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// Created on: 2014-05-22
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_TriangularFrustumSet_HeaderFile
#define _SelectMgr_TriangularFrustumSet_HeaderFile
#include <SelectMgr_TriangularFrustum.hxx>
#include <gp_Pnt2d.hxx>
#include <NCollection_Array1.hxx>
#include <NCollection_HArray1.hxx>
//! This class is used to handle polyline selection. The main principle of polyline selection
//! algorithm is to split the polygon defined by polyline onto triangles.
//! Than each of them is considered as a base for triangular frustum building.
//! In other words, each triangle vertex will be projected from 2d screen space to 3d world space
//! onto near and far view frustum planes. Thus, the projected triangles make up the bases of
//! selecting frustum. When the set of such frustums is created, the function determining selection
//! iterates through triangular frustum set and searches for overlap with any frustum.
class SelectMgr_TriangularFrustumSet : public SelectMgr_BaseFrustum
{
public:
//! Auxiliary structure to define selection polyline
struct SelectionPolyline
{
occ::handle<NCollection_HArray1<gp_Pnt2d>> Points;
};
public:
//! Constructor.
SelectMgr_TriangularFrustumSet();
//! Destructor.
Standard_EXPORT ~SelectMgr_TriangularFrustumSet() override;
//! Initializes set of triangular frustums by polyline
Standard_EXPORT void Init(const NCollection_Array1<gp_Pnt2d>& thePoints);
//! Meshes polygon bounded by polyline. Than organizes a set of triangular frustums,
//! where each triangle's projection onto near and far view frustum planes is considered as a
//! frustum base NOTE: it should be called after Init() method
Standard_EXPORT void Build() override;
//! Returns FALSE (not applicable to this volume).
bool IsScalable() const override { return false; }
//! Returns a copy of the frustum with all sub-volumes transformed according to the matrix given
Standard_EXPORT occ::handle<SelectMgr_BaseIntersector> ScaleAndTransform(
const int theScale,
const gp_GTrsf& theTrsf,
const occ::handle<SelectMgr_FrustumBuilder>& theBuilder) const override;
//! Returns a copy of the frustum using the given frustum builder configuration.
//! Returned frustum should be re-constructed before being used.
//! @param[in] theBuilder argument that represents corresponding settings for re-constructing
//! transformed frustum from scratch;
//! should NOT be NULL.
//! @return a copy of the frustum with the input builder assigned
Standard_EXPORT occ::handle<SelectMgr_BaseIntersector> CopyWithBuilder(
const occ::handle<SelectMgr_FrustumBuilder>& theBuilder) const override;
public:
Standard_EXPORT bool OverlapsBox(const NCollection_Vec3<double>& theMinPnt,
const NCollection_Vec3<double>& theMaxPnt,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const override;
Standard_EXPORT bool OverlapsBox(const NCollection_Vec3<double>& theMinPnt,
const NCollection_Vec3<double>& theMaxPnt,
bool* theInside) const override;
Standard_EXPORT bool OverlapsPoint(const gp_Pnt& thePnt,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const override;
//! Returns TRUE when the point's near-plane projection lies inside the polyline loop.
Standard_EXPORT bool OverlapsPoint(const gp_Pnt& thePnt) const override;
Standard_EXPORT bool OverlapsPolygon(const NCollection_Array1<gp_Pnt>& theArrayOfPnts,
Select3D_TypeOfSensitivity theSensType,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const override;
Standard_EXPORT bool OverlapsSegment(const gp_Pnt& thePnt1,
const gp_Pnt& thePnt2,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const override;
Standard_EXPORT bool OverlapsTriangle(const gp_Pnt& thePnt1,
const gp_Pnt& thePnt2,
const gp_Pnt& thePnt3,
Select3D_TypeOfSensitivity theSensType,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const override;
public:
//! Calculates the point on a view ray that was detected during the run of selection algo by given
//! depth
Standard_EXPORT gp_Pnt DetectedPoint(const double theDepth) const override;
//! Returns true if selecting volume is overlapped by sphere with center theCenter
//! and radius theRadius
Standard_EXPORT bool OverlapsSphere(const gp_Pnt& theCenter,
const double theRadius,
bool* theInside = nullptr) const override;
//! Returns true if selecting volume is overlapped by sphere with center theCenter
//! and radius theRadius
Standard_EXPORT bool OverlapsSphere(const gp_Pnt& theCenter,
const double theRadius,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const override;
//! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses
//! theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.
