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// Created on: 1998-08-27
// Created by: Robert COUBLANC
// Copyright (c) 1998-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _ViewerTest_EventManager_HeaderFile
#define _ViewerTest_EventManager_HeaderFile
#include <AIS_ViewController.hxx>
#include <TCollection_AsciiString.hxx>
class AIS_InteractiveContext;
class Aspect_Window;
class V3d_View;
//! used to manage mouse event (move,select)
//! By default the events are transmitted to interactive context.
class ViewerTest_EventManager : public Standard_Transient, public AIS_ViewController
{
DEFINE_STANDARD_RTTIEXT(ViewerTest_EventManager, Standard_Transient)
public:
//! Return TRUE if View should be closed on escape.
static bool& ToCloseViewOnEscape()
{
static bool Draw_ToCloseViewOnEsc = false;
return Draw_ToCloseViewOnEsc;
}
//! Return TRUE if Draw Harness should exit on closing View.
static bool& ToExitOnCloseView()
{
static bool Draw_ToExitOnCloseView = false;
return Draw_ToExitOnCloseView;
}
//! Use global camera animation object shared across all Views in ViewerTest.
Standard_EXPORT static const occ::handle<AIS_AnimationCamera>& GlobalViewAnimation();
public:
//! Main constructor.
Standard_EXPORT ViewerTest_EventManager(const occ::handle<V3d_View>& aView,
const occ::handle<AIS_InteractiveContext>& aCtx);
//! Destructor.
Standard_EXPORT ~ViewerTest_EventManager() override;
//! Setup or adjust window callbacks.
Standard_EXPORT static void SetupWindowCallbacks(const occ::handle<Aspect_Window>& theWin);
//! Return interactive context.
const occ::handle<AIS_InteractiveContext>& Context() const { return myCtx; }
//! Returns TRUE if picking point mode has been enabled (for VPick command).
bool ToPickPoint() const { return myToPickPnt; }
//! Start picking point for VPick command.
void StartPickPoint(const char* theArgX, const char* theArgY, const char* theArgZ)
{
myToPickPnt = true;
myPickPntArgVec[0] = theArgX;
myPickPntArgVec[1] = theArgY;
myPickPntArgVec[2] = theArgZ;
}
//! Update mouse scroll event.
Standard_EXPORT bool UpdateMouseScroll(const Aspect_ScrollDelta& theDelta) override;
//! Handle mouse button click event.
Standard_EXPORT bool UpdateMouseClick(const NCollection_Vec2<int>& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick) override;
//! Handle mouse button press/release event.
Standard_EXPORT bool UpdateMouseButtons(const NCollection_Vec2<int>& thePoint,
Aspect_VKeyMouse theButtons,
Aspect_VKeyFlags theModifiers,
bool theIsEmulated) override;
//! Release key.
Standard_EXPORT void KeyDown(Aspect_VKey theKey,
double theTime,
double thePressure = 1.0) override;
//! Release key.
Standard_EXPORT void KeyUp(Aspect_VKey theKey, double theTime) override;
//! Redraw the View on an Expose Event
Standard_EXPORT void ProcessExpose() override;
//! Handle redraw.
Standard_EXPORT void handleViewRedraw(const occ::handle<AIS_InteractiveContext>& theCtx,
const occ::handle<V3d_View>& theView) override;
//! Resize View.
Standard_EXPORT void ProcessConfigure(bool theIsResized = true) override;
//! Handle window input event immediately (flush input buffer).
Standard_EXPORT void ProcessInput() override;
//! Handle KeyPress event.
Standard_EXPORT void ProcessKeyPress(Aspect_VKey theKey);
//! Callback called on Selection of another (sub)view.
//! This method is expected to be called from rendering thread.
Standard_EXPORT void OnSubviewChanged(const occ::handle<AIS_InteractiveContext>& theCtx,
const occ::handle<V3d_View>& theOldView,
const occ::handle<V3d_View>& theNewView) override;
protected:
//! Register hot-keys for specified Action.
void addActionHotKeys(Aspect_VKey theAction,
unsigned int theHotKey1 = 0,
unsigned int theHotKey2 = 0,
unsigned int theHotKey3 = 0,
unsigned int theHotKey4 = 0,
unsigned int theHotKey5 = 0)
{
if (theHotKey1 != 0)
{
myNavKeyMap.Bind(theHotKey1, theAction);
}
if (theHotKey2 != 0)
{
myNavKeyMap.Bind(theHotKey2, theAction);
}
if (theHotKey3 != 0)
{
myNavKeyMap.Bind(theHotKey3, theAction);
}
if (theHotKey4 != 0)
{
myNavKeyMap.Bind(theHotKey4, theAction);
}
if (theHotKey5 != 0)
{
myNavKeyMap.Bind(theHotKey5, theAction);
}
}
//! Handle modifier key changes.
Standard_EXPORT bool navigationKeyModifierSwitch(unsigned int theModifOld,
unsigned int theModifNew,
double theTimeStamp);
private:
#if defined(__EMSCRIPTEN__)
//! Callback flushing events and redrawing the WebGL canvas.
static void onWasmRedrawView(void*);
#endif
private:
occ::handle<AIS_InteractiveContext> myCtx;
occ::handle<V3d_View> myView;
// clang-format off
NCollection_DataMap<unsigned int, Aspect_VKey> myNavKeyMap; //!< map of Hot-Key (key+modifiers) to Action
// clang-format on
TCollection_AsciiString myPickPntArgVec[3];
bool myToPickPnt;
bool myIsTmpContRedraw;
unsigned int myNbUpdateRequests; //!< counter for unhandled update requests
};
#endif // _ViewerTest_EventManager_HeaderFile
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