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#pragma once
#include <NetImgui_Api.h>
// Reusing internal NetImgui functions for TextureID conversion and String copy.
// Normally, you wouldn't include this file
#include <Private/NetImgui_Shared.h>
// Forward declares when NetImgui is not enabled
// When NetImgui is disabled, it doesn't include these needed headers
#if !NETIMGUI_ENABLED
#include "imgui.h"
#endif
namespace Sample {
class Base {
public:
Base(const char* sampleName); //!< Constructor receiving pointer to constant
//!< string that must remains valid
virtual bool Startup(); //!< Called once when starting
virtual void Shutdown(); //!< Called once when exiting
virtual void Draw() = 0; //!< Each sample should have their Dear ImGui
//!< drawing routines in this overloaded method
virtual void AddFont(); //!< Called on startup to add the wanted font
protected:
void Draw_Connect(); //!< Display UI for initiating a connection to the
//!< remote NetImgui server application
const char* mSampleName =
nullptr; //!< Name displayed in the Main Menu bar (must receive string
//!< pointer in constructor that remains valid)
bool mbShowDemoWindow =
!NETIMGUI_ENABLED; //!< If we should show the Dear ImGui demo window
#if NETIMGUI_ENABLED
NetImgui::ThreadFunctPtr mCallback_ThreadLaunch =
nullptr; //!< [Optional] Thread launcher callback assigned on NetImgui
//!< connection. Used to start a new thread for coms with
//!< NetImgui server
char mConnect_HostnameServer[128] = {
"localhost"}; //!< IP/Hostname used to send a connection request when
//!< when trying to reach the server
int mConnect_PortServer = 0; //!< Port used to send a connection request when
//!< when trying to reach the server
int mConnect_PortClient =
0; //!< Port opened when waiting for a server connection request
#endif
};
}; // namespace Sample
Sample::Base& GetSample(); // Each Sample must implement this function and
// return a valid sample object
#include <Client/Private/NetImgui_WarningDisable.h>