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// Copyright 2011 Olivier Gillet.
//
// Author: Olivier Gillet (ol.gillet@gmail.com)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// -----------------------------------------------------------------------------
//
// Drum pattern generator app.
#include "midipal/apps/drum_pattern_generator.h"
#include "midipal/note_stack.h"
#include "midipal/clock.h"
#include "midipal/display.h"
#include "midipal/notes.h"
#include "midipal/ui.h"
namespace midipal { namespace apps {
const prog_uint8_t drum_pattern_generator_factory_data[10] PROGMEM = {
0, 0, 120, 0, 0, 9, 36, 40, 42, 56
};
// <static>
uint8_t DrumPatternGenerator::running_;
uint8_t DrumPatternGenerator::mode_;
uint8_t DrumPatternGenerator::clk_mode_;
uint8_t DrumPatternGenerator::bpm_;
uint8_t DrumPatternGenerator::groove_template_;
uint8_t DrumPatternGenerator::groove_amount_;
uint8_t DrumPatternGenerator::channel_;
uint8_t DrumPatternGenerator::part_instrument_[kNumDrumParts];
uint8_t DrumPatternGenerator::tick_;
uint8_t DrumPatternGenerator::idle_ticks_;
uint8_t DrumPatternGenerator::active_note_[kNumDrumParts];
uint8_t DrumPatternGenerator::euclidian_num_notes_[kNumDrumParts];
uint8_t DrumPatternGenerator::euclidian_num_steps_[kNumDrumParts];
uint8_t DrumPatternGenerator::euclidian_step_count_[kNumDrumParts];
uint16_t DrumPatternGenerator::euclidian_bitmask_[kNumDrumParts];
uint8_t DrumPatternGenerator::active_pattern_[kNumDrumParts];
uint8_t DrumPatternGenerator::step_count_;
uint16_t DrumPatternGenerator::bitmask_;
// </static>
/* static */
const prog_AppInfo DrumPatternGenerator::app_info_ PROGMEM = {
&OnInit, // void (*OnInit)();
&OnNoteOn, // void (*OnNoteOn)(uint8_t, uint8_t, uint8_t);
&OnNoteOff, // void (*OnNoteOff)(uint8_t, uint8_t, uint8_t);
NULL, // void (*OnNoteAftertouch)(uint8_t, uint8_t, uint8_t);
NULL, // void (*OnAftertouch)(uint8_t, uint8_t);
NULL, // void (*OnControlChange)(uint8_t, uint8_t, uint8_t);
NULL, // void (*OnProgramChange)(uint8_t, uint8_t);
NULL, // void (*OnPitchBend)(uint8_t, uint16_t);
NULL, // void (*OnSysExByte)(uint8_t);
&OnClock, // void (*OnClock)();
&OnStart, // void (*OnStart)();
&OnContinue, // void (*OnContinue)();
&OnStop, // void (*OnStop)();
NULL, // uint8_t (*CheckChannel)(uint8_t);
NULL, // void (*OnRawByte)(uint8_t);
&OnRawMidiData, // void (*OnRawMidiData)(uint8_t, uint8_t*, uint8_t, uint8_t);
NULL, // uint8_t (*OnIncrement)(int8_t);
NULL, // uint8_t (*OnClick)();
NULL, // uint8_t (*OnPot)(uint8_t, uint8_t);
NULL, // uint8_t (*OnRedraw)();
&SetParameter, // void (*SetParameter)(uint8_t, uint8_t);
NULL, // uint8_t (*GetParameter)(uint8_t);
NULL, // uint8_t (*CheckPageStatus)(uint8_t);
10, // settings_size
SETTINGS_DRUM_PATTERN_GENERATOR, // settings_offset
&mode_, // settings_data
drum_pattern_generator_factory_data, // factory_data
STR_RES_DRUMS, // app_name
true
};
static const prog_uint8_t sizes[12] PROGMEM = {
0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 14, 16
};
/* static */
void DrumPatternGenerator::OnInit() {
ui.AddPage(STR_RES_MOD, STR_RES_PTN, 0, 1);
ui.AddClockPages();
ui.AddPage(STR_RES_CHN, UNIT_INDEX, 0, 15);
for (uint8_t i = 0; i < kNumDrumParts; ++i) {
ui.AddPage(STR_RES_PT1 + i, UNIT_NOTE, 20, 108);
}
clock.Update(bpm_, groove_template_, groove_amount_);
clock.Start();
memset(&active_pattern_[0], 0, kNumDrumParts);
for (uint8_t i = 0; i < kNumDrumParts; ++i) {
euclidian_num_notes_[i] = 0;
euclidian_num_steps_[i] = 11; // 16 steps
}
idle_ticks_ = 96;
running_ = 0;
}
/* static */
void DrumPatternGenerator::Reset() {
step_count_ = 0;
bitmask_ = 1;
tick_ = 0;
}
/* static */
void DrumPatternGenerator::OnRawMidiData(
uint8_t status,
uint8_t* data,
uint8_t data_size,
uint8_t accepted_channel) {
// Forward everything except note on for the selected channel.
