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<mujoco>
<compiler fitaabb="true"/>
<asset>
<mesh file="stanford_bunny.obj"/>
</asset>
<worldbody>
<body euler="90 0 0">
<geom type="mesh" mesh="stanford_bunny"/>
</body>
<body euler="90 0 0" pos=".25 0 0">
<geom type="mesh" mesh="stanford_bunny"/>
</body>
<body euler="90 0 0" pos=".5 0 0">
<geom type="mesh" mesh="stanford_bunny"/>
</body>
<body euler="90 0 0" pos=".75 0 0">
<geom type="mesh" mesh="stanford_bunny"/>
</body>
<body euler="90 0 0" pos="1 0 0">
<geom type="mesh" mesh="stanford_bunny"/>
</body>
<body euler="90 0 0">
<geom name="bunny_sphere" type="sphere" mesh="stanford_bunny" rgba="1 0 1 .5"/>
</body>
<body euler="90 0 0" pos=".25 0 0">
<geom name="bunny_capsule" type="capsule" mesh="stanford_bunny" rgba="1 0 1 .5"/>
</body>
<body euler="90 0 0" pos=".5 0 0">
<geom name="bunny_ellipsoid" type="ellipsoid" mesh="stanford_bunny" rgba="1 0 1 .5"/>
</body>
<body euler="90 0 0" pos=".75 0 0">
<geom name="bunny_cylinder" type="cylinder" mesh="stanford_bunny" rgba="1 0 1 .5"/>
</body>
<body euler="90 0 0" pos="1 0 0">
<geom name="bunny_box" type="box" mesh="stanford_bunny" rgba="1 0 1 .5"/>
</body>
<light name="left" pos="0 0 1"/>
<light name="right" pos="1 0 1"/>
</worldbody>
</mujoco>