Loading files
f2929057eThis file is pinned to the selected release. Download the original to open it in your design tool.
// Created on: 1991-10-10
// Created by: Jean Claude VAUTHIER
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Convert_SphereToBSplineSurface_HeaderFile
#define _Convert_SphereToBSplineSurface_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Convert_ElementarySurfaceToBSplineSurface.hxx>
#include <Standard_Boolean.hxx>
class gp_Sphere;
//! This algorithm converts a bounded Sphere into a rational
//! B-spline surface. The sphere is a Sphere from package gp.
//! The parametrization of the sphere is:
//! P (U, V) = Loc + Radius * std::sin(V) * Zdir +
//! Radius * std::cos(V) * (std::cos(U)*Xdir + std::sin(U)*Ydir)
//! where Loc is the center of the sphere Xdir, Ydir and Zdir are the
//! normalized directions of the local cartesian coordinate system of
//! the sphere. The parametrization range is U [0, 2PI] and
//! V [-PI/2, PI/2].
//! KeyWords :
//! Convert, Sphere, BSplineSurface.
class Convert_SphereToBSplineSurface : public Convert_ElementarySurfaceToBSplineSurface
{
public:
DEFINE_STANDARD_ALLOC
//! The equivalent B-spline surface as the same orientation as the
//! sphere in the U and V parametric directions.
//!
//! Raised if U1 = U2 or U1 = U2 + 2.0 * Pi
//! Raised if V1 = V2.
Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph,
const double U1,
const double U2,
const double V1,
const double V2);
//! The equivalent B-spline surface as the same orientation
//! as the sphere in the U and V parametric directions.
//!
//! Raised if UTrim = True and Param1 = Param2 or
//! Param1 = Param2 + 2.0 * Pi
//! Raised if UTrim = False and Param1 = Param2
Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph,
const double Param1,
const double Param2,
const bool UTrim = true);
//! The equivalent B-spline surface as the same orientation
//! as the sphere in the U and V parametric directions.
Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph);
};
#endif // _Convert_SphereToBSplineSurface_HeaderFile