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// Created on: 2019-06-07
// Copyright (c) 2019 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_CustomBaseMeshAlgo_HeaderFile
#define _BRepMesh_CustomBaseMeshAlgo_HeaderFile
#include <BRepMesh_ConstrainedBaseMeshAlgo.hxx>
#include <NCollection_Shared.hxx>
#include <IMeshTools_Parameters.hxx>
#include <BRepMesh_Delaun.hxx>
#include <BRepMesh_MeshTool.hxx>
//! Class provides base functionality to build face triangulation using custom triangulation algorithm.
//! Performs generation of mesh using raw data from model.
class BRepMesh_CustomBaseMeshAlgo : public BRepMesh_ConstrainedBaseMeshAlgo
{
public:
//! Constructor.
BRepMesh_CustomBaseMeshAlgo ()
{
}
//! Destructor.
virtual ~BRepMesh_CustomBaseMeshAlgo ()
{
}
DEFINE_STANDARD_RTTIEXT(BRepMesh_CustomBaseMeshAlgo, BRepMesh_ConstrainedBaseMeshAlgo)
protected:
//! Generates mesh for the contour stored in data structure.
virtual void generateMesh (const Message_ProgressRange& theRange) Standard_OVERRIDE
{
const Handle (BRepMesh_DataStructureOfDelaun)& aStructure = this->getStructure ();
const Standard_Integer aNodesNb = aStructure->NbNodes ();
buildBaseTriangulation ();
std::pair<Standard_Integer, Standard_Integer> aCellsCount = this->getCellsCount (aStructure->NbNodes ());
BRepMesh_Delaun aMesher (aStructure, aCellsCount.first, aCellsCount.second, Standard_False);
const Standard_Integer aNewNodesNb = aStructure->NbNodes ();
const Standard_Boolean isRemoveAux = aNewNodesNb > aNodesNb;
if (isRemoveAux)
{
IMeshData::VectorOfInteger aAuxVertices (aNewNodesNb - aNodesNb);
for (Standard_Integer aExtNodesIt = aNodesNb + 1; aExtNodesIt <= aNewNodesNb; ++aExtNodesIt)
{
aAuxVertices.Append (aExtNodesIt);
}
// Set aux vertices if there are some to clean up mesh correctly.
aMesher.SetAuxVertices (aAuxVertices);
}
aMesher.ProcessConstraints ();
// Destruction of triangles containing aux vertices added (possibly) during base mesh computation.
if (isRemoveAux)
{
aMesher.RemoveAuxElements ();
}
BRepMesh_MeshTool aCleaner (aStructure);
aCleaner.EraseFreeLinks ();
postProcessMesh (aMesher, theRange);
}
protected:
//! Builds base triangulation using custom triangulation algorithm.
Standard_EXPORT virtual void buildBaseTriangulation() = 0;
};
#endif