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// Copyright (c) 2023 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_BaseAnimationObject_HeaderFile
#define _AIS_BaseAnimationObject_HeaderFile
#include <AIS_Animation.hxx>
#include <AIS_InteractiveContext.hxx>
//! Animation defining object transformation.
class AIS_BaseAnimationObject : public AIS_Animation
{
DEFINE_STANDARD_RTTIEXT(AIS_BaseAnimationObject, AIS_Animation)
protected:
//! Constructor with initialization.
//! @param[in] theAnimationName animation identifier
//! @param[in] theContext interactive context where object have been displayed
//! @param[in] theObject object to apply local transformation
Standard_EXPORT AIS_BaseAnimationObject(const TCollection_AsciiString& theAnimationName,
const occ::handle<AIS_InteractiveContext>& theContext,
const occ::handle<AIS_InteractiveObject>& theObject);
//! Update the transformation.
Standard_EXPORT void updateTrsf(const gp_Trsf& theTrsf);
private:
//! Invalidate the viewer for proper update.
Standard_EXPORT void invalidateViewer();
protected:
occ::handle<AIS_InteractiveContext> myContext; //!< context where object is displayed
occ::handle<AIS_InteractiveObject> myObject; //!< presentation object to set location
};
#endif // _AIS_BaseAnimationObject_HeaderFile