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// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_DiscretRoot_HeaderFile
#define _BRepMesh_DiscretRoot_HeaderFile
#include <Standard.hxx>
#include <TopoDS_Shape.hxx>
#include <Standard_Transient.hxx>
#include <Message_ProgressRange.hxx>
//! This is a common interface for meshing algorithms
//! instantiated by Mesh Factory and implemented by plugins.
class BRepMesh_DiscretRoot : public Standard_Transient
{
public:
//! Destructor
Standard_EXPORT ~BRepMesh_DiscretRoot() override;
//! Set the shape to triangulate.
void SetShape(const TopoDS_Shape& theShape) { myShape = theShape; }
const TopoDS_Shape& Shape() const { return myShape; }
//! Returns true if triangualtion was performed and has success.
bool IsDone() const { return myIsDone; }
//! Compute triangulation for set shape.
virtual void Perform(const Message_ProgressRange& theRange = Message_ProgressRange()) = 0;
DEFINE_STANDARD_RTTIEXT(BRepMesh_DiscretRoot, Standard_Transient)
protected:
//! Constructor
Standard_EXPORT BRepMesh_DiscretRoot();
//! Sets IsDone flag.
void setDone() { myIsDone = true; }
//! Clears IsDone flag.
void setNotDone() { myIsDone = false; }
Standard_EXPORT virtual void init();
TopoDS_Shape myShape;
bool myIsDone;
};
#endif