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// Created on: 2016-04-07
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _IMeshTools_Parameters_HeaderFile
#define _IMeshTools_Parameters_HeaderFile
#include <IMeshTools_MeshAlgoType.hxx>
#include <Precision.hxx>
//! Structure storing meshing parameters
struct IMeshTools_Parameters
{
//! Default constructor
IMeshTools_Parameters()
: MeshAlgo(IMeshTools_MeshAlgoType_DEFAULT),
Angle(0.5),
Deflection(0.001),
AngleInterior(-1.0),
DeflectionInterior(-1.0),
MinSize(-1.0),
InParallel(false),
Relative(false),
InternalVerticesMode(true),
ControlSurfaceDeflection(true),
EnableControlSurfaceDeflectionAllSurfaces(false),
CleanModel(true),
AdjustMinSize(false),
ForceFaceDeflection(false),
AllowQualityDecrease(false)
{
}
//! Returns factor used to compute default value of MinSize
//! (minimum mesh edge length) from deflection
static double RelMinSize() { return 0.1; }
//! 2D Delaunay triangulation algorithm factory to use
IMeshTools_MeshAlgoType MeshAlgo;
//! Angular deflection used to tessellate the boundary edges
double Angle;
//! Linear deflection used to tessellate the boundary edges
double Deflection;
//! Angular deflection used to tessellate the face interior
double AngleInterior;
//! Linear deflection used to tessellate the face interior
double DeflectionInterior;
//! Minimum size parameter limiting size of triangle's edges to prevent
//! sinking into amplification in case of distorted curves and surfaces.
double MinSize;
//! Switches on/off multi-thread computation
bool InParallel;
//! Switches on/off relative computation of edge tolerance
//! If true, deflection used for the polygonalisation of each edge will be
//! <defle> * Size of Edge. The deflection used for the faces will be the
//! maximum deflection of their edges.
bool Relative;
//! Mode to take or not to take internal face vertices into account
//! in triangulation process
bool InternalVerticesMode;
//! Parameter to check the deviation of triangulation and interior of
//! the face
bool ControlSurfaceDeflection;
// Enables/disables check triggered by ControlSurfaceDeflection flag
// for all types of surfaces including analytical.
bool EnableControlSurfaceDeflectionAllSurfaces;
//! Cleans temporary data model when algorithm is finished.
bool CleanModel;
//! Enables/disables local adjustment of min size depending on edge size.
//! Disabled by default.
bool AdjustMinSize;
//! Enables/disables usage of shape tolerances for computing face deflection.
//! Disabled by default.
bool ForceFaceDeflection;
//! Allows/forbids the decrease of the quality of the generated mesh
//! over the existing one.
bool AllowQualityDecrease;
};
#endif