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// Created on : Thu Mar 24 18:30:11 2022
// Created by: snn
// Generator: Express (EXPRESS -> CASCADE/XSTEP Translator) V2.0
// Copyright (c) Open CASCADE 2022
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <StepVisual_ComplexTriangulatedFace.hxx>
IMPLEMENT_STANDARD_RTTIEXT(StepVisual_ComplexTriangulatedFace, StepVisual_TessellatedFace)
//=================================================================================================
StepVisual_ComplexTriangulatedFace::StepVisual_ComplexTriangulatedFace() = default;
//=================================================================================================
void StepVisual_ComplexTriangulatedFace::Init(
const occ::handle<TCollection_HAsciiString>& theRepresentationItem_Name,
const occ::handle<StepVisual_CoordinatesList>& theTessellatedFace_Coordinates,
const int theTessellatedFace_Pnmax,
const occ::handle<NCollection_HArray2<double>>& theTessellatedFace_Normals,
const bool theHasTessellatedFace_GeometricLink,
const StepVisual_FaceOrSurface& theTessellatedFace_GeometricLink,
const occ::handle<NCollection_HArray1<int>>& thePnindex,
const occ::handle<NCollection_HArray1<occ::handle<Standard_Transient>>>& theTriangleStrips,
const occ::handle<NCollection_HArray1<occ::handle<Standard_Transient>>>& theTriangleFans)
{
StepVisual_TessellatedFace::Init(theRepresentationItem_Name,
theTessellatedFace_Coordinates,
theTessellatedFace_Pnmax,
theTessellatedFace_Normals,
theHasTessellatedFace_GeometricLink,
theTessellatedFace_GeometricLink);
myPnindex = thePnindex;
myTriangleStrips = theTriangleStrips;
myTriangleFans = theTriangleFans;
}
//=================================================================================================
occ::handle<NCollection_HArray1<int>> StepVisual_ComplexTriangulatedFace::Pnindex() const
{
return myPnindex;
}
//=================================================================================================
void StepVisual_ComplexTriangulatedFace::SetPnindex(
const occ::handle<NCollection_HArray1<int>>& thePnindex)
{
myPnindex = thePnindex;
}
//=================================================================================================
int StepVisual_ComplexTriangulatedFace::NbPnindex() const
{
if (myPnindex.IsNull())
{
return 0;
}
return myPnindex->Length();
}
//=================================================================================================
int StepVisual_ComplexTriangulatedFace::PnindexValue(const int theNum) const
{
return myPnindex->Value(theNum);
}
//=================================================================================================
occ::handle<NCollection_HArray1<occ::handle<Standard_Transient>>>
StepVisual_ComplexTriangulatedFace::TriangleStrips() const
{
return myTriangleStrips;
}
//=================================================================================================
void StepVisual_ComplexTriangulatedFace::SetTriangleStrips(
const occ::handle<NCollection_HArray1<occ::handle<Standard_Transient>>>& theTriangleStrips)
{
myTriangleStrips = theTriangleStrips;
}
//=================================================================================================
int StepVisual_ComplexTriangulatedFace::NbTriangleStrips() const
{
if (myTriangleStrips.IsNull())
{
return 0;
}
return myTriangleStrips->Length();
}
//=================================================================================================
occ::handle<NCollection_HArray1<occ::handle<Standard_Transient>>>
StepVisual_ComplexTriangulatedFace::TriangleFans() const
{
return myTriangleFans;
}
//=================================================================================================
void StepVisual_ComplexTriangulatedFace::SetTriangleFans(
const occ::handle<NCollection_HArray1<occ::handle<Standard_Transient>>>& theTriangleFans)
{
myTriangleFans = theTriangleFans;
}
//=================================================================================================
int StepVisual_ComplexTriangulatedFace::NbTriangleFans() const
{
if (myTriangleFans.IsNull())
{
return 0;
}
return myTriangleFans->Length();
}