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// Copyright (c) 2019-2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _ViewerTest_ContinuousRedrawer_HeaderFile
#define _ViewerTest_ContinuousRedrawer_HeaderFile
#include <OSD_Thread.hxx>
#include <Standard_Condition.hxx>
#include <Standard_Type.hxx>
#include <mutex>
class V3d_View;
//! Auxiliary tool performing continuous redraws of specified window.
//! Tool creates an extra working thread pushing content invalidation messages to specific window
//! using Aspect_Window::InvalidateContent() method. Normally, GUI application should done
//! continuous rendering in simple fashion - just by drawing next frame without waiting for new
//! events from windowing system; however, implementation of this approach is problematic in context
//! of ViewerTest due to message loop binding mechanism implied by Tcl/Tk.
class ViewerTest_ContinuousRedrawer
{
public:
//! Return global instance.
Standard_EXPORT static ViewerTest_ContinuousRedrawer& Instance();
public:
//! Destructor.
Standard_EXPORT ~ViewerTest_ContinuousRedrawer();
//! Return TRUE if redrawer thread is started.
bool IsStarted() const { return myThread.GetId() != 0; }
//! Start thread.
Standard_EXPORT void Start(const occ::handle<V3d_View>& theView, double theTargetFps);
//! Stop thread.
Standard_EXPORT void Stop(const occ::handle<V3d_View>& theView = nullptr);
//! Return TRUE if redrawer thread is in paused state.
bool IsPaused() const { return myToPause; }
//! Pause working thread, but does not terminate it.
Standard_EXPORT void Pause();
private:
//! Thread loop.
void doThreadLoop();
//! Thread creation callback.
static void* doThreadWrapper(void* theData)
{
ViewerTest_ContinuousRedrawer* aThis = (ViewerTest_ContinuousRedrawer*)theData;
aThis->doThreadLoop();
return nullptr;
}
//! Empty constructor.
ViewerTest_ContinuousRedrawer();
private:
occ::handle<V3d_View> myView; //!< view to invalidate
OSD_Thread myThread; //!< working thread
std::mutex myMutex; //!< mutex for accessing common variables
Standard_Condition myWakeEvent; //!< event to wake up working thread
double myTargetFps; //!< desired update framerate
volatile bool myToStop; //!< flag to stop working thread
volatile bool myToPause; //!< flag to put working thread asleep without stopping
};
#endif // _ViewerTest_ContinuousRedrawer_HeaderFile