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// Created on: 1993-07-23
// Created by: Remi LEQUETTE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepBuilderAPI.hxx>
#include <BRepPrimAPI_MakeSphere.hxx>
#include <gp.hxx>
#include <gp_Ax2.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
//=================================================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R)
: mySphere(gp::XOY(), R)
{
}
//=================================================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R, const Standard_Real angle)
: mySphere(gp_Ax2(gp::Origin(), (angle < 0. ? -1 : 1) * gp::DZ(), gp::DX()), R)
{
mySphere.Angle(Abs(angle));
}
//=================================================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2)
: mySphere(R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
}
//=================================================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2,
const Standard_Real angle3)
: mySphere(R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
mySphere.Angle(angle3);
}
//=================================================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R)
: mySphere(gp_Ax2(Center, gp_Dir(0, 0, 1), gp_Dir(1, 0, 0)), R)
{
}
//=================================================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
const Standard_Real R,
const Standard_Real angle)
: mySphere(gp_Ax2(Center, gp_Dir(0, 0, 1), gp_Dir(1, 0, 0)), R)
{
mySphere.Angle(angle);
}
//=================================================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2)
: mySphere(gp_Ax2(Center, gp_Dir(0, 0, 1), gp_Dir(1, 0, 0)), R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
}
//=================================================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2,
const Standard_Real angle3)
: mySphere(gp_Ax2(Center, gp_Dir(0, 0, 1), gp_Dir(1, 0, 0)), R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
mySphere.Angle(angle3);
}
//=================================================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R)
: mySphere(Axis, R)
{
}
//=================================================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
const Standard_Real R,
const Standard_Real angle)
: mySphere(Axis, R)
{
mySphere.Angle(angle);
}
//=================================================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2)
: mySphere(Axis, R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
}
//=================================================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2,
const Standard_Real angle3)
: mySphere(Axis, R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
mySphere.Angle(angle3);
}
//=================================================================================================
Standard_Address BRepPrimAPI_MakeSphere::OneAxis()
{
return &mySphere;
}
//=================================================================================================
BRepPrim_Sphere& BRepPrimAPI_MakeSphere::Sphere()
{
return mySphere;
}
c5f20409cThis file is pinned to the selected release. Download the original to open it in your design tool.