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// Copyright (c) 2017-2021 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Message_LazyProgressScope_HeaderFiler
#define _Message_LazyProgressScope_HeaderFiler
#include <Message_ProgressScope.hxx>
//! Progress scope with lazy updates and abort fetches.
//!
//! Although Message_ProgressIndicator implementation is encouraged to spare GUI updates,
//! even optimized implementation might show a noticeable overhead on a very small update step (e.g.
//! per triangle).
//!
//! The class splits initial (displayed) number of overall steps into larger chunks specified in
//! constructor, so that displayed progress is updated at larger steps.
class Message_LazyProgressScope : protected Message_ProgressScope
{
public:
//! Main constructor.
//! @param[in] theRange progress range to scope
//! @param[in] theName name of this scope
//! @param[in] theMax number of steps within this scope
//! @param[in] thePatchStep number of steps to update progress
//! @param[in] theIsInf infinite flag
Message_LazyProgressScope(const Message_ProgressRange& theRange,
const char* theName,
const double theMax,
const double thePatchStep,
const bool theIsInf = false)
: Message_ProgressScope(theRange, theName, theMax, theIsInf),
myPatchStep(thePatchStep),
myPatchProgress(0.0),
myIsLazyAborted(false)
{
}
//! Increment progress with 1.
void Next()
{
if (++myPatchProgress < myPatchStep)
{
return;
}
myPatchProgress = 0.0;
Message_ProgressScope::Next(myPatchStep);
IsAborted();
}
//! Return TRUE if progress has been aborted - return the cached state lazily updated.
bool More() const { return !myIsLazyAborted; }
//! Return TRUE if progress has been aborted - fetches actual value from the Progress.
bool IsAborted()
{
myIsLazyAborted = myIsLazyAborted || !Message_ProgressScope::More();
return myIsLazyAborted;
}
protected:
double myPatchStep;
double myPatchProgress;
bool myIsLazyAborted;
};
#endif // _Message_LazyProgressScope_HeaderFiler