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// Created on: 2022-06-30
// Created by: Alexander MALYSHEV
// Copyright (c) 2022-2022 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepBuilderAPI_MakeShapeOnMesh.hxx>
#include <BRep_Builder.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepBuilderAPI_MakeVertex.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <NCollection_IndexedDataMap.hxx>
#include <Standard_HashUtils.hxx>
namespace
{
//! Structure representing mesh edge.
struct Edge
{
//! Constructor. Sets edge nodes.
Edge(const Standard_Integer TheIdx1, const Standard_Integer TheIdx2)
: Idx1(Min(TheIdx1, TheIdx2)),
Idx2(Max(TheIdx1, TheIdx2))
{
}
//! Comparison operator.
Standard_Boolean operator<(const Edge& other) const
{
if (Idx1 < other.Idx1 || (Idx1 == other.Idx1 && Idx2 < other.Idx2))
{
return Standard_True;
}
return Standard_False;
}
bool operator==(const Edge& theOther) const
{
return theOther.Idx1 == Idx1 && theOther.Idx2 == Idx2;
}
//! First index. It is lower or equal than the second.
Standard_Integer Idx1;
//! Second index.
Standard_Integer Idx2;
};
} // namespace
namespace std
{
template <>
struct hash<Edge>
{
size_t operator()(const Edge& theEdge) const noexcept
{
// Combine two int values into a single hash value.
int aCombination[2]{theEdge.Idx1, theEdge.Idx2};
return opencascade::hashBytes(aCombination, sizeof(aCombination));
}
};
} // namespace std
//=================================================================================================
void BRepBuilderAPI_MakeShapeOnMesh::Build(const Message_ProgressRange& theRange)
{
// Generally, this method guarantees topology sharing by mapping mesh primitives
// into topological counterparts.
// mesh points -> topological vertices
// mesh edges -> topological edges
// Cannot reconstruct anything from null or empty mesh.
if (myMesh.IsNull() || myMesh->NbNodes() == 0 || myMesh->NbTriangles() == 0)
return;
const Standard_Integer aNbNodes = myMesh->NbNodes();
const Standard_Integer aNbTriangles = myMesh->NbTriangles();
// We are going to have three loops: iterate once over nodes and iterate twice
// over triangles of input mesh.
Message_ProgressScope aPS(theRange,
"Per-facet shape construction",
Standard_Real(aNbNodes + 2 * aNbTriangles));
// Build shared vertices.
NCollection_IndexedDataMap<Standard_Integer, TopoDS_Vertex> aPnt2VertexMap;
for (Standard_Integer i = 1; i <= aNbNodes; ++i)
{
aPS.Next();
if (aPS.UserBreak())
return;
const gp_Pnt aP = myMesh->Node(i);
const TopoDS_Vertex aV = BRepBuilderAPI_MakeVertex(aP);
aPnt2VertexMap.Add(i, aV);
}
// Build shared edges.
NCollection_IndexedDataMap<Edge, TopoDS_Edge> anEdgeToTEgeMap;
for (Standard_Integer i = 1; i <= aNbTriangles; ++i)
{
aPS.Next();
if (aPS.UserBreak())
return;
Standard_Integer anIdx[3];
const Poly_Triangle& aTriangle = myMesh->Triangle(i);
aTriangle.Get(anIdx[0], anIdx[1], anIdx[2]);
// Skip degenerated triangles.
if (anIdx[0] == anIdx[1] || anIdx[0] == anIdx[2] || anIdx[1] == anIdx[2])
continue;
const gp_Pnt aP1 = myMesh->Node(anIdx[0]);
const gp_Pnt aP2 = myMesh->Node(anIdx[1]);
const gp_Pnt aP3 = myMesh->Node(anIdx[2]);
const Standard_Real aD1 = aP1.SquareDistance(aP2);
const Standard_Real aD2 = aP1.SquareDistance(aP3);
const Standard_Real aD3 = aP2.SquareDistance(aP3);
if (aD1 < gp::Resolution() || aD2 < gp::Resolution() || aD3 < gp::Resolution())
{
continue;
}
// Edges are constructed in forward order for the existing normals orientation.