if (status != (0x80 | channel_) &&
status != (0x90 | channel_)) {
app.Send(status, data, data_size);
}
}
/* static */
void DrumPatternGenerator::OnContinue() {
if (clk_mode_ != CLOCK_MODE_INTERNAL) {
running_ = 1;
}
}
/* static */
void DrumPatternGenerator::OnStart() {
if (clk_mode_ != CLOCK_MODE_INTERNAL) {
if (!running_) {
running_ = 1;
Reset();
}
}
}
/* static */
void DrumPatternGenerator::OnStop() {
if (clk_mode_ != CLOCK_MODE_INTERNAL) {
running_ = 0;
}
AllNotesOff();
}
/* static */
void DrumPatternGenerator::OnClock(uint8_t clock_source) {
if (clk_mode_ == clock_source && running_) {
if (clock_source == CLOCK_MODE_INTERNAL) {
app.SendNow(0xf8);
}
Tick();
}
}
/* static */
void DrumPatternGenerator::OnNoteOn(
uint8_t channel,
uint8_t note,
uint8_t velocity) {
if ((clk_mode_ == CLOCK_MODE_NOTE && app.NoteClock(true, channel, note)) ||
channel != channel_) {
return;
}
if (clk_mode_ == CLOCK_MODE_INTERNAL) {
// Reset the clock counter.
if (idle_ticks_ >= 96) {
clock.Start();
Reset();
running_ = 1;
app.SendNow(0xfa);
}
idle_ticks_ = 0;
}
note_stack.NoteOn(note, velocity);
if (mode_ == 0) {
// Select pattern depending on played notes.
for (uint8_t i = 0; i < note_stack.size(); ++i) {
Note n = FactorizeMidiNote(note_stack.sorted_note(i).note);
uint8_t part = (n.octave >= 7) ? 3 : (n.octave <= 3 ? 0 : n.octave - 3);
active_pattern_[part] = n.note;
}
} else {
// Select pattern depending on played notes.
uint8_t previous_octave = 0xff;
for (uint8_t i = 0; i < note_stack.size(); ++i) {
Note n = FactorizeMidiNote(note_stack.sorted_note(i).note);
uint8_t part = (n.octave >= 7) ? 3 : (n.octave <= 3 ? 0 : n.octave - 3);
if (n.octave == previous_octave) {
euclidian_num_steps_[part] = n.note;
} else {
euclidian_num_notes_[part] = n.note;
euclidian_step_count_[part] = 0;
euclidian_bitmask_[part] = 1;
}
previous_octave = n.octave;
}
}
}
/* static */
void DrumPatternGenerator::OnNoteOff(
uint8_t channel,
uint8_t note,
uint8_t velocity) {
if ((clk_mode_ == CLOCK_MODE_NOTE && app.NoteClock(false, channel, note)) ||
channel != channel_) {
return;
}
note_stack.NoteOff(note);
}
/* static */
void DrumPatternGenerator::Tick() {
if (!running_) {
return;
}
++tick_;
// Stop the internal clock when no key has been pressed for the duration
// of 1 bar.
++idle_ticks_;
if (idle_ticks_ >= 96) {
idle_ticks_ = 96;
if (clk_mode_ == CLOCK_MODE_INTERNAL) {
running_ = 0;
AllNotesOff();
app.SendNow(0xfc);
}
}
if (tick_ == 6) {
tick_ = 0;
if (mode_ == 0) {
// Preset pattern.
uint8_t offset = 0;
for (uint8_t part = 0; part < 4; ++part) {
if (active_pattern_[part]) {
idle_ticks_ = 0;
}
uint16_t pattern = ResourcesManager::Lookup<uint16_t, uint8_t>(
lut_res_drum_patterns, active_pattern_[part] + offset);
offset += 12;
if (pattern & bitmask_) {
TriggerNote(part);
}
}
++step_count_;
bitmask_ <<= 1;
if (step_count_ == 16) {
step_count_ = 0;
bitmask_ = 1;
}
} else {
// Euclidian pattern.
for (uint8_t part = 0; part < kNumDrumParts; ++part) {
// Skip the muted parts.
if (euclidian_num_notes_[part]) {
// Continue running the sequencer as long as something is playing.
idle_ticks_ = 0;
uint16_t pattern = ResourcesManager::Lookup<uint16_t, uint8_t>(
lut_res_euclidian_patterns,
euclidian_num_notes_[part] + euclidian_num_steps_[part] * 12);
uint16_t mask = euclidian_bitmask_[part];
if (pattern & mask) {
TriggerNote(part);
}
}
++euclidian_step_count_[part];
euclidian_bitmask_[part] <<= 1;
if (euclidian_step_count_[part] == ResourcesManager::Lookup<
uint16_t, uint8_t>(sizes, euclidian_num_steps_[part])) {
euclidian_step_count_[part] = 0;
euclidian_bitmask_[part] = 1;
}
}
}
} else if (tick_ == 3) {
AllNotesOff();
}
}
/* static */
void DrumPatternGenerator::TriggerNote(uint8_t part) {
app.Send3(0x90 | channel_, part_instrument_[part], 0x64);
active_note_[part] = part_instrument_[part];
}
/* static */
void DrumPatternGenerator::AllNotesOff() {
for (uint8_t part = 0; part < kNumDrumParts; ++part) {
if (active_note_[part]) {
app.Send3(0x80 | channel_, part_instrument_[part], 0);
active_note_[part] = 0;
}
}
}
/* static */
void DrumPatternGenerator::SetParameter(uint8_t key, uint8_t value) {
static_cast<uint8_t*>(&mode_)[key] = value;
if (key < 5) {
clock.Update(bpm_, groove_template_, groove_amount_);
}
}
} } // namespace midipal::apps