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// Copyright (c) 2018 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_ArrayFlags_HeaderFile
#define _Graphic3d_ArrayFlags_HeaderFile
//! Bitmask for primitive array creation.
typedef int Graphic3d_ArrayFlags;
//! Graphic3d_ArrayFlags bitmask values.
enum
{
Graphic3d_ArrayFlags_None = 0x00, //!< no flags
Graphic3d_ArrayFlags_VertexNormal = 0x01, //!< per-vertex normal attribute
Graphic3d_ArrayFlags_VertexColor = 0x02, //!< per-vertex color attribute
Graphic3d_ArrayFlags_VertexTexel = 0x04, //!< per-vertex texel coordinates (UV) attribute
Graphic3d_ArrayFlags_BoundColor = 0x10,
// advanced
Graphic3d_ArrayFlags_AttribsMutable =
0x20, //!< mutable array, which can be invalidated during lifetime without re-creation
Graphic3d_ArrayFlags_AttribsDeinterleaved =
0x40, //!< non-interleaved vertex attributes packed into single array
Graphic3d_ArrayFlags_IndexesMutable =
0x80, //!< mutable index array, which can be invalidated during lifetime without re-creation
};
#endif // _Graphic3d_ArrayFlags_HeaderFile
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