TObj_ModelIterator::TObj_ModelIterator(const occ::handle<TObj_Model>& theModel)
{
myObject = theModel->GetRoot();
if (!myObject.IsNull())
{
addIterator(myObject);
}
}
//=================================================================================================
void TObj_ModelIterator::addIterator(const occ::handle<TObj_Object>& theObj)
{
occ::handle<TObj_ObjectIterator> anIter = theObj->GetChildren();
if (anIter.IsNull())
{
return; // object has no children.
}
myIterSeq.Append(anIter);
}
//=================================================================================================
bool TObj_ModelIterator::More() const
{
return !myObject.IsNull();
}
//=================================================================================================
occ::handle<TObj_Object> TObj_ModelIterator::Value() const
{
return myObject;
}
//=================================================================================================
void TObj_ModelIterator::Next()
{
myObject.Nullify();
while (myIterSeq.Length() > 0)
{
if (myIterSeq.Last()->More())
{
myObject = myIterSeq.Last()->Value();
myIterSeq.Last()->Next();
addIterator(myObject);
return;
}
else
{
myIterSeq.Remove(myIterSeq.Length());
}
}
}
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