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// Created on: 2022-08-08
// Created by: Kseniya NOSULKO
// Copyright (c) 2022 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepExtrema_ProximityDistTool_HeaderFile
#define _BRepExtrema_ProximityDistTool_HeaderFile
#include <BRepExtrema_ElementFilter.hxx>
#include <BRepExtrema_MapOfIntegerPackedMapOfInteger.hxx>
#include <BRepExtrema_TriangleSet.hxx>
#include <BVH_Distance.hxx>
#include <BVH_Tools.hxx>
#include <Poly_Triangulation.hxx>
//! Tool class for computation the proximity distance from first
//! primitive set to second one that is the maximal from minimum
//! perpendicular distances. If no perpendicular distance is found, the
//! minimum distance will be returned.
//! This tool is not intended to be used independently, and is integrated
//! in other classes, implementing algorithms based on shape tessellation
//! (BRepExtrema_ProximityValueTool).
//!
//! Please note that algorithm results are approximate and depend greatly
//! on the quality of input tessellation(s).
class BRepExtrema_ProximityDistTool
: public BVH_Distance<Standard_Real, 3, BVH_Vec3d, BRepExtrema_TriangleSet>
{
public:
typedef typename BVH_Tools<Standard_Real, 3>::BVH_PrjStateInTriangle BVH_PrjState;
enum ProxPnt_Status
{
ProxPnt_Status_BORDER,
ProxPnt_Status_MIDDLE,
ProxPnt_Status_UNKNOWN
};
public:
//! Struct with information about projection point state from 2nd BVH,
//! providing proximity point of 2nd shape
struct PrjState
{
PrjState()
: myTrgIdx(0),
myPrjState(BVH_PrjState::BVH_PrjStateInTriangle_INNER),
myNumberOfFirstNode(0),
myNumberOfLastNode(0)
{
}
PrjState(const Standard_Integer theTrgIdx,
const BVH_PrjState thePrjState,
const Standard_Integer theNumberOfFirstNode,
const Standard_Integer theNumberOfLastNode)
: myTrgIdx(theTrgIdx),
myPrjState(thePrjState),
myNumberOfFirstNode(theNumberOfFirstNode),
myNumberOfLastNode(theNumberOfLastNode)
{
}
Standard_Integer GetTrgIdx() const { return myTrgIdx; }
BVH_PrjState GetPrjState() const { return myPrjState; }
Standard_Integer GetNumberOfFirstNode() const { return myNumberOfFirstNode; }
Standard_Integer GetNumberOfLastNode() const { return myNumberOfLastNode; }
private:
Standard_Integer myTrgIdx; //!< Index of triangle on which the projection is located
BVH_PrjState myPrjState; //!< Position of a projection on the triangle (vertex, edge, inner)
// clang-format off
Standard_Integer myNumberOfFirstNode; //!< The 1st vtx of the triangle edge on which the projection is located
Standard_Integer myNumberOfLastNode; //!< The 2nd vtx of the triangle edge on which the projection is located
// clang-format on
};
public:
//! Creates new uninitialized tool.
Standard_EXPORT BRepExtrema_ProximityDistTool();
//! Creates new tool for the given element sets.
Standard_EXPORT BRepExtrema_ProximityDistTool(
const Handle(BRepExtrema_TriangleSet)& theSet1,
const Standard_Integer theNbSamples1,
const BVH_Array3d& theAddVertices1,
const NCollection_Vector<ProxPnt_Status>& theAddStatus1,
const Handle(BRepExtrema_TriangleSet)& theSet2,
const BRepExtrema_ShapeList& theShapeList1,
const BRepExtrema_ShapeList& theShapeList2);
public:
//! Loads the given element sets into the tool.
Standard_EXPORT void LoadTriangleSets(const Handle(BRepExtrema_TriangleSet)& theSet1,
const Handle(BRepExtrema_TriangleSet)& theSet2);
//! Loads the given list of subshapes into the tool.
Standard_EXPORT void LoadShapeLists(const BRepExtrema_ShapeList& theShapeList1,
const BRepExtrema_ShapeList& theShapeList2);
//! Loads given additional vertices and their statuses.
void LoadAdditionalPointsFirstSet(const BVH_Array3d& theAddVertices1,
const NCollection_Vector<ProxPnt_Status>& theAddStatus1);
//! Performs searching of the proximity distance.
