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// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _StdObject_Location_HeaderFile
#define _StdObject_Location_HeaderFile
#include <StdObjMgt_ReadData.hxx>
#include <StdObjMgt_WriteData.hxx>
#include <StdObjMgt_Persistent.hxx>
#include <NCollection_DataMap.hxx>
#include <TopLoc_Location.hxx>
class Standard_Transient;
class StdObjMgt_Persistent;
class StdObject_Location
{
public:
//! Gets persistent child objects
Standard_EXPORT void PChildren(StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const;
//! Import transient object from the persistent data.
TopLoc_Location Import() const;
//! Creates a persistent wrapper object for a location
Standard_EXPORT static StdObject_Location Translate(
const TopLoc_Location& theLoc,
NCollection_DataMap<occ::handle<Standard_Transient>, occ::handle<StdObjMgt_Persistent>>&
theMap);
private:
occ::handle<StdObjMgt_Persistent> myData;
friend StdObjMgt_ReadData& operator>>(StdObjMgt_ReadData&, StdObject_Location&);
friend StdObjMgt_WriteData& operator<<(StdObjMgt_WriteData&, const StdObject_Location&);
};
//! Read persistent data from a file.
inline StdObjMgt_ReadData& operator>>(StdObjMgt_ReadData& theReadData,
StdObject_Location& theLocation)
{
StdObjMgt_ReadData::ObjectSentry aSentry(theReadData);
return theReadData >> theLocation.myData;
}
//! Write persistent data to a file.
inline StdObjMgt_WriteData& operator<<(StdObjMgt_WriteData& theWriteData,
const StdObject_Location& theLocation)
{
StdObjMgt_WriteData::ObjectSentry aSentry(theWriteData);
return theWriteData << theLocation.myData;
}
#endif