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# Copyright 2018 The dm_control Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""An OSMesa context for software-based OpenGL rendering."""
import os
PYOPENGL_PLATFORM = os.environ.get('PYOPENGL_PLATFORM')
if not PYOPENGL_PLATFORM:
os.environ['PYOPENGL_PLATFORM'] = 'osmesa'
elif PYOPENGL_PLATFORM.lower() != 'osmesa':
raise ImportError(
'Cannot use OSMesa rendering platform. '
'The PYOPENGL_PLATFORM environment variable is set to {!r} '
'(should be either unset or \'osmesa\').'
.format(PYOPENGL_PLATFORM))
# pylint: disable=g-import-not-at-top
from OpenGL import GL
from OpenGL import osmesa
from OpenGL.GL import arrays
_DEPTH_BITS = 24
_STENCIL_BITS = 8
_ACCUM_BITS = 0
class GLContext:
"""An OSMesa context for software-based OpenGL rendering."""
def __init__(self, max_width, max_height):
"""Initializes this OSMesa context."""
self._context = osmesa.OSMesaCreateContextExt(
osmesa.OSMESA_RGBA,
_DEPTH_BITS,
_STENCIL_BITS,
_ACCUM_BITS,
None, # sharelist
)
if not self._context:
raise RuntimeError('Failed to create OSMesa GL context.')
self._height = max_height
self._width = max_width
# Allocate a buffer to render into.
self._buffer = arrays.GLfloatArray.zeros((max_height, max_width, 4))
def make_current(self):
if self._context:
success = osmesa.OSMesaMakeCurrent(
self._context,
self._buffer,
GL.GL_FLOAT,
self._width,
self._height)
if not success:
raise RuntimeError('Failed to make OSMesa context current.')
def free(self):
"""Frees resources associated with this context."""
if self._context and self._context == osmesa.OSMesaGetCurrentContext():
osmesa.OSMesaMakeCurrent(None, None, GL.GL_FLOAT, 0, 0)
osmesa.OSMesaDestroyContext(self._context)
self._buffer = None
self._context = None
def __del__(self):
self.free()