Standard_EXPORT void Perform();
public: //! @name Reject/Accept implementations
//! Defines the rules for node rejection by bounding box.
Standard_EXPORT virtual Standard_Boolean RejectNode(const BVH_Vec3d& theCornerMin,
const BVH_Vec3d& theCornerMax,
Standard_Real& theMetric) const
Standard_OVERRIDE;
//! Defines the rules for leaf acceptance.
Standard_EXPORT virtual Standard_Boolean Accept(const Standard_Integer theSgmIdx,
const Standard_Real&) Standard_OVERRIDE;
public:
//! Returns true if the node is on the boarder.
Standard_EXPORT static Standard_Boolean IsNodeOnBorder(const Standard_Integer theNodeIdx,
const Handle(Poly_Triangulation)& theTr);
//! Returns true if the edge is on the boarder.
Standard_EXPORT static Standard_Boolean IsEdgeOnBorder(
const Standard_Integer theTrgIdx,
const Standard_Integer theFirstEdgeNodeIdx,
const Standard_Integer theSecondEdgeNodeIdx,
const Handle(Poly_Triangulation)& theTr);
public:
//! Returns points on triangles sets, which provide the proximity distance.
void ProximityPoints(BVH_Vec3d& thePoint1, BVH_Vec3d& thePoint2) const
{
thePoint1 = myPnt1;
thePoint2 = myPnt2;
}
//! Returns status of points on triangles sets, which provide the proximity distance.
void ProximityPointsStatus(ProxPnt_Status& thePointStatus1, ProxPnt_Status& thePointStatus2) const
{
thePointStatus1 = myPntStatus1;
thePointStatus2 = myPntStatus2;
}
//! Returns the computed distance
Standard_Real ProximityDistance() const { return myProxDist; }
protected:
//! Computes the distance between object and BVH tree.
Standard_EXPORT Standard_Real ComputeDistance();
//! Defines the status of proximity points.
Standard_EXPORT void DefineStatusProxPnt();
private:
//! Goes through vertices from the 1st set.
void goThroughtSet1(const BVH_Array3d& aVertices1, const Standard_Boolean theIsAdditionalSet);
//! Defines the status of proximity point from 1st BVH.
void defineStatusProxPnt1();
//! Defines the status of proximity point from 2nd BVH.
void defineStatusProxPnt2();
protected:
// clang-format off
Standard_Real myMinDistance; //!< Minimal distance from point to BVH, could be not equal to myDistance
// clang-format on
BVH_Vec3d myMinDistPoint; //!< Point on BVH providing the minimal distance
BVH_Vec3d myExtremaPoint; //!< Point on BVH providing the extrema
Standard_Real myProxDist; //!< Proximity distance
//! Proximity points
BVH_Vec3d myPnt1, myPnt2;
//! Proximity points' status
ProxPnt_Status myPntStatus1, myPntStatus2;
private:
//! Set of all mesh elements (triangles) of the 1st shape.
Handle(BRepExtrema_TriangleSet) mySet1;
//! Set of all mesh elements (triangles) of the 2nd shape.
Handle(BRepExtrema_TriangleSet) mySet2;
//! List of subshapes of the 1st shape.
BRepExtrema_ShapeList myShapeList1;
//! List of subshapes of the 2nd shape.
BRepExtrema_ShapeList myShapeList2;
Standard_Integer myNbSamples1; //!< Number of samples points on the first shape
//! Is vertex corresponding to proximity point of 1st shape from additional set
Standard_Integer myIsProxVtx1FromAddSet;
BVH_Array3d myAddVertices1; //!< Additional vertices on the 1st shape
// clang-format off
NCollection_Vector<ProxPnt_Status> myAddStatus1; //!< Status of additional vertices on the 1st shape
// clang-format on
//! Vertex index from 1st BVH corresponding to proximity point of 1st shape
Standard_Integer myProxVtxIdx1;
//! Information of projection point state from 2nd BVH providing proximity point of 2nd shape
PrjState myProxPrjState;
//! Information of projection point state from 2nd BVH providing the extrema
PrjState myExtPrjState;
//! Information of projection point state from 2nd BVH providing the minimal distance
PrjState myMinPrjState;
};
#endif // _BRepExtrema_ProximityDistTool_HeaderFile