Standard_EXPORT bool OverlapsCylinder(const double theBottomRad,
const double theTopRad,
const double theHeight,
const gp_Trsf& theTrsf,
const bool theIsHollow,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const override;
//! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses
//! theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.
Standard_EXPORT bool OverlapsCylinder(const double theBottomRad,
const double theTopRad,
const double theHeight,
const gp_Trsf& theTrsf,
const bool theIsHollow,
bool* theInside = nullptr) const override;
//! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses
//! theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.
Standard_EXPORT bool OverlapsCircle(const double theBottomRad,
const gp_Trsf& theTrsf,
const bool theIsFilled,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const override;
//! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses
//! theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.
Standard_EXPORT bool OverlapsCircle(const double theBottomRad,
const gp_Trsf& theTrsf,
const bool theIsFilled,
bool* theInside = nullptr) const override;
//! Stores plane equation coefficients (in the following form:
//! Ax + By + Cz + D = 0) to the given vector
Standard_EXPORT void GetPlanes(
NCollection_DynamicArray<NCollection_Vec4<double>>& thePlaneEquations) const override;
//! If theIsToAllow is false, only fully included sensitives will be detected, otherwise the
//! algorithm will mark both included and overlapped entities as matched
Standard_EXPORT virtual void SetAllowOverlapDetection(const bool theIsToAllow);
//! Dumps the content of me into the stream
Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const override;
private:
//! Returns TRUE when the given world-space point lies inside any of the
//! triangular frustums of the polyline prism. Delegates to the SAT-based
//! hasPointOverlap() on each child frustum, which is correct for both
//! orthographic and perspective cameras.
Standard_EXPORT bool isPointInsideAnyFrustum(const gp_Pnt& thePnt) const;
//! Checks whether the segment intersects with the boundary of the current volume selection
Standard_EXPORT bool isIntersectBoundary(const gp_Pnt& thePnt1, const gp_Pnt& thePnt2) const;
//! Checks whether the circle intersects with the boundary of the current volume selection
Standard_EXPORT bool isIntersectBoundary(const double theRadius,
const gp_Trsf& theTrsf,
const bool theIsFilled) const;
//! Checks whether the triangle intersects with a segment
Standard_EXPORT static bool segmentTriangleIntersection(const gp_Pnt& theOrig,
const gp_Vec& theDir,
const gp_Pnt& theV1,
const gp_Pnt& theV2,
const gp_Pnt& theV3);
Standard_EXPORT static bool segmentSegmentIntersection(const gp_Pnt& theStartPnt1,
const gp_Pnt& theEndPnt1,
const gp_Pnt& theStartPnt2,
const gp_Pnt& theEndPnt2);
Standard_EXPORT static bool pointInTriangle(const gp_Pnt& thePnt,
const gp_Pnt& theV1,
const gp_Pnt& theV2,
const gp_Pnt& theV3);
private:
NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>
myFrustums; //!< set of triangular frustums
// clang-format off
SelectionPolyline mySelPolyline; //!< parameters of selection polyline (it is used to build triangle frustum set)
NCollection_Array1<gp_Pnt> myBoundaryPoints; //!< boundary points
//! 1_____2
//! /| |\ .
//! 4/_|_____|_\3
//! | 5|_____|6 |
//! | / \ |
//! 8|/_________\|7
bool myToAllowOverlap; //!< flag to detect only fully included sensitives or not
// clang-format on
};
#endif // _SelectMgr_TriangularFrustumSet_HeaderFile
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