// In Poly_Triangulation, positive direction is defined as cross product:
// (aV1, aV2) x (aV1, aV3).
const TopoDS_Vertex& aV1 = aPnt2VertexMap.FindFromKey(anIdx[0]);
const TopoDS_Vertex& aV2 = aPnt2VertexMap.FindFromKey(anIdx[1]);
const TopoDS_Vertex& aV3 = aPnt2VertexMap.FindFromKey(anIdx[2]);
const Edge aMeshEdge1(anIdx[0], anIdx[1]);
const Edge aMeshEdge2(anIdx[1], anIdx[2]);
const Edge aMeshEdge3(anIdx[2], anIdx[0]);
BRepBuilderAPI_MakeEdge aMaker1(aV1, aV2);
BRepBuilderAPI_MakeEdge aMaker2(aV2, aV3);
BRepBuilderAPI_MakeEdge aMaker3(aV3, aV1);
TopoDS_Edge aTE1 = aMaker1.Edge();
if (anIdx[1] < anIdx[0])
aTE1.Reverse();
TopoDS_Edge aTE2 = aMaker2.Edge();
if (anIdx[2] < anIdx[1])
aTE2.Reverse();
TopoDS_Edge aTE3 = aMaker3.Edge();
if (anIdx[0] < anIdx[2])
aTE3.Reverse();
anEdgeToTEgeMap.Add(aMeshEdge1, aTE1);
anEdgeToTEgeMap.Add(aMeshEdge2, aTE2);
anEdgeToTEgeMap.Add(aMeshEdge3, aTE3);
}
// Construct planar faces using shared topology.
TopoDS_Compound aResult;
BRep_Builder aBB;
aBB.MakeCompound(aResult);
for (Standard_Integer i = 1; i <= aNbTriangles; ++i)
{
aPS.Next();
if (aPS.UserBreak())
return;
Standard_Integer anIdx[3];
const Poly_Triangle& aTriangle = myMesh->Triangle(i);
aTriangle.Get(anIdx[0], anIdx[1], anIdx[2]);
const Edge aMeshEdge1(anIdx[0], anIdx[1]);
const Edge aMeshEdge2(anIdx[1], anIdx[2]);
const Edge aMeshEdge3(anIdx[2], anIdx[0]);
const Standard_Boolean isReversed1 = anIdx[1] < anIdx[0];
const Standard_Boolean isReversed2 = anIdx[2] < anIdx[1];
const Standard_Boolean isReversed3 = anIdx[0] < anIdx[2];
// Edges can be skipped in case of mesh defects - topologically or geometrically
// degenerated triangles.
const Standard_Boolean aHasAllEdges = anEdgeToTEgeMap.Contains(aMeshEdge1)
&& anEdgeToTEgeMap.Contains(aMeshEdge2)
&& anEdgeToTEgeMap.Contains(aMeshEdge3);
if (!aHasAllEdges)
continue;
TopoDS_Edge aTEdge1 = anEdgeToTEgeMap.FindFromKey(aMeshEdge1);
if (isReversed1)
aTEdge1.Reverse();
TopoDS_Edge aTEdge2 = anEdgeToTEgeMap.FindFromKey(aMeshEdge2);
if (isReversed2)
aTEdge2.Reverse();
TopoDS_Edge aTEdge3 = anEdgeToTEgeMap.FindFromKey(aMeshEdge3);
if (isReversed3)
aTEdge3.Reverse();
BRepBuilderAPI_MakeWire aWireMaker;
aWireMaker.Add(aTEdge1);
aWireMaker.Add(aTEdge2);
aWireMaker.Add(aTEdge3);
const TopoDS_Wire aWire = aWireMaker.Wire();
// Construct plane explicitly since it is faster than automatic construction
// within BRepBuilderAPI_MakeFace.
BRepAdaptor_Curve aC1(aTEdge1);
BRepAdaptor_Curve aC2(aTEdge2);
const gp_Dir aD1 = aC1.Line().Direction();
const gp_Dir aD2 = aC2.Line().Direction();
gp_XYZ aN = aD1.XYZ().Crossed(aD2.XYZ());
if (aN.SquareModulus() < Precision::SquareConfusion())
continue;
if (aTEdge1.Orientation() == TopAbs_REVERSED)
aN.Reverse();
if (aTEdge2.Orientation() == TopAbs_REVERSED)
aN.Reverse();
const gp_Dir aNorm(aN);
gp_Pln aPln(myMesh->Node(anIdx[0]), aNorm);
BRepBuilderAPI_MakeFace aFaceMaker(aPln, aWire);
const TopoDS_Face& aFace = aFaceMaker.Face();
aBB.Add(aResult, aFace);
}
this->Done();
myShape = aResult;
}